Changed Artefact and ArtefactInventory to Scriptable objects
Added artefact prefab
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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||||
m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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||||
m_RayTraceProcedural: 0
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||||
m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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||||
m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!33 &2142420294
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MeshFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2142420290}
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m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!4 &2142420295
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Transform:
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||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2142420290}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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||||
m_LocalPosition: {x: 0, y: 0, z: 0}
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||||
m_LocalScale: {x: 2, y: 2, z: 2}
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m_Children: []
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m_Father: {fileID: 1932564754}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
|
|
@ -2,68 +2,18 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Artefact : MonoBehaviour
|
||||
[CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)]
|
||||
public class Artefact : ScriptableObject
|
||||
{
|
||||
|
||||
public int artefactID;
|
||||
public enum Type { PhysicalArtefact, PowerArtefact, WrittenArtefact }
|
||||
public string artefactDialogue;
|
||||
public int artefactID => _artefactID;
|
||||
[SerializeField] private int _artefactID;
|
||||
public string artefactDialogue => _artefactDialogue;
|
||||
[SerializeField] private string _artefactDialogue;
|
||||
|
||||
private bool show = false;
|
||||
public bool canInteract = false;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
EventHandler.current.onArtefactTriggerEnter += NearArtefact;
|
||||
EventHandler.current.onArtefactTriggerExit += AwayArtefact;
|
||||
EventHandler.current.onArtefactPickUp += PickUp;
|
||||
}
|
||||
|
||||
private void NearArtefact(int id)
|
||||
{
|
||||
if(id == this.artefactID)
|
||||
{
|
||||
show = true;
|
||||
this.canInteract = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void AwayArtefact(int id)
|
||||
{
|
||||
if(id == this.artefactID)
|
||||
{
|
||||
show = false;
|
||||
this.canInteract = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void PickUp(int id)
|
||||
{
|
||||
if (id == this.artefactID)
|
||||
{
|
||||
if ( canInteract == true )
|
||||
{
|
||||
foreach (var x in ArtefactInventory.artefactList)
|
||||
{
|
||||
Debug.Log(x.ToString());
|
||||
}
|
||||
ArtefactInventory.addA(this);
|
||||
}
|
||||
//show artifact dialogue
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
if(show)
|
||||
{
|
||||
GUI.Label(new Rect(Screen.width / 2 - 50, 5, 100, 100), "Press E to pickup");
|
||||
}
|
||||
}
|
||||
public bool show => _show;
|
||||
private bool _show = false;
|
||||
public bool canInteract => _canInteract;
|
||||
private bool _canInteract = false;
|
||||
|
||||
}
|
|
@ -0,0 +1,81 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ArtefactControl : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
private bool _show;
|
||||
private bool _canInteract;
|
||||
|
||||
[SerializeField]
|
||||
private Artefact data;
|
||||
public int artefactID => _artefactID;
|
||||
private int _artefactID;
|
||||
private string _artefactDialogue;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_artefactID = data.artefactID;
|
||||
_artefactDialogue = data.artefactDialogue;
|
||||
_show = data.show;
|
||||
_canInteract = data.canInteract;
|
||||
|
||||
EventHandler.current.onArtefactTriggerEnter += NearArtefact;
|
||||
EventHandler.current.onArtefactTriggerExit += AwayArtefact;
|
||||
EventHandler.current.onArtefactPickUp += PickUp;
|
||||
}
|
||||
|
||||
private void NearArtefact(int id)
|
||||
{
|
||||
if (id == this._artefactID)
|
||||
{
|
||||
_show = true;
