respawn fallaway floor after a few seconds in the safe zone

This commit is contained in:
Cat Flynn 2021-03-17 18:04:31 +00:00
parent fbb510e70f
commit 292ca65bb2
13 changed files with 161 additions and 6 deletions

View File

@ -0,0 +1,16 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 76553ada4233edc458c3fed9b69e128f, type: 3}
m_Name: Safe Time
m_EditorClassIdentifier:
_initialValue: 0
_readOnly: 0

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 27c10a061baeec8469e96d4f995c1445
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -84,9 +84,9 @@ MonoBehaviour:
m_EditorClassIdentifier:
speed: 10
fallAwayTime: 1
destroyObjectTime: 0
dissolve: {fileID: 2100000, guid: 98767dd77414bad44b23ef5332c1d8f1, type: 2}
_renderer: {fileID: 6378198502367496824}
_settings: {fileID: 11400000, guid: 36275776eda5c8249bf45e01721afe36, type: 2}
--- !u!54 &980120856895548943
Rigidbody:
m_ObjectHideFlags: 0

View File

@ -124,3 +124,4 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
_respawnPosition: {fileID: 11400000, guid: 20fad56702134eb469a652ba680b48b2, type: 2}
_safeTime: {fileID: 11400000, guid: 27c10a061baeec8469e96d4f995c1445, type: 2}

View File

@ -8,13 +8,37 @@ using Ktyl.Util;
public class SafeZone : MonoBehaviour
{
[SerializeField] private SerialVector3 _respawnPosition;
[SerializeField] private SerialFloat _safeTime;
private const string PLAYER = "Player";
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag(PLAYER))
{
// start counting safe time when we enter a safe zone
_safeTime.Value = 0;
}
}
private void OnTriggerStay(Collider other)
{
// Check if other game object is Player.
if (other.gameObject.CompareTag("Player"))
if (other.gameObject.CompareTag(PLAYER))
{
_respawnPosition.Value = other.gameObject.transform.position;
// TODO: does this have implications for the time freeze ability?
_safeTime.Value += Time.deltaTime;
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.CompareTag(PLAYER))
{
// reset safe time when we leave safe zone
_safeTime.Value = -1;
}
}
}

View File

@ -1,7 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using Ktyl.Util;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
@ -14,9 +14,11 @@ public class FallawayFloor : MonoBehaviour
public Material dissolve;
[SerializeField] private Renderer _renderer;
[SerializeField] private TrapSettings _settings;
private Rigidbody rb;
private Vector3 initialPosition;
private bool _triggered = false;
private void Start()
{
@ -26,18 +28,30 @@ public class FallawayFloor : MonoBehaviour
rb = GetComponent<Rigidbody>();
}
private void LateUpdate()
{
if (!_triggered) return;
if (_settings.FallawayFloor.CanRespawn)
{
Reset();
}
}
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
if (!_triggered && other.CompareTag("Player"))
{
// Start the Destroy floor coroutine and switch to the dissolve material.
StartCoroutine(Fall());
_renderer.material = dissolve;
}
}
private IEnumerator Fall()
{
// TODO: trigger shake, maybe particle effect?
_triggered = true;
// wait a moment
yield return new WaitForSeconds(fallAwayTime);
@ -47,6 +61,7 @@ public class FallawayFloor : MonoBehaviour
public void Reset()
{
_triggered = false;
transform.position = initialPosition;
rb.velocity = Vector3.zero;
}

View File

@ -0,0 +1,23 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ktyl.Util;
using UnityEngine;
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
public class TrapSettings : ScriptableObject
{
[Serializable]
public struct FallawayFloorSettings
{
// how long it takes for falling platforms to respawn while the player is safe
[SerializeField] private SerialFloat _respawnTime;
// how long the player has currently been safe for. -1 while the player is not
// in a safe zone
[SerializeField] private SerialFloat _safeTime;
public bool CanRespawn => _safeTime > _respawnTime;
}
public FallawayFloorSettings FallawayFloor => _fallawayFloor;
[SerializeField] private FallawayFloorSettings _fallawayFloor;
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 93dc605253d04fe45a05492fb3feacc2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 773d36b78cd573445ad9932b0894fd99
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,16 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 76553ada4233edc458c3fed9b69e128f, type: 3}
m_Name: Fallaway Floor Respawn Time
m_EditorClassIdentifier:
_initialValue: 5
_readOnly: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1d2951ab5083d4d48a319ff00a9eb8bd
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,17 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 93dc605253d04fe45a05492fb3feacc2, type: 3}
m_Name: Trap Settings
m_EditorClassIdentifier:
_fallawayFloor:
_respawnTime: {fileID: 11400000, guid: 1d2951ab5083d4d48a319ff00a9eb8bd, type: 2}
_safeTime: {fileID: 11400000, guid: 27c10a061baeec8469e96d4f995c1445, type: 2}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 36275776eda5c8249bf45e01721afe36
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: