Merge branch 'main' into 95-freeze-sequence
This commit is contained in:
commit
3bc0b48c74
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@ -27,7 +27,9 @@ MonoBehaviour:
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_dialogueClips:
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_dialogueClips:
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@ -36,3 +38,4 @@ MonoBehaviour:
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@ -169,6 +169,8 @@ MonoBehaviour:
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_freezeFirstUseDialogueKey: SD_FREEZE_0
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--- !u!114 &13726836969441780
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--- !u!114 &13726836969441780
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -82,6 +82,12 @@ public class PlayerController : MonoBehaviour
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[SerializeField]
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[SerializeField]
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private SerialFloat frozenTime;
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private SerialFloat frozenTime;
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[SerializeField]
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private DialogueSystem _dialogueSystem;
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[SerializeField]
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private string _freezeFirstUseDialogueKey;
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private enum JumpState
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private enum JumpState
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{
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{
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@ -177,6 +183,7 @@ public class PlayerController : MonoBehaviour
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if ( _powers.Freeze.timeSinceConsume > frozenTime && TimeIsFrozen )
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if ( _powers.Freeze.timeSinceConsume > frozenTime && TimeIsFrozen )
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{
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{
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UnfreezeTime();
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UnfreezeTime();
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_dialogueSystem.PlayLine( _freezeFirstUseDialogueKey, true );
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Debug.Log( "[PlayerController] time unfrozen" );
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Debug.Log( "[PlayerController] time unfrozen" );
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}
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}
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BIN
game/FMOD Project/Build/Desktop/VO.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/VO.bank (Stored with Git LFS)
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