|
||||
this._canInteract = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void AwayArtefact(int id)
|
||||
{
|
||||
if (id == this._artefactID)
|
||||
{
|
||||
_show = false;
|
||||
this._canInteract = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void PickUp(int id)
|
||||
{
|
||||
if (id == this._artefactID)
|
||||
{
|
||||
if (_canInteract == true)
|
||||
{
|
||||
ArtefactInventory.addA(data);
|
||||
foreach (var x in ArtefactInventory.artefactList)
|
||||
{
|
||||
Debug.Log(x.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
//here put 'show artifact dialogue'
|
||||
if (this.gameObject != null)
|
||||
Destroy(this.gameObject);
|
||||
PlayerInputHandler.id = 0;
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
if (_show)
|
||||
{
|
||||
GUI.Label(new Rect(Screen.width / 2 - 50, 5, 100, 100), "Press E to pickup");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
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guid: 7d3ed39e75807bc4d865f39b2ef9ea69
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3,7 +3,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ArtefactInventory : MonoBehaviour
|
||||
public class ArtefactInventory : ScriptableObject
|
||||
{
|
||||
public static List<Artefact> artefactList = new List<Artefact>();
|
||||
private static bool exists = false;
|
||||
|
@ -23,8 +23,6 @@ public class ArtefactInventory : MonoBehaviour
|
|||
artefactList.Add(a);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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guid: 73c4cfa51bc2a6b40810cb5b784f15a8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,16 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e26cf8dbdb474db49ac6dadf49ceade2, type: 3}
|
||||
m_Name: Artefact1
|
||||
m_EditorClassIdentifier:
|
||||
_artefactID: 1
|
||||
_artefactDialogue:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 38f76e60d5df1d445a455c63a88da8e1
|
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NativeFormatImporter:
|
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externalObjects: {}
|
||||
mainObjectFileID: 11400000
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
|
@ -0,0 +1,16 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: e26cf8dbdb474db49ac6dadf49ceade2, type: 3}
|
||||
m_Name: Artefact2
|
||||
m_EditorClassIdentifier:
|
||||
_artefactID: 2
|
||||
_artefactDialogue:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
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guid: 4c18fa3513891124282e56285b09c211
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -4,16 +4,19 @@ using UnityEngine;
|
|||
|
||||
public class ArtefactTriggerArea : MonoBehaviour
|
||||
{
|
||||
public int id;
|
||||
public int id => _id;
|
||||
[SerializeField] private int _id;
|
||||
|
||||
private void OnTriggerEnter(Collider Player)
|
||||
{
|
||||
EventHandler.current.ArtefactTriggerEnter(id);
|
||||
PlayerInputHandler.id = id;
|
||||
EventHandler.current.ArtefactTriggerEnter(_id);
|
||||
PlayerInputHandler.id = _id;
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider Player)
|
||||
{
|
||||
EventHandler.current.ArtefactTriggerExit(id);
|
||||
EventHandler.current.ArtefactTriggerExit(_id);
|
||||
PlayerInputHandler.id = 0;
|
||||
}
|
||||
|
||||
}
|
|
@ -7,7 +7,12 @@ using UnityEngine.InputSystem;
|
|||
public class PlayerInputHandler : MonoBehaviour
|
||||
{
|
||||
//to get the artifact id you are near to
|
||||
public static int id;
|
||||
private static int _id;
|
||||
public static int id
|
||||
{
|
||||
get { return _id; }
|
||||
set { _id = value; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private PlayerInputSettings _inputSettings;
|
||||
|
@ -55,11 +60,9 @@ public class PlayerInputHandler : MonoBehaviour
|
|||
public void Jump(InputAction.CallbackContext context)
|
||||
=> _state.Jump.Set(context.ReadValue<float>() > 0.5f);
|
||||
|
||||
// public void Use( InputAction.CallbackContext context )
|
||||
// => _state.Use.Set( context.ReadValue<float>() > 0.5f );
|
||||
public void Use(InputAction.CallbackContext context)
|
||||
{
|
||||
//Debug.Log("pressed e");
|
||||
EventHandler.current.ArtefactPickUp(id);
|
||||
if(context.started)
|
||||
EventHandler.current.ArtefactPickUp(_id);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue