remove unity kill check, instance pipeline
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@ -4,6 +4,7 @@ stages:
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variables:
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GIT_STRATEGY: fetch
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GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_PIPELINE_ID
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UNITY_VERSION: 2020.2.2f1
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@ -13,9 +14,8 @@ variables:
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build:
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stage: build
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tags:
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- unity
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script:
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- echo "cloned to $GIT_CLONE_PATH"
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- chmod +x ./ci/build.sh
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- ./ci/build.sh $UNITY_VERSION
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artifacts:
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@ -25,8 +25,6 @@ build:
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deploy-dev:
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stage: deploy
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tags:
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- deploy
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rules:
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- if: $CI_COMMIT_BRANCH == $DEV_BRANCH
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variables:
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@ -41,8 +39,6 @@ deploy-dev:
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deploy-release:
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stage: deploy
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tags:
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- deploy
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rules:
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- if: $CI_COMMIT_TAG && $CI_COMMIT_BRANCH != $DEV_BRANCH
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variables:
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@ -6,14 +6,6 @@ unityversion=$1
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editorlogpath="$HOME/Library/Logs/Unity/Editor.log"
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editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app"
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# find and kill existing unity instances
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echo "terminating existing unity processes..."
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while pgrep -x Unity > /dev/null
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do
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kill $(pgrep Unity)
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sleep 1
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done
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# remove previous Editor.log
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echo "removing previous editor log..."
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[ -f $editorlogpath ] && rm $editorlogpath
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