Merge branch 'main' into feature/menus

This commit is contained in:
cyndrdev 2021-04-16 16:39:06 +01:00
commit 338868d041
23 changed files with 35333 additions and 481 deletions

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@ -0,0 +1,7 @@
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@ -1,3 +1,4 @@
using Ktyl.Util;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -21,6 +22,7 @@ public class RollingBoulder : MonoBehaviour
Mover mover =
gameObject.GetComponent<Mover>();
mover.enabled = true;
StartCoroutine(DestoryBoulder());
}
}
@ -33,11 +35,13 @@ public class RollingBoulder : MonoBehaviour
// Destroy arrow on contact with player.
Destroy(gameObject);
}
/*
else
{
// If boulder makes contact with any other gameobject start DestroyBoulder corountine.
StartCoroutine(DestoryBoulder());
}
*/
}
public IEnumerator DestoryBoulder()

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@ -212,7 +212,7 @@
{
"name": "",
"id": "8c9e09a3-477e-4760-bdba-f81beaec4988",
"path": "<Keyboard>/g",
"path": "<Keyboard>/q",
"interactions": "",
"processors": "",
"groups": "PCMR",
@ -223,7 +223,7 @@
{
"name": "",
"id": "6774e0ae-b8a1-4146-b779-01bbab6de14b",
"path": "<Gamepad>/buttonEast",
"path": "<Gamepad>/buttonNorth",
"interactions": "",
"processors": "",
"groups": "Gamepad",

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@ -14,4 +14,5 @@ MonoBehaviour:
m_EditorClassIdentifier:
_regenerateOnGround: 1
_regenerateInAir: 0
_regenerateTime: 0.5
_regenerateTime: 1.5
_timeSinceConsume: 0

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@ -12,5 +12,5 @@ MonoBehaviour:
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m_Name: frozenTime
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