Changed Artefact and ArtefactInventory to Scriptable objects
Added artefact prefab
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|
|
@ -2,68 +2,18 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Artefact : MonoBehaviour
|
[CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)]
|
||||||
|
public class Artefact : ScriptableObject
|
||||||
{
|
{
|
||||||
|
|
||||||
public int artefactID;
|
public int artefactID => _artefactID;
|
||||||
public enum Type { PhysicalArtefact, PowerArtefact, WrittenArtefact }
|
[SerializeField] private int _artefactID;
|
||||||
public string artefactDialogue;
|
public string artefactDialogue => _artefactDialogue;
|
||||||
|
[SerializeField] private string _artefactDialogue;
|
||||||
|
|
||||||
private bool show = false;
|
public bool show => _show;
|
||||||
public bool canInteract = false;
|
private bool _show = false;
|
||||||
|
public bool canInteract => _canInteract;
|
||||||
private void Start()
|
private bool _canInteract = false;
|
||||||
{
|
|
||||||
EventHandler.current.onArtefactTriggerEnter += NearArtefact;
|
|
||||||
EventHandler.current.onArtefactTriggerExit += AwayArtefact;
|
|
||||||
EventHandler.current.onArtefactPickUp += PickUp;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void NearArtefact(int id)
|
|
||||||
{
|
|
||||||
if(id == this.artefactID)
|
|
||||||
{
|
|
||||||
show = true;
|
|
||||||
this.canInteract = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AwayArtefact(int id)
|
|
||||||
{
|
|
||||||
if(id == this.artefactID)
|
|
||||||
{
|
|
||||||
show = false;
|
|
||||||
this.canInteract = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PickUp(int id)
|
|
||||||
{
|
|
||||||
if (id == this.artefactID)
|
|
||||||
{
|
|
||||||
if ( canInteract == true )
|
|
||||||
{
|
|
||||||
foreach (var x in ArtefactInventory.artefactList)
|
|
||||||
{
|
|
||||||
Debug.Log(x.ToString());
|
|
||||||
}
|
|
||||||
ArtefactInventory.addA(this);
|
|
||||||
}
|
|
||||||
//show artifact dialogue
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void OnGUI()
|
|
||||||
{
|
|
||||||
if(show)
|
|
||||||
{
|
|
||||||
GUI.Label(new Rect(Screen.width / 2 - 50, 5, 100, 100), "Press E to pickup");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
|
@ -0,0 +1,81 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ArtefactControl : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
private bool _show;
|
||||||
|
private bool _canInteract;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Artefact data;
|
||||||
|
public int artefactID => _artefactID;
|
||||||
|
private int _artefactID;
|
||||||
|
private string _artefactDialogue;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_artefactID = data.artefactID;
|
||||||
|
_artefactDialogue = data.artefactDialogue;
|
||||||
|
_show = data.show;
|
||||||
|
_canInteract = data.canInteract;
|
||||||
|
|
||||||
|
EventHandler.current.onArtefactTriggerEnter += NearArtefact;
|
||||||
|
EventHandler.current.onArtefactTriggerExit += AwayArtefact;
|
||||||
|
EventHandler.current.onArtefactPickUp += PickUp;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void NearArtefact(int id)
|
||||||
|
{
|
||||||
|
if (id == this._artefactID)
|
||||||
|
{
|
||||||
|
_show = true;
|
||||||
|
this._canInteract = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AwayArtefact(int id)
|
||||||
|
{
|
||||||
|
if (id == this._artefactID)
|
||||||
|
{
|
||||||
|
_show = false;
|
||||||
|
this._canInteract = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PickUp(int id)
|
||||||
|
{
|
||||||
|
if (id == this._artefactID)
|
||||||
|
{
|
||||||
|
if (_canInteract == true)
|
||||||
|
{
|
||||||
|
ArtefactInventory.addA(data);
|
||||||
|
foreach (var x in ArtefactInventory.artefactList)
|
||||||
|
{
|
||||||
|
Debug.Log(x.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
//here put 'show artifact dialogue'
|
||||||
|
if (this.gameObject != null)
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
PlayerInputHandler.id = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
