Merge branch 'feature/character-controller' into 'main'
Feature/character controller See merge request kernel-panic/revival!4
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@ -9,8 +9,8 @@ public struct BufferedInput
|
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{
|
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_bufferTime = bufferTime;
|
||||
_value = false;
|
||||
_timeSincePress = 0f;
|
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_timeSinceRelease = 0f;
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_timeSincePress = Mathf.Infinity;
|
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_timeSinceRelease = Mathf.Infinity;
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}
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private float _bufferTime;
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|
@ -23,6 +23,9 @@ public struct BufferedInput
|
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if ( newValue && !_value )
|
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{
|
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_timeSincePress = 0f;
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}
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else if ( !newValue && _value )
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{
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_timeSinceRelease = 0f;
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}
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|
@ -31,12 +34,8 @@ public struct BufferedInput
|
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public void Update( float deltaTime )
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{
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if ( !_value )
|
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{
|
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_timeSinceRelease += deltaTime;
|
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}
|
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_timeSincePress += deltaTime;
|
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_timeSinceRelease += deltaTime;
|
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}
|
||||
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public bool GetValue()
|
||||
|
@ -44,13 +43,28 @@ public struct BufferedInput
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return _value || _timeSinceRelease <= _bufferTime;
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}
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public bool GetDown()
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public bool GetRawValue()
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{
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return _value && _timeSincePress <= _bufferTime;
|
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return _value;
|
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}
|
||||
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public bool GetRelease()
|
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public bool GetDown( bool consume = true )
|
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{
|
||||
return !_value && _timeSinceRelease < _bufferTime;
|
||||
bool value = _timeSincePress <= _bufferTime;
|
||||
|
||||
if ( consume && value )
|
||||
_timeSincePress = Mathf.Infinity;
|
||||
|
||||
return value;
|
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}
|
||||
|
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public bool GetRelease( bool consume = true )
|
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{
|
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bool value = _timeSinceRelease <= _bufferTime;
|
||||
|
||||
if ( consume && value )
|
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_timeSinceRelease = Mathf.Infinity;
|
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|
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return value;
