Merge branch 'artefactUI' into 'main'
Artefact UI See merge request kernel-panic/revival!21
This commit is contained in:
commit
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@ -10,6 +10,9 @@ public class Artefact : ScriptableObject
|
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public string dialogueKey => _dialogueKey;
|
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[SerializeField] private string _dialogueKey;
|
||||
|
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public string Name => _name;
|
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[SerializeField] private string _name;
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public bool show => _show;
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private bool _show = false;
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public bool canInteract => _canInteract;
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|
|
|
@ -11,8 +11,8 @@ public class ArtefactControl : MonoBehaviour
|
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private bool _show;
|
||||
protected bool _canInteract;
|
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|
||||
[SerializeField]
|
||||
private Artefact data;
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public Artefact data => _data;
|
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[SerializeField] private Artefact _data;
|
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public int artefactID => _artefactID;
|
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private int _artefactID;
|
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[SerializeField] private SerialInt _nearbyArtefactID;
|
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|
@ -64,9 +64,10 @@ public class ArtefactControl : MonoBehaviour
|
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if (this.gameObject != null)
|
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{
|
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data.Pickup();
|
||||
|
||||
_nearbyArtefactID.Value = -1;
|
||||
_canInteract = false;
|
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//_show = false;
|
||||
EventHandler.current.ArtefactUI();
|
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Destroy(this.gameObject);
|
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}
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|
|
|
@ -12,6 +12,6 @@ public class ArtefactSystem : ScriptableObject
|
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{
|
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_inventory.addA(artefact);
|
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|
||||
_dialogue.PlayLine(artefact.dialogueKey);
|
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// _dialogue.PlayLine(artefact.dialogueKey);
|
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}
|
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}
|
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|
|
|
@ -46,4 +46,11 @@ public class EventHandler : MonoBehaviour
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}
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}
|
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public event Action onArtefactUI;
|
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public void ArtefactUI()
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{
|
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onArtefactUI();
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}
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}
|
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|
|
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using Ktyl.Util;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.UI;
|
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|
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public class PickUpDisplay : MonoBehaviour
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{
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public bool paused => _paused;
|
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[SerializeField] private static bool _paused;
|
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[SerializeField] private GameObject artefactUI;
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[SerializeField] private SerialInt nearbyArtefactID;
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[SerializeField] private GameObject Player;
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[SerializeField] private Text artefactText;
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[SerializeField] private GameObject Artefacts;
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[SerializeField] private InputSettings inputSettings;
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[SerializeField] private DialogueSystem dialogue;
|
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|
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private Artefact chosenArtefact;
|
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private static List<Artefact> completeList = new List<Artefact>();
|
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|
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private void Awake()
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{
|
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EventHandler.current.onArtefactUI += PopUpOn;
|
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int i;
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|
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for(i=0; i<Artefacts.transform.childCount; i++)
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{
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completeList.Add(Artefacts.transform.GetChild(i).GetComponent<ArtefactControl>().data);
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}
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}
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private void FixedUpdate()
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{
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foreach(Artefact arte in completeList)
|
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{
|
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if (nearbyArtefactID != -1 && arte.artefactID == nearbyArtefactID)
|
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chosenArtefact = arte;
|
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}
|
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}
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public void PopUpOn()
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{
|
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;
|
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_paused = true;
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artefactUI.SetActive(true);
|
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Player.GetComponent<PlayerInput>().enabled = false;
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artefactText.text = "You have unlocked " + chosenArtefact.Name + "!";
|
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inputSettings.updateMode = (InputSettings.UpdateMode)1;
|
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Time.timeScale = 0f;
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}
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public void PopUpOff()
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{
|
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_paused = false;
|
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artefactUI.SetActive(false);
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inputSettings.updateMode = (InputSettings.UpdateMode)2;
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Player.GetComponent<PlayerInput>().enabled = true;
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Time.timeScale = 1.0f;
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dialogue.PlayLine(chosenArtefact.dialogueKey);
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chosenArtefact = null;
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}
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}
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@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue