respawn in middle of safe zone
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				@ -16,6 +16,9 @@ public class SafeZone : MonoBehaviour
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    {
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					    {
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        if (other.gameObject.CompareTag(PLAYER))
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					        if (other.gameObject.CompareTag(PLAYER))
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        {
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					        {
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					            // set position to middle of safe zone
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					            _respawnPosition.Value = transform.position;
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            // start counting safe time when we enter a safe zone
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					            // start counting safe time when we enter a safe zone
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            _safeTime.Value = 0;
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					            _safeTime.Value = 0;
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        }
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					        }
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@ -26,8 +29,6 @@ public class SafeZone : MonoBehaviour
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        // Check if other game object is Player.
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					        // Check if other game object is Player.
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        if (other.gameObject.CompareTag(PLAYER))
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					        if (other.gameObject.CompareTag(PLAYER))
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        {
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					        {
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            _respawnPosition.Value = other.gameObject.transform.position;
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            // TODO: does this have implications for the time freeze ability?
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					            // TODO: does this have implications for the time freeze ability?
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            _safeTime.Value += Time.deltaTime;
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					            _safeTime.Value += Time.deltaTime;
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        }
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					        }
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