|
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}
|
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}
|
||||
|
|
|
@ -1,28 +1,291 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Extensions;
|
||||
using UnityEngine;
|
||||
using NaughtyAttributes;
|
||||
|
||||
public class PlayerController : MonoBehaviour
|
||||
{
|
||||
[Header("Config")]
|
||||
[SerializeField]
|
||||
[Expandable]
|
||||
private PlayerMovementSettings _movementSettings;
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField]
|
||||
private PlayerInputHandler _inputHandler;
|
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|
||||
[SerializeField]
|
||||
private Rigidbody _rigidbody;
|
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private CharacterController _controller;
|
||||
|
||||
[SerializeField]
|
||||
private PlayerPowers _powers;
|
||||
|
||||
[SerializeField]
|
||||
private Transform _graphics;
|
||||
|
||||
[SerializeField]
|
||||
private Renderer[] _renderers;
|
||||
|
||||
[Header( "Debug" )]
|
||||
[SerializeField]
|
||||
private Color _groundedColor;
|
||||
|
||||
[SerializeField]
|
||||
private Color _jumpColor;
|
||||
|
||||
[SerializeField]
|
||||
private Color _boostColor;
|
||||
|
||||
[SerializeField]
|
||||
private Color _exhaustedColor;
|
||||
|
||||
[ShowNonSerializedField]
|
||||
private Vector2 _surfVelocity;
|
||||
|
||||
[ShowNonSerializedField]
|
||||
private Vector2 _overrideDelta;
|
||||
|
||||
[ShowNonSerializedField]
|
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private float _lookAngle;
|
||||
|
||||
[ShowNonSerializedField]
|
||||
private float _yVelocity;
|
||||
|
||||
[ShowNonSerializedField]
|
||||
private bool _grounded;
|
||||
|
||||
[ShowNativeProperty]
|
||||
private bool Still => Mathf.Approximately( _inputHandler?.InputState.Move.Value.sqrMagnitude ?? 0f, 0f );
|
||||
|
||||
[ShowNonSerializedField]
|
||||
private float _boostTime;
|
||||
|
||||
[ShowNonSerializedField]
|
||||
private float _fallTime;
|
||||
|
||||
public bool CanJump => _grounded || _fallTime < _movementSettings.CoyoteTime;
|
||||
|
||||
private const float PI = Mathf.PI;
|
||||
private const float TAU = Mathf.PI * 2f;
|
||||
private const float HALF_PI = Mathf.PI / 2f;
|
||||
|
||||
private enum JumpState
|
||||
{
|
||||
None,
|
||||
Jump,
|
||||
Boost,
|
||||
Exhausted,
|
||||
COUNT,
|
||||
}
|
||||
|
||||
[ShowNonSerializedField]
|
||||
private JumpState _jumpState;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
}
|
||||
|
||||
private Color GetDebugColor()
|
||||
{
|
||||
switch ( _jumpState )
|
||||
{
|
||||
case JumpState.None:
|
||||
return _groundedColor;
|
||||
|
||||
case JumpState.Jump:
|
||||
return _jumpColor;
|
||||
|
||||
case JumpState.Boost:
|
||||
return _boostColor;
|
||||
|
||||
case JumpState.Exhausted:
|
||||
return _exhaustedColor;
|
||||
}
|
||||
|
||||
return Color.red;
|
||||
}
|
||||
|
||||
private float normaliseAngle( float angle )
|
||||
{
|
||||
while ( angle > PI )
|
||||
{
|
||||
angle -= TAU;
|
||||
}
|
||||
|
||||
while ( angle < -PI )
|
||||
{
|
||||
angle += TAU;
|
||||
}
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
private void Land()
|
||||
{
|
||||
_powers.Blink.Reset();
|
||||
_powers.Boost.Reset();
|
||||
}
|
||||
|
||||
private void UpdateLook( float dt )
|
||||
{
|
||||
if ( _surfVelocity.sqrMagnitude > 0.01f )
|
||||
{
|
||||
float targetAngle = -Vector2.SignedAngle( Vector2.up, _surfVelocity.normalized ) * Mathf.Deg2Rad;
|
||||
float delta = targetAngle - _lookAngle;
|
||||
float ls = _movementSettings.LookSpeed * dt;
|
||||
|
||||
_lookAngle += Mathf.Clamp( normaliseAngle(delta), -ls, ls );
|
||||
_lookAngle = normaliseAngle( _lookAngle );
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateBlink( float dt )
|
||||
{
|
||||
if ( _powers.Blink.CanConsume && _inputHandler.InputState.Blink.GetDown() )
|
||||
{
|
||||
_powers.Blink.Consume();
|
||||
Vector2 blinkDirection = Vector2.up.Rotate( -_lookAngle );
