Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into Animation_IdletoWalkLocoMotion
This commit is contained in:
commit
42196fa144
|
@ -22,6 +22,7 @@ build:
|
|||
- echo "cloned to $GIT_CLONE_PATH"
|
||||
- chmod +x ./ci/build.sh
|
||||
- ./ci/build.sh $UNITY_VERSION
|
||||
- cp ./readme.txt $BUILD_DIR
|
||||
|
||||
artifacts:
|
||||
name: $CI_PROJECT_NAME-$CI_PIPELINE_ID
|
||||
|
|
30
ci/build.sh
30
ci/build.sh
|
@ -12,29 +12,41 @@ echo "removing previous editor log..."
|
|||
|
||||
echo "starting build using unity v$unityversion..."
|
||||
|
||||
unitypid=-1
|
||||
|
||||
launch_unity () {
|
||||
# launch unity in batch mode
|
||||
open -g $editorpath --args \
|
||||
-batchmode \
|
||||
-quit \
|
||||
-nographics \
|
||||
-developmentBuild \
|
||||
-executeMethod "Ktyl.Util.BuildCommand.Run" \
|
||||
-logFile $editorlogpath \
|
||||
-projectPath "$(pwd)/game"
|
||||
|
||||
# wait for editor log to exist
|
||||
tries=60
|
||||
count=0
|
||||
unitypid=`pgrep -n Unity`
|
||||
echo "launched unity ($unitypid)"
|
||||
}
|
||||
|
||||
launch_unity
|
||||
|
||||
while [ ! -f $editorlogpath ]
|
||||
do
|
||||
sleep 1
|
||||
if ps -p $unitypid > /dev/null
|
||||
then
|
||||
echo "waiting for unity ($unitypid)"
|
||||
else
|
||||
echo "unity is no longer running - trying again"
|
||||
|
||||
# decrement
|
||||
count=`expr $count + 1`
|
||||
# reset launch attempts
|
||||
launch_unity
|
||||
|
||||
if [ $count -eq $tries ] ; then
|
||||
echo "early timeout - $tries seconds elapsed since launch attempt"
|
||||
exit 1
|
||||
continue
|
||||
fi
|
||||
|
||||
# wait a second
|
||||
sleep 1
|
||||
done
|
||||
|
||||
# use a safe directory that is automatically removed by the shell when the script exists
|
||||
|
|
|
@ -33,7 +33,7 @@ AnimatorState:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Walk
|
||||
m_Speed: 1
|
||||
m_Speed: 5
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: 1187370376802235764}
|
||||
|
@ -66,7 +66,7 @@ AnimatorController:
|
|||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000}
|
||||
m_AnimatorLayers:
|
||||
- serializedVersion: 5
|
||||
m_Name: Base Layer
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
|
||||
public class animationStateControler : MonoBehaviour
|
||||
{
|
||||
Animator animator;
|
||||
int isWalkingHash;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
animator = GetComponent<animator>();
|
||||
isWalkingHash = Animator.stringToHash("isWalking");
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
bool isWalking = animator.GetBool("isWalking");
|
||||
bool forwardPressed = Input.GetKey('w');
|
||||
if (!isWalking && forwardPressed)
|
||||
{
|
||||
animator.SetBool(isWalking, true);
|
||||
}
|
||||
if (isWalking && !forwardPressed)
|
||||
{
|
||||
animator.SetBool(isWalking, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1c3cb42dac87f3f499767879e4d39022
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 03b463601dc675044b7f597a2cddc4a1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
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|
@ -0,0 +1,36 @@
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fileFormatVersion: 2
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|
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preloadAudioData: 1
|
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loadInBackground: 0
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|
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userData:
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|
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fileFormatVersion: 2
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AudioImporter:
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|
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|
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|
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fileFormatVersion: 2
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|
||||
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|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
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|
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userData:
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|
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|
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|
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|
||||
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|
@ -14,3 +14,4 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
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|
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|
|
|
@ -12,6 +12,7 @@ MonoBehaviour:
|
|||
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|
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|
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|
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