added audio stuffs

This commit is contained in:
cyndrdev 2021-03-05 18:22:18 +00:00
parent 4ca7a5b91b
commit 34352d95ab
6 changed files with 105 additions and 14 deletions

View File

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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FMOD;
using FMOD.Studio;
using FMODUnity;
public class MusicManager : MonoBehaviour
{
[SerializeField]
[EventRef]
private string _musicId;
private EventInstance _musicInstance;
void Start()
{
_musicInstance = RuntimeManager.CreateInstance( _musicId );
_musicInstance.start();
}
}

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@ -9,6 +9,7 @@ using UnityEngine;
using UnityEngine.Animations.Rigging; using UnityEngine.Animations.Rigging;
using UnityEngine.Networking; using UnityEngine.Networking;
using Debug = UnityEngine.Debug; using Debug = UnityEngine.Debug;
using STOP_MODE = FMOD.Studio.STOP_MODE;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
@ -26,6 +27,7 @@ public partial class DialogueSystem : ScriptableObject
private readonly List<string> _usedClips = new List<string>(); private readonly List<string> _usedClips = new List<string>();
private EVENT_CALLBACK _dialogueCallback; private EVENT_CALLBACK _dialogueCallback;
private EventInstance _currentInstance;
private void OnEnable() private void OnEnable()
{ {
@ -118,11 +120,17 @@ public partial class DialogueSystem : ScriptableObject
_usedClips.Add(key); _usedClips.Add(key);
} }
if ( _currentInstance.isValid() )
{
_currentInstance.stop( STOP_MODE.IMMEDIATE );
_currentInstance.release();
}
var dialogueInstance = RuntimeManager.CreateInstance(_settings.RadioDialogueKey); _currentInstance = RuntimeManager.CreateInstance(_settings.RadioDialogueKey);
GCHandle stringHandle = GCHandle.Alloc(key, GCHandleType.Pinned); GCHandle stringHandle = GCHandle.Alloc(key, GCHandleType.Pinned);
dialogueInstance.setUserData(GCHandle.ToIntPtr(stringHandle)); _currentInstance.setUserData(GCHandle.ToIntPtr(stringHandle));
DialogueLine dl; DialogueLine dl;
dl.text = DialogueDatabase.ReadDialogue(key); dl.text = DialogueDatabase.ReadDialogue(key);
@ -130,9 +138,8 @@ public partial class DialogueSystem : ScriptableObject
var clip = _settings.GetDialogueClip(key); var clip = _settings.GetDialogueClip(key);
dl.duration = clip.length; dl.duration = clip.length;
dialogueInstance.setCallback(_dialogueCallback); _currentInstance.setCallback(_dialogueCallback);
dialogueInstance.start(); _currentInstance.start();
dialogueInstance.release();
onDialogueLine?.Invoke(this, dl); onDialogueLine?.Invoke(this, dl);
} }