Continued work on getting the respawn system working, merge has broken functionality.
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@ -5,7 +5,7 @@ using UnityEngine.InputSystem;
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public class DeathZone : MonoBehaviour
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{
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public Animator animator;
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public GameObject fadeScreen;
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//public GameObject fadeScreen;
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private GameObject player;
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@ -28,11 +28,11 @@ public class DeathZone : MonoBehaviour
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yield return new WaitForSeconds(0.5f);
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Loading…
Reference in New Issue