import arrow flurry
This commit is contained in:
parent
5a899f6877
commit
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m_GameObject: {fileID: 7898025805494435323}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_Type: 2
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m_CustomResolution: -1
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m_Strength: 1
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m_Bias: 0.02
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m_NormalBias: 0.1
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m_CullingMatrixOverride:
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m_CullingMask:
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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m_ColorTemperature: 6570
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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--- !u!1 &9052041936886182352
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--- !u!1 &9052041936886182352
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
@ -35,6 +35,7 @@ public class ArrowWall : MonoBehaviour
|
||||||
if (elapsed > _delay && objectTimeScale!=0)
|
if (elapsed > _delay && objectTimeScale!=0)
|
||||||
{
|
{
|
||||||
// TODO: arrow whoosh noises
|
// TODO: arrow whoosh noises
|
||||||
|
FMODUnity.RuntimeManager.PlayOneShot(_settings.ArrowWall.FMODEvent);
|
||||||
|
|
||||||
_particles.Play();
|
_particles.Play();
|
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|
|
||||||
|
|
|
@ -42,6 +42,9 @@ public class TrapSettings : ScriptableObject
|
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{
|
{
|
||||||
public float SafeResetTime => _safeResetTime;
|
public float SafeResetTime => _safeResetTime;
|
||||||
[SerializeField] private float _safeResetTime;
|
[SerializeField] private float _safeResetTime;
|
||||||
|
|
||||||
|
public string FMODEvent => _fmodEvent;
|
||||||
|
[SerializeField] private string _fmodEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ArrowWallSettings ArrowWall => _arrowWall;
|
public ArrowWallSettings ArrowWall => _arrowWall;
|
||||||
|
|
|
@ -21,3 +21,4 @@ MonoBehaviour:
|
||||||
_popInEase: 27
|
_popInEase: 27
|
||||||
_arrowWall:
|
_arrowWall:
|
||||||
_safeResetTime: 0
|
_safeResetTime: 0
|
||||||
|
_fmodEvent: event:/Environment/Traps/ArrowWall
|
||||||
|
|
Binary file not shown.
BIN
game/FMOD Project/Build/Desktop/Music.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/Music.bank (Stored with Git LFS)
Binary file not shown.
BIN
game/FMOD Project/Build/Desktop/SFX.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/SFX.bank (Stored with Git LFS)
Binary file not shown.
|
@ -0,0 +1,20 @@
|
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|
<?xml version="1.0" encoding="UTF-8"?>
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<property name="assetPath">
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<value>revival_arrow_volleys.wav</value>
|
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</property>
|
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<property name="frequencyInKHz">
|
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|
<value>48</value>
|
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|
</property>
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<property name="channelCount">
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<value>1</value>
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<value>2.1797708333333334</value>
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<relationship name="masterAssetFolder">
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<destination>{4c43130b-9186-4fb6-9d65-a9acdac70927}</destination>
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</relationship>
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|
</object>
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|
</objects>
|
|
@ -59,11 +59,18 @@
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<object class="EventAutomatableProperties" id="{6a3d160f-ac7d-4374-b58f-071e719eaf0f}" />
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<object class="MarkerTrack" id="{918afc0a-def0-43f5-ae12-89e741efeae1}" />
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<object class="GroupTrack" id="{d6f49fde-191f-4bc3-98be-d14aadbf56ac}">
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<object class="GroupTrack" id="{d6f49fde-191f-4bc3-98be-d14aadbf56ac}">
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<relationship name="modules">
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<destination>{9154af58-ed0e-4cb2-8fbc-87cd082aa6f1}</destination>
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</relationship>
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<relationship name="mixerGroup">
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<relationship name="mixerGroup">
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<destination>{55a5d6dd-434e-43e4-b760-bfe4b26cab38}</destination>
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<destination>{55a5d6dd-434e-43e4-b760-bfe4b26cab38}</destination>
|
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</relationship>
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</object>
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<object class="Timeline" id="{bdabc080-cb07-4cd2-a038-5aeb746f69b9}" />
|
<object class="Timeline" id="{bdabc080-cb07-4cd2-a038-5aeb746f69b9}">
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<relationship name="modules">
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<destination>{9154af58-ed0e-4cb2-8fbc-87cd082aa6f1}</destination>
|
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</object>
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<object class="EventMixerMaster" id="{1ea58401-6147-4eac-af40-824f98eada94}">
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|
@ -81,6 +88,14 @@
|
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</relationship>
|
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</object>
|
</object>
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<object class="MixerBusPanner" id="{af436260-76bc-4f04-bd76-dfaccb34f6fc}" />
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</object>
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<property name="name">
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<property name="name">
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<value>Audio 1</value>
|
<value>Audio 1</value>
|
||||||
|
|
Loading…
Reference in New Issue