Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into Animation_IdletoWalkLocoMotion

This commit is contained in:
LojZa33 2021-03-15 16:04:53 +01:00
commit 42196fa144
411 changed files with 147437 additions and 17341 deletions

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@ -22,6 +22,7 @@ build:
- echo "cloned to $GIT_CLONE_PATH" - echo "cloned to $GIT_CLONE_PATH"
- chmod +x ./ci/build.sh - chmod +x ./ci/build.sh
- ./ci/build.sh $UNITY_VERSION - ./ci/build.sh $UNITY_VERSION
- cp ./readme.txt $BUILD_DIR
artifacts: artifacts:
name: $CI_PROJECT_NAME-$CI_PIPELINE_ID name: $CI_PROJECT_NAME-$CI_PIPELINE_ID

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@ -12,29 +12,41 @@ echo "removing previous editor log..."
echo "starting build using unity v$unityversion..." echo "starting build using unity v$unityversion..."
# launch unity in batch mode unitypid=-1
open -g $editorpath --args \
-batchmode \ launch_unity () {
-quit \ # launch unity in batch mode
-nographics \ open -g $editorpath --args \
-executeMethod "Ktyl.Util.BuildCommand.Run" \ -batchmode \
-logFile $editorlogpath \ -quit \
-projectPath "$(pwd)/game" -nographics \
-developmentBuild \
-executeMethod "Ktyl.Util.BuildCommand.Run" \
-logFile $editorlogpath \
-projectPath "$(pwd)/game"
unitypid=`pgrep -n Unity`
echo "launched unity ($unitypid)"
}
launch_unity
# wait for editor log to exist
tries=60
count=0
while [ ! -f $editorlogpath ] while [ ! -f $editorlogpath ]
do do
sleep 1 if ps -p $unitypid > /dev/null
then
echo "waiting for unity ($unitypid)"
else
echo "unity is no longer running - trying again"
# decrement # reset launch attempts
count=`expr $count + 1` launch_unity
if [ $count -eq $tries ] ; then continue
echo "early timeout - $tries seconds elapsed since launch attempt"
exit 1
fi fi
# wait a second
sleep 1
done done
# use a safe directory that is automatically removed by the shell when the script exists # use a safe directory that is automatically removed by the shell when the script exists

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@ -33,7 +33,7 @@ AnimatorState:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Walk m_Name: Walk
m_Speed: 1 m_Speed: 5
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: m_Transitions:
- {fileID: 1187370376802235764} - {fileID: 1187370376802235764}
@ -66,7 +66,7 @@ AnimatorController:
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 0} m_Controller: {fileID: 9100000}
m_AnimatorLayers: m_AnimatorLayers:
- serializedVersion: 5 - serializedVersion: 5
m_Name: Base Layer m_Name: Base Layer

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@ -1,34 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
public class animationStateControler : MonoBehaviour
{
Animator animator;
int isWalkingHash;
// Start is called before the first frame update
void Start()
{
animator = GetComponent<animator>();
isWalkingHash = Animator.stringToHash("isWalking");
// Update is called once per frame
void Update()
{
bool isWalking = animator.GetBool("isWalking");
bool forwardPressed = Input.GetKey('w');
if (!isWalking && forwardPressed)
{
animator.SetBool(isWalking, true);
}
if (isWalking && !forwardPressed)
{
animator.SetBool(isWalking, false);
}
}
}
}

8
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