Changed Artefact and ArtefactInventory to Scriptable objects

Added artefact prefab
This commit is contained in:
Novvator 2021-02-19 15:14:14 +00:00
parent 7ff4569fde
commit 4397ec0326
16 changed files with 548 additions and 558 deletions

8
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@ -2,68 +2,18 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Artefact : MonoBehaviour
[CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)]
public class Artefact : ScriptableObject
{
public int artefactID;
public enum Type { PhysicalArtefact, PowerArtefact, WrittenArtefact }
public string artefactDialogue;
public int artefactID => _artefactID;
[SerializeField] private int _artefactID;
public string artefactDialogue => _artefactDialogue;
[SerializeField] private string _artefactDialogue;
private bool show = false;
public bool canInteract = false;
private void Start()
{
EventHandler.current.onArtefactTriggerEnter += NearArtefact;
EventHandler.current.onArtefactTriggerExit += AwayArtefact;
EventHandler.current.onArtefactPickUp += PickUp;
}
private void NearArtefact(int id)
{
if(id == this.artefactID)
{
show = true;
this.canInteract = true;
}
}
private void AwayArtefact(int id)
{
if(id == this.artefactID)
{
show = false;
this.canInteract = false;
}
}
private void PickUp(int id)
{
if (id == this.artefactID)
{
if ( canInteract == true )
{
foreach (var x in ArtefactInventory.artefactList)
{
Debug.Log(x.ToString());
}
ArtefactInventory.addA(this);
}
//show artifact dialogue
}
}
void OnGUI()
{
if(show)
{
GUI.Label(new Rect(Screen.width / 2 - 50, 5, 100, 100), "Press E to pickup");
}
}
public bool show => _show;
private bool _show = false;
public bool canInteract => _canInteract;
private bool _canInteract = false;
}

View File

@ -0,0 +1,81 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ArtefactControl : MonoBehaviour
{
private bool _show;
private bool _canInteract;
[SerializeField]
private Artefact data;
public int artefactID => _artefactID;
private int _artefactID;
private string _artefactDialogue;
private void Start()
{
_artefactID = data.artefactID;
_artefactDialogue = data.artefactDialogue;
_show = data.show;
_canInteract = data.canInteract;
EventHandler.current.onArtefactTriggerEnter += NearArtefact;
EventHandler.current.onArtefactTriggerExit += AwayArtefact;
EventHandler.current.onArtefactPickUp += PickUp;
}
private void NearArtefact(int id)
{
if (id == this._artefactID)
{
_show = true;
this._canInteract = true;
}
}
private void AwayArtefact(int id)
{
if (id == this._artefactID)
{
_show = false;
this._canInteract = false;
}
}
private void PickUp(int id)
{
if (id == this._artefactID)
{
if (_canInteract == true)
{
ArtefactInventory.addA(data);
foreach (var x in ArtefactInventory.artefactList)
{
Debug.Log(x.ToString());
}
}
//here put 'show artifact dialogue'
if (this.gameObject != null)
Destroy(this.gameObject);
PlayerInputHandler.id = 0;
}
}
void OnGUI()
{
if (_show)
{
GUI.Label(new Rect(Screen.width / 2 - 50, 5, 100, 100), "Press E to pickup");
}
}
}

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@ -3,7 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ArtefactInventory : MonoBehaviour
public class ArtefactInventory : ScriptableObject
{
public static List<Artefact> artefactList = new List<Artefact>();
private static bool exists = false;
@ -23,8 +23,6 @@ public class ArtefactInventory : MonoBehaviour
artefactList.Add(a);
}
}

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@ -4,16 +4,19 @@ using UnityEngine;
public class ArtefactTriggerArea : MonoBehaviour
{
public int id;
public int id => _id;
[SerializeField] private int _id;
private void OnTriggerEnter(Collider Player)
{
EventHandler.current.ArtefactTriggerEnter(id);
PlayerInputHandler.id = id;
EventHandler.current.ArtefactTriggerEnter(_id);
PlayerInputHandler.id = _id;
}
private void OnTriggerExit(Collider Player)
{
EventHandler.current.ArtefactTriggerExit(id);
EventHandler.current.ArtefactTriggerExit(_id);
PlayerInputHandler.id = 0;
}
}

View File

@ -7,7 +7,12 @@ using UnityEngine.InputSystem;
public class PlayerInputHandler : MonoBehaviour
{
//to get the artifact id you are near to
public static int id;
private static int _id;
public static int id
{
get { return _id; }
set { _id = value; }
}
[SerializeField]
private PlayerInputSettings _inputSettings;
@ -55,11 +60,9 @@ public class PlayerInputHandler : MonoBehaviour
public void Jump(InputAction.CallbackContext context)
=> _state.Jump.Set(context.ReadValue<float>() > 0.5f);
// public void Use( InputAction.CallbackContext context )
// => _state.Use.Set( context.ReadValue<float>() > 0.5f );
public void Use(InputAction.CallbackContext context)
{
//Debug.Log("pressed e");
EventHandler.current.ArtefactPickUp(id);
if(context.started)
EventHandler.current.ArtefactPickUp(_id);
}
}