|
||||
_overrideDelta += blinkDirection * _movementSettings.BlinkDistance;
|
||||
_surfVelocity += blinkDirection * _movementSettings.BlinkVelocity;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateJump(float dt)
|
||||
{
|
||||
_fallTime = _grounded ? 0f : (_fallTime + dt);
|
||||
|
||||
switch ( _jumpState )
|
||||
{
|
||||
case JumpState.None:
|
||||
if ( CanJump )
|
||||
{
|
||||
if ( _inputHandler.InputState.Jump.GetDown() )
|
||||
{
|
||||
_grounded = false;
|
||||
_jumpState = JumpState.Jump;
|
||||
_yVelocity = Mathf.Sqrt( 2f * _movementSettings.JumpHeight * _movementSettings.UpGravity );
|
||||
|
||||
// always make sure we can blink once per jump
|
||||
_powers.Blink.Reset();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_jumpState = JumpState.Jump;
|
||||
}
|
||||
break;
|
||||
|
||||
case JumpState.Jump:
|
||||
if ( _powers.Boost.CanConsume && _inputHandler.InputState.Jump.GetDown( consume: false ) )
|
||||
{
|
||||
_powers.Boost.Consume();
|
||||
_boostTime = 0f;
|
||||
_jumpState = JumpState.Boost;
|
||||
if ( _yVelocity < _movementSettings.MinBoostVelocity )
|
||||
{
|
||||
_yVelocity = _movementSettings.MinBoostVelocity;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case JumpState.Boost:
|
||||
if ( _inputHandler.InputState.Jump.GetRawValue() )
|
||||
{
|
||||
_yVelocity += _movementSettings.BoostForce * dt;
|
||||
_boostTime += dt;
|
||||
if ( _boostTime > _movementSettings.BoostTime )
|
||||
{
|
||||
_jumpState = JumpState.Exhausted;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateGravity( float dt )
|
||||
{
|
||||
if ( _grounded )
|
||||
{
|
||||
_yVelocity = _movementSettings.GroundedYVelocity;
|
||||
_jumpState = JumpState.None;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( _yVelocity > 0f && _jumpState == JumpState.Jump )
|
||||
{
|
||||
_yVelocity -= ( _movementSettings.UpGravity * dt );
|
||||
}
|
||||
else
|
||||
{
|
||||
_yVelocity -= ( _movementSettings.DownGravity * dt );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateDrag( float dt )
|
||||
{
|
||||
Vector2 drag = -_surfVelocity;
|
||||
float coefficient
|
||||
= _grounded
|
||||
? ( Still
|
||||
? _movementSettings.StillDragCoefficient
|
||||
: _movementSettings.DragCoefficient )
|
||||
: ( _jumpState == JumpState.Boost
|
||||
? _movementSettings.BoostDragCoefficient
|
||||
: _movementSettings.AirDragCoefficient );
|
||||
|
||||
_surfVelocity += drag * (dt * coefficient);
|
||||
}
|
||||
|
||||
private void UpdateMovement( float dt )
|
||||
{
|
||||
Vector2 moveVector = _inputHandler.InputState.Move.Value;
|
||||
_surfVelocity += moveVector * (_movementSettings.BaseMovementForce * dt);
|
||||
}
|
||||
|
||||
private void UpdateDebug()
|
||||
{
|
||||
Color debugColor = GetDebugColor();
|
||||
for ( int i = 0; i < _renderers.Length; ++i )
|
||||
{
|
||||
_renderers[ i ].material.color = debugColor;
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
Vector2 moveVector2 = _inputHandler.InputState.Move.Value;
|
||||
Vector3 moveVector = new Vector3( moveVector2.x, 0f, moveVector2.y );
|
||||
float dt = Time.fixedDeltaTime;
|
||||
|
||||
_overrideDelta = Vector2.zero;
|
||||
|
||||
if ( !_grounded && _controller.isGrounded )
|
||||
{
|
||||
Land();
|
||||
}
|
||||
|
||||
_rigidbody.velocity = moveVector * _movementSettings.BaseMovementSpeed;
|
||||
_grounded = _controller.isGrounded;
|
||||
|
||||
_powers.UpdatePowers( dt, _grounded );
|
||||
|
||||
UpdateJump( dt );
|
||||
UpdateLook( dt );
|
||||
UpdateBlink( dt );
|
||||
UpdateGravity( dt );
|
||||
UpdateDrag( dt );
|
||||
UpdateMovement( dt );
|
||||
UpdateDebug();
|
||||
|
||||
_controller.Move(
|
||||
new Vector3(
|
||||
_surfVelocity.x * dt + _overrideDelta.x,
|
||||
_yVelocity * dt,
|
||||
_surfVelocity.y * dt + _overrideDelta.y
|
||||
)
|
||||
);
|
||||
|
||||
_graphics.rotation = Quaternion.Euler( 0f, _lookAngle * Mathf.Rad2Deg, 0f );
|
||||
}
|
||||
}
|
|
@ -9,13 +9,30 @@ public class PlayerInputHandler : MonoBehaviour
