reposition player and add collider to entrance
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commit
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- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
||||||
propertyPath: m_LocalPosition.z
|
propertyPath: m_LocalPosition.z
|
||||||
|
@ -2450,19 +2450,19 @@ PrefabInstance:
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||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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||||||
- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
||||||
propertyPath: m_LocalRotation.w
|
propertyPath: m_LocalRotation.w
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||||||
value: -0.18137908
|
value: -0.16372055
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||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
||||||
propertyPath: m_LocalRotation.x
|
propertyPath: m_LocalRotation.x
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||||||
value: 0.10918194
|
value: 0.0985523
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||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
||||||
propertyPath: m_LocalRotation.y
|
propertyPath: m_LocalRotation.y
|
||||||
value: 0.8373338
|
value: 0.84096485
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||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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||||||
- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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||||||
propertyPath: m_LocalRotation.z
|
propertyPath: m_LocalRotation.z
|
||||||
value: 0.50403684
|
value: 0.5062225
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||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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||||||
m_RemovedComponents: []
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m_RemovedComponents: []
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||||||
m_SourcePrefab: {fileID: 100100000, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
||||||
|
|
Loading…
Reference in New Issue