From 3344196f49b8b5ff0f16016c1e84399037957db6 Mon Sep 17 00:00:00 2001 From: Cat Flynn Date: Sun, 25 Apr 2021 05:16:35 +0100 Subject: [PATCH] camera pass and start temple prefab --- game/Assets/GlobalPostFX.asset | 44 +- game/Assets/Materials/Debug/DebugFloor.mat | 20 +- game/Assets/Materials/Glitch/Glitch_Mat.mat | 4 +- game/Assets/Materials/Player_Mat.mat | 138 + game/Assets/Materials/Player_Mat.mat.meta | 8 + game/Assets/Materials/Simple.mat | 124 + game/Assets/Materials/Simple.mat.meta | 8 + game/Assets/Materials/Skybox_Mat.mat | 180 +- game/Assets/Prefabs/Cameras.prefab | 6 +- game/Assets/Prefabs/Environment.meta | 8 + game/Assets/Prefabs/Environment/Temple.prefab | 2155 +++++ .../Prefabs/Environment/Temple.prefab.meta | 7 + game/Assets/Prefabs/Glitch.meta | 8 + .../Assets/Prefabs/Glitch/Debug Canvas.prefab | 247 + .../Prefabs/Glitch/Debug Canvas.prefab.meta | 7 + game/Assets/Prefabs/Glitch/Glitch Cube.prefab | 83 + .../Prefabs/Glitch/Glitch Cube.prefab.meta | 7 + .../Prefabs/Glitch/Glitch Particles.prefab | 4807 +++++++++++ .../Glitch/Glitch Particles.prefab.meta | 7 + game/Assets/Prefabs/Glitch/Glitches.prefab | 45 + .../Prefabs/Glitch/Glitches.prefab.meta | 7 + game/Assets/Prefabs/Player.prefab | 2044 ++++- game/Assets/Prefabs/PlayerObjects.prefab | 37 +- .../Scenes/Boost Rooms/boost_full.unity | 358 + .../Scenes/Boost Rooms/boost_full.unity.meta | 7 + game/Assets/Scenes/Environment.meta | 8 + game/Assets/Scenes/Environment/Temple.unity | 746 ++ .../Scenes/Environment/Temple.unity.meta | 7 + game/Assets/Scenes/Main.unity | 7627 +---------------- game/Assets/Scripts/Debug.meta | 8 + .../Assets/Scripts/Debug/CollisionGraphics.cs | 44 + .../Scripts/Debug/CollisionGraphics.cs.meta | 11 + game/Assets/Scripts/Player/PlayerPower.cs | 2 +- .../Assets/Scripts/Rendering/GlitchBuffers.cs | 21 + .../Scripts/Rendering/GlitchBuffers.cs.meta | 11 + game/Assets/Scripts/Rendering/GlitchInit.cs | 6 +- .../Assets/Settings/Player/Powers/Blink.asset | 15 + game/Assets/Shaders/glitch.shader | 4 +- game/Assets/Textures/9denw0kw.bmp | 3 + game/Assets/Textures/9denw0kw.bmp.meta | 144 + game/ProjectSettings/EditorSettings.asset | 71 +- 41 files changed, 11516 insertions(+), 7578 deletions(-) create mode 100644 game/Assets/Materials/Player_Mat.mat create mode 100644 game/Assets/Materials/Player_Mat.mat.meta create mode 100644 game/Assets/Materials/Simple.mat create mode 100644 game/Assets/Materials/Simple.mat.meta create mode 100644 game/Assets/Prefabs/Environment.meta create mode 100644 game/Assets/Prefabs/Environment/Temple.prefab create mode 100644 game/Assets/Prefabs/Environment/Temple.prefab.meta create mode 100644 game/Assets/Prefabs/Glitch.meta create mode 100644 game/Assets/Prefabs/Glitch/Debug Canvas.prefab create mode 100644 game/Assets/Prefabs/Glitch/Debug Canvas.prefab.meta create mode 100644 game/Assets/Prefabs/Glitch/Glitch Cube.prefab create mode 100644 game/Assets/Prefabs/Glitch/Glitch Cube.prefab.meta create mode 100644 game/Assets/Prefabs/Glitch/Glitch Particles.prefab create mode 100644 game/Assets/Prefabs/Glitch/Glitch Particles.prefab.meta create mode 100644 game/Assets/Prefabs/Glitch/Glitches.prefab create mode 100644 game/Assets/Prefabs/Glitch/Glitches.prefab.meta create mode 100644 game/Assets/Scenes/Boost Rooms/boost_full.unity create mode 100644 game/Assets/Scenes/Boost Rooms/boost_full.unity.meta create mode 100644 game/Assets/Scenes/Environment.meta create mode 100644 game/Assets/Scenes/Environment/Temple.unity create mode 100644 game/Assets/Scenes/Environment/Temple.unity.meta create mode 100644 game/Assets/Scripts/Debug.meta create mode 100644 game/Assets/Scripts/Debug/CollisionGraphics.cs create mode 100644 game/Assets/Scripts/Debug/CollisionGraphics.cs.meta create mode 100644 game/Assets/Scripts/Rendering/GlitchBuffers.cs create mode 100644 game/Assets/Scripts/Rendering/GlitchBuffers.cs.meta create mode 100644 game/Assets/Textures/9denw0kw.bmp create mode 100644 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b/game/Assets/Scripts/Debug/CollisionGraphics.cs new file mode 100644 index 0000000..e1f112b --- /dev/null +++ b/game/Assets/Scripts/Debug/CollisionGraphics.cs @@ -0,0 +1,44 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[ExecuteAlways] +public class CollisionGraphics : MonoBehaviour +{ + [SerializeField] private bool _showWhenEditing; + [SerializeField] private bool _showWhenPlaying; + + private void OnEnable() + { + UpdateGraphics(); + } + + private void OnValidate() + { + UpdateGraphics(); + } + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + private void UpdateGraphics() + { + + foreach (var renderer in GetComponentsInChildren()) + { + renderer.enabled = Application.isPlaying + ? _showWhenPlaying + : _showWhenEditing; + } + } +} diff --git a/game/Assets/Scripts/Debug/CollisionGraphics.cs.meta b/game/Assets/Scripts/Debug/CollisionGraphics.cs.meta new file mode 100644 index 0000000..3c5ad2f --- /dev/null +++ b/game/Assets/Scripts/Debug/CollisionGraphics.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 16bc3bfadaf951749beb1d66461840c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Player/PlayerPower.cs b/game/Assets/Scripts/Player/PlayerPower.cs index e83a5bc..3e8b7d0 100644 --- a/game/Assets/Scripts/Player/PlayerPower.cs +++ b/game/Assets/Scripts/Player/PlayerPower.cs @@ -30,7 +30,7 @@ public class PlayerPower : ScriptableObject public float timeSinceConsume => _timeSinceConsume; public float _timeSinceConsume; - private UnityEvent _onUnlock = new UnityEvent(); + [SerializeField] private UnityEvent _onUnlock = new UnityEvent(); public UnityEvent OnUnlock => _onUnlock; [SerializeField] private GameEvent _onConsume; diff --git a/game/Assets/Scripts/Rendering/GlitchBuffers.cs b/game/Assets/Scripts/Rendering/GlitchBuffers.cs new file mode 100644 index 0000000..76f67a1 --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchBuffers.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(menuName = "KernelPanic/Rendering/Glitch Buffers")] +public class GlitchBuffers : ScriptableObject +{ + // put normals and shit in here? + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/game/Assets/Scripts/Rendering/GlitchBuffers.cs.meta b/game/Assets/Scripts/Rendering/GlitchBuffers.cs.meta new file mode 100644 index 0000000..6f2540b --- /dev/null +++ b/game/Assets/Scripts/Rendering/GlitchBuffers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3c2e12a76ceb29247b25ec27baa7eb65 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Rendering/GlitchInit.cs b/game/Assets/Scripts/Rendering/GlitchInit.cs index 964a1b0..14a5789 100644 --- a/game/Assets/Scripts/Rendering/GlitchInit.cs +++ b/game/Assets/Scripts/Rendering/GlitchInit.cs @@ -4,14 +4,12 @@ using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; +[ExecuteAlways] public class GlitchInit : MonoBehaviour { - private Renderer[] _glitchRenderers; - private void OnEnable() { - _glitchRenderers = GetComponentsInChildren(); - foreach (var glitchRenderer in _glitchRenderers) + foreach (var glitchRenderer in GetComponentsInChildren()) { var mpb = new MaterialPropertyBlock(); mpb.SetVector( diff --git a/game/Assets/Settings/Player/Powers/Blink.asset b/game/Assets/Settings/Player/Powers/Blink.asset index 4b5e498..971fb98 100644 --- a/game/Assets/Settings/Player/Powers/Blink.asset +++ b/game/Assets/Settings/Player/Powers/Blink.asset @@ -16,4 +16,19 @@ MonoBehaviour: _regenerateInAir: 0 _regenerateTime: 1.5 _timeSinceConsume: 0 + _onUnlock: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 11400000, guid: 252aca827f1c327478a5860598e5e3b3, type: 2} + m_TargetAssemblyTypeName: Ktyl.Util.GameEvent, Assembly-CSharp + m_MethodName: Raise + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 _onConsume: {fileID: 11400000, guid: 5c6ce6fa194cce44180b50e30fda2fb7, type: 2} diff --git a/game/Assets/Shaders/glitch.shader b/game/Assets/Shaders/glitch.shader index 9c7dbb8..578cb7f 100644 --- a/game/Assets/Shaders/glitch.shader +++ b/game/Assets/Shaders/glitch.shader @@ -17,6 +17,7 @@ Shader "KernelPanic/glitch" _Intensity("Intensity", Float) = 1 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