|
|||
[SerializeField]
|
||||
private PlayerInputSettings _inputSettings;
|
||||
|
||||
public struct PlayerInputState
|
||||
public class PlayerInputState
|
||||
{
|
||||
public BufferedInput Jump;
|
||||
public BufferedInput Blink;
|
||||
public BufferedInput Use;
|
||||
public CameraRelativeInput Move;
|
||||
public Vector2 Look;
|
||||
public float MoveRotation;
|
||||
|
||||
public PlayerInputState( float jumpBuffer, float blinkBuffer, float useBuffer )
|
||||
{
|
||||
Jump = new BufferedInput( jumpBuffer );
|
||||
Blink = new BufferedInput( blinkBuffer );
|
||||
Use = new BufferedInput( useBuffer );
|
||||
Move = new CameraRelativeInput();
|
||||
Look = Vector2.zero;
|
||||
}
|
||||
|
||||
public void Update( float deltaTime )
|
||||
{
|
||||
Jump.Update(deltaTime);
|
||||
Blink.Update(deltaTime);
|
||||
Use.Update(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerInputState InputState => _state;
|
||||
|
@ -24,20 +41,16 @@ public class PlayerInputHandler : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
_state = new PlayerInputState();
|
||||
|
||||
_state.Jump = new BufferedInput( _inputSettings.JumpBufferTime );
|
||||
_state.Use = new BufferedInput( _inputSettings.UseBufferTime );
|
||||
_state.Move = new CameraRelativeInput();
|
||||
_state.Look = Vector2.zero;
|
||||
_state = new PlayerInputState(
|
||||
_inputSettings.JumpBufferTime,
|
||||
_inputSettings.BlinkBufferTime,
|
||||
_inputSettings.UseBufferTime
|
||||
);
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
float deltaTime = Time.fixedDeltaTime;
|
||||
|
||||
_state.Jump.Update( deltaTime );
|
||||
_state.Use.Update( deltaTime );
|
||||
_state.Update( Time.fixedDeltaTime );
|
||||
}
|
||||
|
||||
public void SetCameraRotation( float angle )
|
||||
|
@ -49,9 +62,12 @@ public class PlayerInputHandler : MonoBehaviour
|
|||
public void Move( InputAction.CallbackContext context )
|
||||
=> _state.Move.SetValue( context.ReadValue<Vector2>() );
|
||||
|
||||
public void Blink( InputAction.CallbackContext context )
|
||||
=> _state.Blink.Set( context.ReadValueAsButton() );
|
||||
|
||||
public void Jump( InputAction.CallbackContext context )
|
||||
=> _state.Jump.Set( context.ReadValue<float>() > 0.5f );
|
||||
=> _state.Jump.Set( context.ReadValueAsButton() );
|
||||
|
||||
public void Use( InputAction.CallbackContext context )
|
||||
=> _state.Use.Set( context.ReadValue<float>() > 0.5f );
|
||||
=> _state.Use.Set( context.ReadValueAsButton() );
|
||||
}
|
|
@ -1,10 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "PlayerInputSettings.asset", menuName = "KernelPanic/Player/InputSettings")]
|
||||
public class PlayerInputSettings : ScriptableObject
|
||||
{
|
||||
public float JumpBufferTime;
|
||||
public float UseBufferTime;
|
||||
}
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "PlayerInputSettings.asset", menuName = "KernelPanic/Player/InputSettings")]
|
||||
public class PlayerInputSettings : ScriptableObject
|
||||
{
|
||||
public float JumpBufferTime => _jumpBufferTime;
|
||||
public float BlinkBufferTime => _blinkBufferTime;
|
||||
public float UseBufferTime => _useBufferTime;
|
||||
|
||||
[SerializeField]
|
||||
private float _jumpBufferTime;
|
||||
|
||||
[SerializeField]
|
||||
private float _blinkBufferTime;
|
||||
|
||||
[SerializeField]
|
||||
private float _useBufferTime;
|
||||
}
|
||||
|
|
|
@ -1,9 +1,71 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
[CreateAssetMenu(fileName = "PlayerMovementSettings.asset", menuName = "KernelPanic/Player/MovementSettings")]
|
||||
public class PlayerMovementSettings : ScriptableObject
|
||||
{
|
||||
public float BaseMovementSpeed;
|
||||
public float UpGravity => _upGravity;
|
||||
public float DownGravity => _downGravity;
|
||||
public float GroundedYVelocity => _groundedYVelocity;
|
||||
public float BaseMovementForce => _baseMovementForce;
|
||||
public float JumpHeight => _jumpHeight;
|
||||
public float CoyoteTime => _coyoteTime;
|
||||
public float BoostForce => _boostForce;
|
||||
public float BoostTime => _boostTime;
|
||||
public float BlinkDistance => _blinkDistance;
|
||||
public float BlinkVelocity => _blinkVelocity;
|
||||
public float MinBoostVelocity => _minBoostVelocity;
|
||||
public float DragCoefficient => _dragCoefficient;
|
||||
public float BoostDragCoefficient => _boostDragCoefficient;
|
||||
public float AirDragCoefficient => _airDragCoefficient;
|
||||
public float StillDragCoefficient => _stillDragCoefficient;
|
||||
public float LookSpeed => _lookSpeed;
|
||||
|
||||
[Header( "Look" )]
|
||||
[SerializeField]
|
||||
private float _lookSpeed;
|
||||
|
||||
[Header("Gravity")]
|
||||
[SerializeField]
|
||||
private float _upGravity;
|
||||
[SerializeField]
|
||||
private float _downGravity;
|
||||
[SerializeField]
|
||||
private float _groundedYVelocity;
|
||||
|
||||
[Header("Movement")]
|
||||
[SerializeField]
|
||||
private float _baseMovementForce;
|
||||
|
||||
[Header("Jump")]
|
||||
[SerializeField]
|
||||
private float _jumpHeight;
|
||||
[SerializeField]
|
||||
private float _coyoteTime;
|
||||
|
||||
[Header("Boost")]
|
||||
[SerializeField]
|
||||
private float _boostForce;
|
||||
[SerializeField]
|
||||
private float _boostTime;
|
||||
[SerializeField]
|
||||
private float _minBoostVelocity;
|
||||
|
||||
[Header( "Blink" )]
|
||||
[SerializeField]
|
||||
private float _blinkDistance;
|
||||
[SerializeField]
|
||||
private float _blinkVelocity;
|
||||
|
||||
[Header("Drag")]
|
||||
[SerializeField]
|
||||
private float _dragCoefficient;
|
||||
[SerializeField]
|
||||
private float _boostDragCoefficient;
|
||||
[SerializeField]
|
||||
private float _airDragCoefficient;
|
||||
[SerializeField]
|
||||
private float _stillDragCoefficient;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
[CreateAssetMenu(menuName = "KernelPanic/Player/Power", fileName = "PlayerPower.asset")]
|
||||
public class PlayerPower : ScriptableObject
|
||||
{
|
||||
[SerializeField]
|
||||
private bool _regenerateOnGround;
|
||||
|
||||
[SerializeField]
|
||||
private bool _regenerateInAir;
|
||||
|
||||
[SerializeField]
|
||||
private float _regenerateTime;
|
||||
|
||||
private bool _unlocked;
|
||||
private bool _cheated;
|
||||
private bool _consumed;
|
||||
|
||||
private float _timeSinceConsume;
|
||||
|
||||
private UnityEvent _onUnlock = new UnityEvent();
|
||||
public UnityEvent OnUnlock => _onUnlock;
|
||||
|
||||
public void UpdatePower( float deltaTime, bool cheat, bool grounded)
|
||||
{
|
||||
_cheated = cheat;
|
||||
|
||||
bool regenerate = grounded ? _regenerateOnGround : _regenerateInAir;
|
||||
|
||||
if ( _consumed && regenerate )
|
||||
{
|
||||
_timeSinceConsume += deltaTime;
|
||||
|
||||
if ( _timeSinceConsume > _regenerateTime )
|
||||
{
|
||||
this.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsUnlocked => _unlocked || _cheated;
|
||||
public bool CanConsume => IsUnlocked && !_consumed;
|
||||
|
||||
public void Consume()
|
||||
=> _consumed = true;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_consumed = false;
|
||||
_timeSinceConsume = 0f;
|
||||
}
|
||||
|
||||
public void Unlock()
|
||||
{
|
||||
if ( !_unlocked )
|
||||
{
|
||||
_onUnlock.Invoke();
|
||||
_unlocked = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_unlocked = false;
|
||||
_cheated = false;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 24d28ac60e22b5547b2beb8679625039
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,30 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerPowers : MonoBehaviour
|
||||
{
|
||||
[Header( "Cheats" )]
|
||||
[SerializeField]
|
||||
private bool _cheatBlink;
|
||||
|
||||
[SerializeField]
|
||||
private bool _cheatBoost;
|
||||
|
||||
[Header( "References" )]
|
||||
[SerializeField]
|
||||
private PlayerPower _blink;
|
||||
|
||||
[SerializeField]
|
||||
private PlayerPower _boost;
|
||||
|
||||
public PlayerPower Blink => _blink;
|
||||