if (_show)
|
||||||
|
{
|
||||||
|
GUI.Label(new Rect(Screen.width / 2 - 50, 5, 100, 100), "Press E to pickup");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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externalObjects: {}
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -3,7 +3,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class ArtefactInventory : MonoBehaviour
|
public class ArtefactInventory : ScriptableObject
|
||||||
{
|
{
|
||||||
public static List<Artefact> artefactList = new List<Artefact>();
|
public static List<Artefact> artefactList = new List<Artefact>();
|
||||||
private static bool exists = false;
|
private static bool exists = false;
|
||||||
|
@ -23,8 +23,6 @@ public class ArtefactInventory : MonoBehaviour
|
||||||
artefactList.Add(a);
|
artefactList.Add(a);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
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}
|
}
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@ -0,0 +1,8 @@
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,16 @@
|
||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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|
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|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 38f76e60d5df1d445a455c63a88da8e1
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,16 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: e26cf8dbdb474db49ac6dadf49ceade2, type: 3}
|
||||||
|
m_Name: Artefact2
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
_artefactID: 2
|
||||||
|
_artefactDialogue:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4c18fa3513891124282e56285b09c211
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -4,16 +4,19 @@ using UnityEngine;
|
||||||
|
|
||||||
public class ArtefactTriggerArea : MonoBehaviour
|
public class ArtefactTriggerArea : MonoBehaviour
|
||||||
{
|
{
|
||||||
public int id;
|
public int id => _id;
|
||||||
|
[SerializeField] private int _id;
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider Player)
|
private void OnTriggerEnter(Collider Player)
|
||||||
{
|
{
|
||||||
EventHandler.current.ArtefactTriggerEnter(id);
|
EventHandler.current.ArtefactTriggerEnter(_id);
|
||||||
PlayerInputHandler.id = id;
|
PlayerInputHandler.id = _id;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider Player)
|
private void OnTriggerExit(Collider Player)
|
||||||
{
|
{
|
||||||
EventHandler.current.ArtefactTriggerExit(id);
|
EventHandler.current.ArtefactTriggerExit(_id);
|
||||||
|
PlayerInputHandler.id = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -7,7 +7,12 @@ using UnityEngine.InputSystem;
|
||||||
public class PlayerInputHandler : MonoBehaviour
|
public class PlayerInputHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
//to get the artifact id you are near to
|
//to get the artifact id you are near to
|
||||||
public static int id;
|
private static int _id;
|
||||||
|
public static int id
|
||||||
|
{
|
||||||
|
get { return _id; }
|
||||||
|
set { _id = value; }
|
||||||
|
}
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private PlayerInputSettings _inputSettings;
|
private PlayerInputSettings _inputSettings;
|
||||||
|
@ -55,11 +60,9 @@ public class PlayerInputHandler : MonoBehaviour
|
||||||
public void Jump(InputAction.CallbackContext context)
|
public void Jump(InputAction.CallbackContext context)
|
||||||
=> _state.Jump.Set(context.ReadValue<float>() > 0.5f);
|
=> _state.Jump.Set(context.ReadValue<float>() > 0.5f);
|
||||||
|
|
||||||
// public void Use( InputAction.CallbackContext context )
|
|
||||||
// => _state.Use.Set( context.ReadValue<float>() > 0.5f );
|
|
||||||
public void Use(InputAction.CallbackContext context)
|
public void Use(InputAction.CallbackContext context)
|
||||||
{
|
{
|
||||||
//Debug.Log("pressed e");
|
if(context.started)
|
||||||
EventHandler.current.ArtefactPickUp(id);
|
EventHandler.current.ArtefactPickUp(_id);
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue