diff --git a/game/Assets/3D Assets/TRIM 1/Meshes/SunLightSettings.lighting b/game/Assets/3D Assets/TRIM 1/Meshes/SunLightSettings.lighting index 4f589ba..9ba743a 100644 --- a/game/Assets/3D Assets/TRIM 1/Meshes/SunLightSettings.lighting +++ b/game/Assets/3D Assets/TRIM 1/Meshes/SunLightSettings.lighting @@ -9,7 +9,7 @@ LightingSettings: m_Name: SunLightSettings serializedVersion: 3 m_GIWorkflowMode: 1 - m_EnableBakedLightmaps: 1 + m_EnableBakedLightmaps: 0 m_EnableRealtimeLightmaps: 0 m_RealtimeEnvironmentLighting: 1 m_BounceScale: 1 diff --git a/game/Assets/Audio/VO/BAZ_0.wav b/game/Assets/Audio/VO/BAZ_0.wav index 40f3c3f..45b442b 100644 --- a/game/Assets/Audio/VO/BAZ_0.wav +++ b/game/Assets/Audio/VO/BAZ_0.wav @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a3f786910dc741ee2ee273fe1a4270087c40e6f549cdb595792effb2b3bf90c0 -size 604624 +oid sha256:6502da41b83a4ae3181215e58e81ede9875a9d1b2148155767c7d98bdeca30fa +size 906900 diff --git 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a/game/Assets/Scenes/MainMenu.unity b/game/Assets/Scenes/MainMenu.unity index 68247d1..d3e2a82 100644 --- a/game/Assets/Scenes/MainMenu.unity +++ b/game/Assets/Scenes/MainMenu.unity @@ -26,7 +26,7 @@ RenderSettings: m_AmbientIntensity: 1 m_AmbientMode: 0 m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} - m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} + m_SkyboxMaterial: {fileID: 2100000, guid: 00813f190fa709741a622efe8ad62871, type: 2} m_HaloStrength: 0.5 m_FlareStrength: 1 m_FlareFadeSpeed: 3 @@ -37,8 +37,8 @@ RenderSettings: m_ReflectionBounces: 1 m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} - m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} + m_Sun: {fileID: 1340467634} + m_IndirectSpecularColor: {r: 0.5659695, g: 0.62747365, b: 0.64595413, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -97,7 +97,7 @@ LightmapSettings: m_ExportTrainingData: 0 m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 - m_LightingDataAsset: {fileID: 0} + m_LightingDataAsset: {fileID: 112000000, guid: ce5efbcf6fd9f334d809ea3b4f1cab90, type: 2} m_LightingSettings: {fileID: 0} --- !u!196 &4 NavMeshSettings: @@ -1501,7 +1501,7 @@ Camera: m_GameObject: {fileID: 1216022001} m_Enabled: 1 serializedVersion: 2 - m_ClearFlags: 2 + m_ClearFlags: 1 m_BackGroundColor: {r: 0.2924528, g: 0.2924528, b: 0.2924528, a: 0} m_projectionMatrixMode: 1 m_GateFitMode: 2 diff --git a/game/Assets/Scenes/MainMenu/LightingData.asset b/game/Assets/Scenes/MainMenu/LightingData.asset new file mode 100644 index 0000000..49d4483 Binary files /dev/null and b/game/Assets/Scenes/MainMenu/LightingData.asset differ diff --git a/game/Assets/Scenes/MainMenu/LightingData.asset.meta b/game/Assets/Scenes/MainMenu/LightingData.asset.meta new file mode 100644 index 0000000..4b386a9 --- /dev/null +++ b/game/Assets/Scenes/MainMenu/LightingData.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ce5efbcf6fd9f334d809ea3b4f1cab90 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 112000000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scenes/MainMenu/ReflectionProbe-0.exr b/game/Assets/Scenes/MainMenu/ReflectionProbe-0.exr new file mode 100644 index 0000000..198dc2b Binary files /dev/null and b/game/Assets/Scenes/MainMenu/ReflectionProbe-0.exr differ diff --git a/game/Assets/Scenes/Main/Lightmap-0_comp_dir.png.meta b/game/Assets/Scenes/MainMenu/ReflectionProbe-0.exr.meta similarity index 93% rename from game/Assets/Scenes/Main/Lightmap-0_comp_dir.png.meta rename to game/Assets/Scenes/MainMenu/ReflectionProbe-0.exr.meta index 38da508..032b603 100644 --- a/game/Assets/Scenes/Main/Lightmap-0_comp_dir.png.meta +++ b/game/Assets/Scenes/MainMenu/ReflectionProbe-0.exr.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 62637b2d7727f524cadf8c3ab7833e41 +guid: 4a8cb8b687b752f40b65e837476c96b1 TextureImporter: internalIDToNameTable: [] externalObjects: {} @@ -7,7 +7,7 @@ TextureImporter: mipmaps: mipMapMode: 0 enableMipMap: 1 - sRGBTexture: 0 + sRGBTexture: 1 linearTexture: 0 fadeOut: 0 borderMipMap: 0 @@ -21,19 +21,19 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 - streamingMipmaps: 1 + streamingMipmaps: 0 streamingMipmapsPriority: 0 vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 - cubemapConvolution: 0 - seamlessCubemap: 0 + cubemapConvolution: 1 + seamlessCubemap: 1 textureFormat: 1 maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 - aniso: 3 + filterMode: 2 + aniso: 0 mipBias: 0 wrapU: 1 wrapV: 1 @@ -52,8 +52,8 @@ TextureImporter: alphaUsage: 1 alphaIsTransparency: 0 spriteTessellationDetail: -1 - textureType: 12 - textureShape: 1 + textureType: 0 + textureShape: 2 singleChannelComponent: 0 flipbookRows: 1 flipbookColumns: 1 @@ -69,7 +69,7 @@ TextureImporter: resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 - compressionQuality: 50 + compressionQuality: 100 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 diff --git a/game/Assets/Scripts/Audio/LoopySound.cs b/game/Assets/Scripts/Audio/LoopySound.cs new file mode 100644 index 0000000..81431a7 --- /dev/null +++ b/game/Assets/Scripts/Audio/LoopySound.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Diagnostics.Tracing; +using FMOD.Studio; +using FMODUnity; +using UnityEngine; +using STOP_MODE = FMOD.Studio.STOP_MODE; + +public class LoopySound : MonoBehaviour +{ + [SerializeField] + [EventRef] + private string _sfx; + + private EventInstance _sfxInstance; + + void Awake() + { + _sfxInstance = RuntimeManager.CreateInstance( _sfx ); + RuntimeManager.AttachInstanceToGameObject( _sfxInstance, transform, (Rigidbody)null ); + } + + private void OnEnable() + { + _sfxInstance.start(); + } + + private void OnDisable() + { + _sfxInstance.stop(STOP_MODE.IMMEDIATE); + } +} diff --git a/game/Assets/Scripts/Audio/LoopySound.cs.meta b/game/Assets/Scripts/Audio/LoopySound.cs.meta new file mode 100644 index 0000000..261f2ef --- /dev/null +++ b/game/Assets/Scripts/Audio/LoopySound.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 15c92baf151fbfa468ee0ba97f2197d9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Audio/SFXTrigger.cs b/game/Assets/Scripts/Audio/SFXTrigger.cs new file mode 100644 index 0000000..2a4a06b --- /dev/null +++ b/game/Assets/Scripts/Audio/SFXTrigger.cs @@ -0,0 +1,25 @@ +using FMOD.Studio; +using FMODUnity; +using UnityEngine; +using STOP_MODE = FMOD.Studio.STOP_MODE; + +public class SFXTrigger : MonoBehaviour +{ + [SerializeField] + [EventRef] + private string _sfx; + + private EventInstance _sfxInstance; + + void Awake() + { + _sfxInstance = RuntimeManager.CreateInstance( _sfx ); + RuntimeManager.AttachInstanceToGameObject( _sfxInstance, transform, (Rigidbody)null ); + } + + public void Trigger() + { + _sfxInstance.stop(STOP_MODE.IMMEDIATE); + _sfxInstance.start(); + } +} diff --git a/game/Assets/Scripts/Audio/SFXTrigger.cs.meta b/game/Assets/Scripts/Audio/SFXTrigger.cs.meta new file mode 100644 index 0000000..1ad1b49 --- /dev/null +++ b/game/Assets/Scripts/Audio/SFXTrigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ebda6b115fef23f4e8c4022e31ad6a79 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Dialogue/BazFinalSequence.cs b/game/Assets/Scripts/Dialogue/BazFinalSequence.cs index d84599d..1813b30 100644 --- a/game/Assets/Scripts/Dialogue/BazFinalSequence.cs +++ b/game/Assets/Scripts/Dialogue/BazFinalSequence.cs @@ -4,6 +4,8 @@ using Cinemachine; using DG.Tweening; using Google.Apis.Util; using UnityEngine; +using UnityEngine.Diagnostics; +using UnityEngine.Events; using UnityEngine.InputSystem; public class BazFinalSequence : MonoBehaviour @@ -33,10 +35,20 @@ public class BazFinalSequence : MonoBehaviour [SerializeField] private Baz _baz; [SerializeField] private GameObject _statue; [SerializeField] private Flickers _flickers; + + [SerializeField] + private BoxCollider _endDialogue; private WaitForSeconds _bazPauseForEffect; private WaitForSeconds _bazWalk; + private bool _finished = false; + + [SerializeField] + private UnityEvent _finishEvent; + [SerializeField] + private BoxCollider _finishDialogue; + private void Awake() { _bazPauseForEffect = new WaitForSeconds(_baz.pauseTime); @@ -47,6 +59,16 @@ public class BazFinalSequence : MonoBehaviour { StartCoroutine(BazCR()); } + + public void FinishOff() + { + _finished = true; + } + + public void CrashGame() + { + Utils.ForceCrash( ForcedCrashCategory.AccessViolation ); + } private IEnumerator BazCR() { @@ -96,5 +118,19 @@ public class BazFinalSequence : MonoBehaviour _baz.scaleTarget.LookAt(playerPos + _baz.hoverHeight * Vector3.up); // roll credits! + + yield return new WaitForSecondsRealtime( 1f ); + _endDialogue.enabled = true; + + while ( !_finished ) + { + yield return null; + } + + _finishEvent.Invoke(); + + yield return new WaitForSecondsRealtime( 1f ); + + _finishDialogue.enabled = true; } } diff --git a/game/Assets/Scripts/Dialogue/DialogueSystem.cs b/game/Assets/Scripts/Dialogue/DialogueSystem.cs index 0b659af..b7d9f0d 100644 --- a/game/Assets/Scripts/Dialogue/DialogueSystem.cs +++ b/game/Assets/Scripts/Dialogue/DialogueSystem.cs @@ -118,11 +118,11 @@ public partial class DialogueSystem : ScriptableObject public float GetLineDuration(string key) => _settings.GetDialogueClip(key).length; - public void PlayLineBaz(string key) => PlayLine(ref _bazInstance, _settings.BazDialogueKey, key); + public void PlayLineBaz(string key, Transform bazObject) => PlayLine(ref _bazInstance, _settings.BazDialogueKey, key, speakerObject: bazObject); public void PlayLineRadio(string key) => PlayLine(ref _radioInstance, _settings.RadioDialogueKey, key); // noRepeat locks this key off from further use. further attempts to use the key will be discarded - private void PlayLine(ref EventInstance eventInstance, string speakerKey, string key, bool noRepeat = true) + private void PlayLine(ref EventInstance eventInstance, string speakerKey, string key, bool noRepeat = true, Transform speakerObject = null ) { if (noRepeat) { @@ -152,6 +152,10 @@ public partial class DialogueSystem : ScriptableObject dl.duration = clip.length; eventInstance.setCallback(_dialogueCallback); + if ( speakerObject ) + { + RuntimeManager.AttachInstanceToGameObject( eventInstance, speakerObject, (Rigidbody) null ); + } eventInstance.start(); onDialogueLine?.Invoke(this, dl); diff --git a/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs index a06e4fb..f06afd6 100644 --- a/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs +++ b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs @@ -3,6 +3,7 @@ using System.Collections; using System.Collections.Generic; using System.Configuration; using UnityEngine; +using UnityEngine.Events; using UnityEngine.Serialization; public class ScriptedDialogueTrigger : MonoBehaviour @@ -17,12 +18,16 @@ public class ScriptedDialogueTrigger : MonoBehaviour [SerializeField] private DialogueSystem _dialogue; [SerializeField] private Speaker _speaker = Speaker.Radio; + [SerializeField] private Transform _speakerTransform; [Obsolete] [SerializeField] private string _key; [SerializeField] private string[] _keys; private float[] _durations; + [SerializeField] + private UnityEvent _onDialogueFinish; + [SerializeField] private bool _log; private void Awake() @@ -54,7 +59,7 @@ public class ScriptedDialogueTrigger : MonoBehaviour if (_keys.Length == 0) { - PlayLine(_key); + PlayLine(_key, _speakerTransform); } else { @@ -68,7 +73,7 @@ public class ScriptedDialogueTrigger : MonoBehaviour var elapsed = 0f; // play first line - PlayLine(_keys[0]); + PlayLine(_keys[0], _speakerTransform); while (idx < _keys.Length) { @@ -78,16 +83,19 @@ public class ScriptedDialogueTrigger : MonoBehaviour elapsed = 0; idx++; + if (idx >= _keys.Length) break; - PlayLine(_keys[idx]); + PlayLine(_keys[idx], _speakerTransform); } yield return null; } + + _onDialogueFinish.Invoke(); } - private void PlayLine(string key) + private void PlayLine(string key, Transform speakerObject) { switch (_speaker) { @@ -96,7 +104,7 @@ public class ScriptedDialogueTrigger : MonoBehaviour break; case Speaker.Baz: - _dialogue.PlayLineBaz(key); + _dialogue.PlayLineBaz(key, speakerObject); break; } } diff --git a/game/Assets/Scripts/Flow/Bootstrap.cs b/game/Assets/Scripts/Flow/Bootstrap.cs index 412f6dd..aa56e6e 100644 --- a/game/Assets/Scripts/Flow/Bootstrap.cs +++ b/game/Assets/Scripts/Flow/Bootstrap.cs @@ -278,6 +278,8 @@ public class Bootstrap : MonoBehaviour while ( _activeScene.LoadComplete == false ) yield return null; + + SceneManager.SetActiveScene(SceneManager.GetSceneByName(_activeSceneName)); // sync _loadState = LoadState.Sync; diff --git a/game/Assets/Scripts/Player/PlayerController.cs b/game/Assets/Scripts/Player/PlayerController.cs index c9ce84a..fde9a1a 100644 --- a/game/Assets/Scripts/Player/PlayerController.cs +++ b/game/Assets/Scripts/Player/PlayerController.cs @@ -3,8 +3,11 @@ using UnityEngine; using NaughtyAttributes; using Ktyl.Util; using System.Collections; +using FMOD; +using FMOD.Studio; using FMODUnity; using UnityEngine.UI; +using STOP_MODE = FMOD.Studio.STOP_MODE; public class PlayerController : MonoBehaviour { @@ -93,17 +96,25 @@ public class PlayerController : MonoBehaviour [SerializeField] private GameObject _freezeVfx; + [SerializeField] + [FMODUnity.EventRef] + private string _jumpSfx; + private EventInstance _jumpInstance; + [SerializeField] [FMODUnity.EventRef] private string _freezeSfx; + private EventInstance _freezeInstance; [SerializeField] [FMODUnity.EventRef] private string _blinkSfx; + private EventInstance _blinkInstance; [SerializeField] [FMODUnity.EventRef] private string _boostSfx; + private EventInstance _boostInstance; private enum JumpState { @@ -116,10 +127,22 @@ public class PlayerController : MonoBehaviour [ShowNonSerializedField] private JumpState _jumpState; - + private void Start() { _freezeVfx.SetActive( false ); + + _jumpInstance = RuntimeManager.CreateInstance( _jumpSfx ); + _freezeInstance = RuntimeManager.CreateInstance( _freezeSfx ); + _blinkInstance = RuntimeManager.CreateInstance( _blinkSfx ); + _boostInstance = RuntimeManager.CreateInstance( _boostSfx ); + } + + private void PlayPlayerSFX( EventInstance instance ) + { + instance.stop(STOP_MODE.ALLOWFADEOUT); + instance.start(); + RuntimeManager.AttachInstanceToGameObject( instance, transform, (Rigidbody)null ); } private Color GetDebugColor() @@ -184,7 +207,7 @@ public class PlayerController : MonoBehaviour Vector2 blinkDirection = Vector2.up.Rotate( -_lookAngle ); _overrideDelta += blinkDirection * _movementSettings.BlinkDistance; _surfVelocity += blinkDirection * _movementSettings.BlinkVelocity; - FMODUnity.RuntimeManager.PlayOneShot( _blinkSfx ); + PlayPlayerSFX( _blinkInstance ); } } @@ -196,7 +219,7 @@ public class PlayerController : MonoBehaviour _powers.Freeze.Consume(); objectTimeScale.Value = 0f; _freezeVfx.SetActive( true ); - FMODUnity.RuntimeManager.PlayOneShot( _freezeSfx ); + PlayPlayerSFX( _freezeInstance ); } if ( _powers.Freeze.timeSinceConsume > frozenTime && TimeIsFrozen ) @@ -238,6 +261,8 @@ public class PlayerController : MonoBehaviour _jumpState = JumpState.Jump; _yVelocity = Mathf.Sqrt( 2f * _movementSettings.JumpHeight * _movementSettings.UpGravity ); + PlayPlayerSFX( _jumpInstance ); + // always make sure we can blink once per jump _powers.Blink.Reset(); } @@ -259,7 +284,7 @@ public class PlayerController : MonoBehaviour _yVelocity = _movementSettings.MinBoostVelocity; } - RuntimeManager.PlayOneShot(_boostSfx); + PlayPlayerSFX( _boostInstance ); } break; diff --git a/game/Assets/Scripts/PressurePlate/PressurePlate.cs b/game/Assets/Scripts/PressurePlate/PressurePlate.cs index 904b3d2..5876d54 100644 --- a/game/Assets/Scripts/PressurePlate/PressurePlate.cs +++ b/game/Assets/Scripts/PressurePlate/PressurePlate.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using FMODUnity; using Ktyl.Util; using UnityEngine; using UnityEngine.Events; @@ -11,6 +12,9 @@ public class PressurePlate : MonoBehaviour [SerializeField] private float _resetDelay = -1f; [SerializeField] private SerialFloat _objectTimeScale; [SerializeField] private GameObject _graphics; + [SerializeField] + [EventRef] + private string _sfx; public UnityEvent OnPress => _onPress; [SerializeField] private UnityEvent _onPress; @@ -24,11 +28,11 @@ public class PressurePlate : MonoBehaviour private void OnTriggerEnter(Collider other) { - if (other.CompareTag("Player")) + if (other.CompareTag("Player") && !triggered.HasValue) { triggered = Time.time; _onPress.Invoke(); - + RuntimeManager.PlayOneShot( _sfx, transform.position ); _graphics.SetActive(false); } } diff --git a/game/Assets/Scripts/Traps/ArrowWall.cs b/game/Assets/Scripts/Traps/ArrowWall.cs index b71da27..fde933d 100644 --- a/game/Assets/Scripts/Traps/ArrowWall.cs +++ b/game/Assets/Scripts/Traps/ArrowWall.cs @@ -35,7 +35,7 @@ public class ArrowWall : MonoBehaviour if (elapsed > _delay && objectTimeScale!=0) { // TODO: arrow whoosh noises - FMODUnity.RuntimeManager.PlayOneShot(_settings.ArrowWall.FMODEvent); + FMODUnity.RuntimeManager.PlayOneShot(_settings.ArrowWall.FMODEvent, transform.position); _particles.Play(); diff --git a/game/Assets/Scripts/Traps/FallawayFloor.cs b/game/Assets/Scripts/Traps/FallawayFloor.cs index 89c294f..6941bd3 100644 --- a/game/Assets/Scripts/Traps/FallawayFloor.cs +++ b/game/Assets/Scripts/Traps/FallawayFloor.cs @@ -87,7 +87,7 @@ public class FallawayFloor : MonoBehaviour // var shake = _graphics.transform.DOShakePosition( // fallAwayTime, // _settings.FallawayFloor.ShakeStrength); - FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent); + FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent, transform.position ); if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = false; diff --git a/game/Assets/Scripts/Traps/RollingBoulder.cs b/game/Assets/Scripts/Traps/RollingBoulder.cs index 53e6ce0..aa28501 100644 --- a/game/Assets/Scripts/Traps/RollingBoulder.cs +++ b/game/Assets/Scripts/Traps/RollingBoulder.cs @@ -1,8 +1,12 @@ using Ktyl.Util; using System.Collections; +using FMOD.Studio; +using FMODUnity; using PathCreation; using UnityEngine; using UnityEngine.Serialization; +using UnityEngine.UIElements; +using STOP_MODE = FMOD.Studio.STOP_MODE; #if UNITY_EDITOR using UnityEditor; #endif @@ -22,6 +26,13 @@ public class RollingBoulder : MonoBehaviour private bool _triggered = false; private bool _stopped; + private EventInstance _fmodEvent; + + void Start() + { + _fmodEvent = RuntimeManager.CreateInstance( _fmodKey ); + RuntimeManager.AttachInstanceToGameObject( _fmodEvent, boulderMove.transform, (Rigidbody)null ); + } private void Update() { @@ -47,7 +58,7 @@ public class RollingBoulder : MonoBehaviour { if (_triggered) return; - FMODUnity.RuntimeManager.PlayOneShot(_fmodKey); + _fmodEvent.start(); StartCoroutine(RollingStone()); } @@ -93,6 +104,7 @@ public class RollingBoulder : MonoBehaviour _triggered = false; _killbox.enabled = true; _stopped = false; + _fmodEvent.stop( STOP_MODE.IMMEDIATE ); } } diff --git a/game/Assets/StreamingAssets/Master.bank b/game/Assets/StreamingAssets/Master.bank index 6ae4995..6f4f6bd 100644 --- a/game/Assets/StreamingAssets/Master.bank +++ b/game/Assets/StreamingAssets/Master.bank @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:207c745d716f984fe8387050010ff71df5a3488948e0dade35c7e53b3df0ef62 -size 12376 +oid sha256:d1586f2a294623ffee33ae3161272da99ac51448bbeb73698bd4e157f366323f +size 12640 diff --git a/game/Assets/StreamingAssets/Master.strings.bank b/game/Assets/StreamingAssets/Master.strings.bank index 7b167b2..5474295 100644 --- a/game/Assets/StreamingAssets/Master.strings.bank +++ b/game/Assets/StreamingAssets/Master.strings.bank @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bc81eb2a4b0f46ed3439a6306a37c2aa316b59563a27bf3a70372af412275633 -size 2506 +oid sha256:887a654482faef2ec53eed1846d4b2cb443dd7bcbe0dbbb01365d8986020e42e +size 2648 diff --git a/game/Assets/StreamingAssets/Music.bank b/game/Assets/StreamingAssets/Music.bank index 7d31125..b59c59e 100644 --- a/game/Assets/StreamingAssets/Music.bank +++ b/game/Assets/StreamingAssets/Music.bank @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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sha256:fdb357aa09fb428ccd17492fc8cc2918466b0a0eeeb28136d4f1c9327000b6f6 +size 3157952 diff --git a/game/Assets/icon.gif b/game/Assets/icon.gif new file mode 100644 index 0000000..c3248bc Binary files /dev/null and b/game/Assets/icon.gif differ diff --git a/game/Assets/Scenes/Main/Lightmap-0_comp_light.exr.meta b/game/Assets/icon.gif.meta similarity index 93% rename from game/Assets/Scenes/Main/Lightmap-0_comp_light.exr.meta rename to game/Assets/icon.gif.meta index 9522def..4bb6983 100644 --- a/game/Assets/Scenes/Main/Lightmap-0_comp_light.exr.meta +++ b/game/Assets/icon.gif.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 78dde9881eade0c419213c390c536d44 +guid: 87b94b16b8b23a94cb36300cafb6f974 TextureImporter: internalIDToNameTable: [] externalObjects: {} @@ -21,7 +21,7 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 - streamingMipmaps: 1 + streamingMipmaps: 0 streamingMipmapsPriority: 0 vTOnly: 0 grayScaleToAlpha: 0 @@ -32,12 +32,12 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 - aniso: 3 - mipBias: 0 - wrapU: 1 - wrapV: 1 - wrapW: 1 + filterMode: -1 + aniso: 2 + mipBias: -100 + wrapU: 0 + wrapV: 0 + wrapW: 0 nPOTScale: 1 lightmap: 0 compressionQuality: 50 @@ -49,10 +49,10 @@ TextureImporter: spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 0 + alphaUsage: 1 alphaIsTransparency: 0 spriteTessellationDetail: -1 - textureType: 6 + textureType: 0 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -65,7 +65,7 @@ TextureImporter: platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 8192 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 diff --git a/game/FMOD Project/Assets/CaiStuff/Enviroment/Place.mp3 b/game/FMOD Project/Assets/CaiStuff/Enviroment/Place.mp3 new file mode 100644 index 0000000..c96024c --- /dev/null +++ b/game/FMOD Project/Assets/CaiStuff/Enviroment/Place.mp3 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:595565a8f42bef540dbdf593afaca85b5dae6a80c009a6750f7d2f3d1fc47166 +size 22224 diff --git a/game/FMOD Project/Assets/VO/English/fucked_up_innit.wav b/game/FMOD Project/Assets/VO/English/fucked_up_innit.wav new file mode 100644 index 0000000..29041b1 --- /dev/null +++ b/game/FMOD Project/Assets/VO/English/fucked_up_innit.wav @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4c4354e06c417b054f613c72b1f50f0da74fe0dcea7a46324249cd985964ec9e +size 8132696 diff --git a/game/FMOD Project/Assets/VO/English/so_much_pain_fixed.mp3 b/game/FMOD Project/Assets/VO/English/so_much_pain_fixed.mp3 new file mode 100644 index 0000000..0969262 --- /dev/null +++ b/game/FMOD Project/Assets/VO/English/so_much_pain_fixed.mp3 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a0c635ad37a4255146457ab3e1a9c99474dc45c74ee6b5bc506079fc017c388b +size 679362 diff --git a/game/FMOD Project/Build/Desktop/Master.bank b/game/FMOD Project/Build/Desktop/Master.bank index 6ae4995..6f4f6bd 100644 --- a/game/FMOD Project/Build/Desktop/Master.bank +++ b/game/FMOD Project/Build/Desktop/Master.bank @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:207c745d716f984fe8387050010ff71df5a3488948e0dade35c7e53b3df0ef62 -size 12376 +oid sha256:d1586f2a294623ffee33ae3161272da99ac51448bbeb73698bd4e157f366323f +size 12640 diff --git a/game/FMOD Project/Build/Desktop/Master.strings.bank b/game/FMOD Project/Build/Desktop/Master.strings.bank index 3fa1e22..5474295 100644 --- a/game/FMOD Project/Build/Desktop/Master.strings.bank +++ b/game/FMOD Project/Build/Desktop/Master.strings.bank @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f7e1cbd22144c6840145e48e034836b37cc2a0b863b77c536084fdecc6f0f76c -size 2566 +oid sha256:887a654482faef2ec53eed1846d4b2cb443dd7bcbe0dbbb01365d8986020e42e +size 2648 diff --git a/game/FMOD Project/Build/Desktop/Music.bank b/game/FMOD Project/Build/Desktop/Music.bank index 7d31125..b59c59e 100644 --- a/game/FMOD Project/Build/Desktop/Music.bank +++ b/game/FMOD Project/Build/Desktop/Music.bank @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cf68cd0b2e3c6898fd0a681e19fafefa4fc6adc3cd0719850c127fb973fe89a6 +oid sha256:a3bb41a32e3159e1cc90a01eddc6964619e91e5a7c8b2dc77c91ae497055d3c6 size 24374496 diff --git a/game/FMOD Project/Build/Desktop/SFX.bank b/game/FMOD Project/Build/Desktop/SFX.bank index 7dc9cb7..20831a3 100644 --- a/game/FMOD Project/Build/Desktop/SFX.bank +++ b/game/FMOD Project/Build/Desktop/SFX.bank @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0661fbbad45cac12e5001fc39f7ac7ba94877f321b9e33eab3311d51c07b8564 -size 4169056 +oid sha256:12185b3c812b0e3aec990abd319da15aa37ce3746570e0b56a326a13a62afbed +size 4184608 diff --git a/game/FMOD Project/Build/Desktop/VO.bank b/game/FMOD Project/Build/Desktop/VO.bank index 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Project/Metadata/AudioFile/{2b9620ef-7381-477a-9097-8e15c8595182}.xml new file mode 100644 index 0000000..5008d37 --- /dev/null +++ b/game/FMOD Project/Metadata/AudioFile/{2b9620ef-7381-477a-9097-8e15c8595182}.xml @@ -0,0 +1,23 @@ + + + + + VO/English/fucked_up_innit.wav + + + true + + + 48 + + + 2 + + + 28.238375000000001 + + + {4c43130b-9186-4fb6-9d65-a9acdac70927} + + + diff --git a/game/FMOD Project/Metadata/AudioFile/{a072221a-e880-42a8-9a1f-6018d84388f5}.xml b/game/FMOD Project/Metadata/AudioFile/{a072221a-e880-42a8-9a1f-6018d84388f5}.xml new file mode 100644 index 0000000..6cb3673 --- /dev/null +++ b/game/FMOD Project/Metadata/AudioFile/{a072221a-e880-42a8-9a1f-6018d84388f5}.xml @@ -0,0 +1,20 @@ + + + + + CaiStuff/Enviroment/Place.mp3 + + + 44.0999985 + + + 2 + + + 1.0448979591836736 + + + {4c43130b-9186-4fb6-9d65-a9acdac70927} + + + diff --git a/game/FMOD Project/Metadata/Event/{123d09ec-b33f-4ec5-aea3-36727a9f97b4}.xml b/game/FMOD 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Project/Metadata/Event/{17da375e-8c75-4269-937b-3a0a929e2c4b}.xml +++ b/game/FMOD Project/Metadata/Event/{17da375e-8c75-4269-937b-3a0a929e2c4b}.xml @@ -23,7 +23,7 @@ {cc109f4f-402e-49f8-b04c-96931c1045cf} - {ec03059a-97ee-4f05-b0a6-33494fe709a8} + {eb781a30-4072-44ac-8be7-0b2ec48e6008} {b6eddb92-cf88-4747-b34e-c83c5c474480} @@ -57,10 +57,11 @@ - + {1148c36a-8eb5-4ea4-be2a-c69e82888580} + {5355020a-d09b-4e4a-bfcc-089d57a4d67e} {4d7b7943-3517-410f-9f6d-f2e516e7880e} @@ -69,6 +70,7 @@ {1148c36a-8eb5-4ea4-be2a-c69e82888580} + {5355020a-d09b-4e4a-bfcc-089d57a4d67e} @@ -92,10 +94,33 @@ 5.416666666666667 + + 3.5 + + + {bd9155e9-4703-4391-a438-5e00ec534a2b} + {a6fe43c1-36b4-49de-a0b2-ab8533786b8a} + + + 1.5 + + + 9.75 + + + 2.5 + + + {1e7a9dd2-69f9-405e-a078-cbb61bd802da} + + + {36658820-a267-4523-8b92-e1c179cda4be} + + Audio 1 @@ -118,6 +143,28 @@ + + + {274404ad-b3d4-4321-ac0e-b908a9f3453f} + + + {dc441f68-54ca-45f3-ad09-2cdd1c6237c1} + + + {5355020a-d09b-4e4a-bfcc-089d57a4d67e} + + + + + 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{9caaf92f-5969-4f9d-adc5-5efbdc80e7ee} + + + + + + diff --git a/game/FMOD Project/Metadata/Event/{601ea3ab-634e-4fd1-8e9e-44ed1f018ae4}.xml b/game/FMOD Project/Metadata/Event/{601ea3ab-634e-4fd1-8e9e-44ed1f018ae4}.xml new file mode 100644 index 0000000..9cef459 --- /dev/null +++ b/game/FMOD Project/Metadata/Event/{601ea3ab-634e-4fd1-8e9e-44ed1f018ae4}.xml @@ -0,0 +1,157 @@ + + + + + FuckedUpSpeech + + + 2 + + + {aacc9c7d-10bf-4006-bcdd-9a56dd0d03e4} + + + {05949128-2e39-425c-95c9-eeb260ee11cc} + + + {4d778dd6-4731-4747-a3ef-69a205738139} + + + {a90fe44b-2b78-407a-8e89-059a1a29b731} + + + {779848f8-eec4-4f2b-9752-a36e0cdc8282} + + + {1c0f16b8-a67a-43e5-9608-0c991995e9ac} + + + {0e2c7e3f-d445-4f3f-af6d-1a74b4ff8963} + + + {cd8c30f8-ff74-4f4c-947b-7f30fb11fd71} + + + {d6e4340a-dfdb-4393-b4dc-b55091d858cd} + + + + + {e0a8f4db-2b9d-4908-96bd-3c05a67da009} + + + + + {e0a8f4db-2b9d-4908-96bd-3c05a67da009} + + + + + {020a098a-f281-40e8-bde8-7d9742202d8e} + + + 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+ diff --git a/game/FMOD Project/Metadata/Event/{80b1514b-07aa-4a1b-8663-346bf60403f1}.xml b/game/FMOD Project/Metadata/Event/{80b1514b-07aa-4a1b-8663-346bf60403f1}.xml index 291d295..0382975 100644 --- a/game/FMOD Project/Metadata/Event/{80b1514b-07aa-4a1b-8663-346bf60403f1}.xml +++ b/game/FMOD Project/Metadata/Event/{80b1514b-07aa-4a1b-8663-346bf60403f1}.xml @@ -72,6 +72,9 @@ + + 8.5 + {52bdf8e2-77c5-4c00-bd2c-adc125cfa393} diff --git a/game/FMOD Project/Metadata/Event/{886404c3-0312-4dc8-af6f-46f6ff1ed7a1}.xml b/game/FMOD Project/Metadata/Event/{886404c3-0312-4dc8-af6f-46f6ff1ed7a1}.xml index edf7808..0fcfdce 100644 --- a/game/FMOD Project/Metadata/Event/{886404c3-0312-4dc8-af6f-46f6ff1ed7a1}.xml +++ b/game/FMOD Project/Metadata/Event/{886404c3-0312-4dc8-af6f-46f6ff1ed7a1}.xml @@ -26,7 +26,7 @@ https://soundcloud.com/nasa Baz Dialogue Line - 1 + 2 {aacc9c7d-10bf-4006-bcdd-9a56dd0d03e4} @@ -105,6 +105,9 @@ https://soundcloud.com/nasa + + -12 + {70ec0f3f-81b6-4925-a9bd-974170a1b219} @@ -157,6 +160,7 @@ https://soundcloud.com/nasa {1d02e252-40d7-45a2-918e-171d67ad50a3} {aa3974fd-9122-4ef6-91bd-d1cbbd5d9c18} {2cf8ef76-9df1-4b8a-905e-279aeec02cd2} + {0d1e768d-81c4-439c-8703-536561e3a8d4} @@ -189,6 +193,11 @@ https://soundcloud.com/nasa + + + 3.4000001 + + true diff --git a/game/FMOD Project/Metadata/Event/{d5ba71b3-85bc-4648-90ae-3a03a08cdefe}.xml b/game/FMOD Project/Metadata/Event/{d5ba71b3-85bc-4648-90ae-3a03a08cdefe}.xml index 13d94ea..4b17298 100644 --- a/game/FMOD Project/Metadata/Event/{d5ba71b3-85bc-4648-90ae-3a03a08cdefe}.xml +++ b/game/FMOD Project/Metadata/Event/{d5ba71b3-85bc-4648-90ae-3a03a08cdefe}.xml @@ -72,6 +72,9 @@ + + -6.5 + {cf49e2c5-ce0c-469a-bb85-33f178ce9b0b} diff --git a/game/ProjectSettings/ProjectSettings.asset b/game/ProjectSettings/ProjectSettings.asset index 1fcbf0b..87ce4cd 100644 --- a/game/ProjectSettings/ProjectSettings.asset +++ b/game/ProjectSettings/ProjectSettings.asset @@ -258,7 +258,49 @@ PlayerSettings: AndroidMinifyDebug: 0 AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 100 - m_BuildTargetIcons: [] + m_BuildTargetIcons: + - m_BuildTarget: Standalone + m_Icons: + - serializedVersion: 2 + m_Icon: {fileID: 2800000, guid: 87b94b16b8b23a94cb36300cafb6f974, type: 3} + m_Width: 1024 + m_Height: 1024 + m_Kind: 0 + - serializedVersion: 2 + m_Icon: {fileID: 0} + m_Width: 512 + m_Height: 512 + m_Kind: 0 + - serializedVersion: 2 + m_Icon: {fileID: 0} + m_Width: 256 + m_Height: 256 + m_Kind: 0 + - serializedVersion: 2 + m_Icon: {fileID: 0} + m_Width: 128 + m_Height: 128 + m_Kind: 0 + - serializedVersion: 2 + m_Icon: {fileID: 0} + m_Width: 64 + m_Height: 64 + m_Kind: 0 + - serializedVersion: 2 + m_Icon: {fileID: 0} + m_Width: 48 + m_Height: 48 + m_Kind: 0 + - serializedVersion: 2 + m_Icon: {fileID: 0} + m_Width: 32 + m_Height: 32 + m_Kind: 0 + - serializedVersion: 2 + m_Icon: {fileID: 0} + m_Width: 16 + m_Height: 16 + m_Kind: 0 m_BuildTargetPlatformIcons: [] m_BuildTargetBatching: - m_BuildTarget: Standalone