public PlayerPower Boost => _boost;
|
||||
|
||||
public void UpdatePowers( float dt, bool grounded )
|
||||
{
|
||||
_blink.UpdatePower( dt, _cheatBlink, grounded );
|
||||
_boost.UpdatePower( dt, _cheatBoost, grounded );
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0e73a47345d899f4ca1e5e08683c2b82
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,21 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Extensions
|
||||
{
|
||||
public static class MathsExtensions
|
||||
{
|
||||
public static Vector2 Rotate( this Vector2 v, float angle )
|
||||
{
|
||||
float sa = Mathf.Sin( angle );
|
||||
float ca = Mathf.Cos( angle );
|
||||
|
||||
return new Vector2
|
||||
{
|
||||
x = ca * v.x - sa * v.y,
|
||||
y = sa * v.x + ca * v.y
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4e4dcb81b531095448f1837f3992c155
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -10,7 +10,7 @@
|
|||
"type": "Value",
|
||||
"id": "5c440996-60ec-4084-9223-75d39638108a",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"processors": "StickDeadzone",
|
||||
"interactions": ""
|
||||
},
|
||||
{
|
||||
|
@ -36,6 +36,14 @@
|
|||
"expectedControlType": "DiscreteButton",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
},
|
||||
{
|
||||
"name": "Blink",
|
||||
"type": "Value",
|
||||
"id": "0eb55067-1328-4b0a-9494-b427befe049a",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
|
@ -170,6 +178,28 @@
|
|||
"action": "Use",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "a6650120-343f-4b39-85d4-0b9ea96a2f54",
|
||||
"path": "<Gamepad>/rightShoulder",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Gamepad",
|
||||
"action": "Blink",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "fc2a21f0-c455-4dc7-aef5-679229ab7cdc",
|
||||
"path": "<Keyboard>/shift",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "PCMR",
|
||||
"action": "Blink",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -12,5 +12,6 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 5757917e8ea41b845b309988926a0617, type: 3}
|
||||
m_Name: PlayerInputSettings
|
||||
m_EditorClassIdentifier:
|
||||
JumpBufferTime: 0
|
||||
UseBufferTime: 0
|
||||
_jumpBufferTime: 0.1
|
||||
_blinkBufferTime: 0.1
|
||||
_useBufferTime: 0.1
|
||||
|
|
|
@ -12,4 +12,19 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: f1cbb1d5d2a7715478647c26d4e71482, type: 3}
|
||||
m_Name: PlayerMovementSettings
|
||||
m_EditorClassIdentifier:
|
||||
BaseMovementSpeed: 10
|
||||
_lookSpeed: 20
|
||||
_upGravity: 15
|
||||
_downGravity: 40
|
||||
_groundedYVelocity: -1
|
||||
_baseMovementForce: 150
|
||||
_jumpHeight: 1.5
|
||||
_coyoteTime: 0.15
|
||||
_boostForce: 45
|
||||
_boostTime: 0.75
|
||||
_minBoostVelocity: 0
|
||||
_blinkDistance: 10
|
||||
_blinkVelocity: 10
|
||||
_dragCoefficient: 14
|
||||
_boostDragCoefficient: 30
|
||||
_airDragCoefficient: 20
|
||||
_stillDragCoefficient: 20
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
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|
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|
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|
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|
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|
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|
|
@ -0,0 +1,17 @@
|
|||
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|
||||
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|
||||
--- !u!114 &11400000
|
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|
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|
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|
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|
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|
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|
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|
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|
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Loading…
Reference in New Issue