Merge branch 'main' into 95-freeze-sequence

This commit is contained in:
Cat Flynn 2021-04-16 14:23:37 +01:00
commit 3bc0b48c74
10 changed files with 131 additions and 2 deletions

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@ -27,7 +27,9 @@ MonoBehaviour:
_dialogueClips: _dialogueClips:
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- {fileID: 8300000, guid: 5b670453e5d24a74fa2a7629c605eb4a, type: 3} - {fileID: 8300000, guid: 5b670453e5d24a74fa2a7629c605eb4a, type: 3}
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@ -36,3 +38,4 @@ MonoBehaviour:
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@ -169,6 +169,8 @@ MonoBehaviour:
_exhaustedColor: {r: 1, g: 0, b: 0, a: 0} _exhaustedColor: {r: 1, g: 0, b: 0, a: 0}
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_dialogueSystem: {fileID: 11400000, guid: 56369c4e83cc59e44bf55cd16fafc4e8, type: 2}
_freezeFirstUseDialogueKey: SD_FREEZE_0
--- !u!114 &13726836969441780 --- !u!114 &13726836969441780
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@ -83,6 +83,12 @@ public class PlayerController : MonoBehaviour
[SerializeField] [SerializeField]
private SerialFloat frozenTime; private SerialFloat frozenTime;
[SerializeField]
private DialogueSystem _dialogueSystem;
[SerializeField]
private string _freezeFirstUseDialogueKey;
private enum JumpState private enum JumpState
{ {
None, None,
@ -177,6 +183,7 @@ public class PlayerController : MonoBehaviour
if ( _powers.Freeze.timeSinceConsume > frozenTime && TimeIsFrozen ) if ( _powers.Freeze.timeSinceConsume > frozenTime && TimeIsFrozen )
{ {
UnfreezeTime(); UnfreezeTime();
_dialogueSystem.PlayLine( _freezeFirstUseDialogueKey, true );
Debug.Log( "[PlayerController] time unfrozen" ); Debug.Log( "[PlayerController] time unfrozen" );
} }

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