Merge branch 'main' into RollingBoulder
This commit is contained in:
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Load Diff
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@ -3,50 +3,57 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(BoxCollider))]
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public class ArrowWall : MonoBehaviour
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{
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// delay between trap triggering and firing
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[SerializeField] private float _delay = 1.0f;
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[SerializeField] private TrapSettings _settings;
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[SerializeField] private ParticleSystem _particles;
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private float _killTimer = -1;
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private void OnTriggerEnter(Collider other)
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[SerializeField] private ParticleSystem _particles;
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[SerializeField] private Killbox _killbox;
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private float? _triggered = null;
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public void Trigger()
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{
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if (!other.TryGetComponent(out PlayerDeath _)) return;
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// TODO: pressure plate 'click' sound
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|
||||
// set kill timer to zero, start counting
|
||||
_killTimer = 0;
|
||||
// set triggered time
|
||||
_triggered = Time.time;
|
||||
}
|
||||
|
||||
private void OnTriggerStay(Collider other)
|
||||
private void Update()
|
||||
{
|
||||
// bail if the other thing cant die
|
||||
if (!other.TryGetComponent(out PlayerDeath playerDeath)) return;
|
||||
|
||||
// TODO: implications for time freeze
|
||||
_killTimer += Time.deltaTime;
|
||||
if (!_triggered.HasValue) return;
|
||||
|
||||
if (_killTimer > _settings.ArrowWall.delay)
|
||||
var elapsed = Time.time - _triggered.Value;
|
||||
|
||||
// TODO: implications for time freeze
|
||||
if (elapsed > _delay)
|
||||
{
|
||||
// TODO: arrow whoosh noises
|
||||
// reset
|
||||
|
||||
_particles.Play();
|
||||
|
||||
// kill player
|
||||
playerDeath.Respawn();
|
||||
_killbox.KillPlayer();
|
||||
|
||||
_killTimer = -1;
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!other.TryGetComponent(out PlayerDeath _)) return;
|
||||
if (!_triggered.HasValue) return;
|
||||
|
||||
_killTimer = -1;
|
||||
if (_settings.SafeTime > _settings.ArrowWall.SafeResetTime)
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_triggered = null;
|
||||
}
|
||||
}
|
|
@ -38,7 +38,7 @@ public class FallawayFloor : MonoBehaviour
|
|||
return;
|
||||
}
|
||||
|
||||
if (_settings.FallawayFloor.CanRespawn)
|
||||
if (_settings.SafeTime > _settings.FallawayFloor.SafeResetTime)
|
||||
{
|
||||
Reset();
|
||||
|
||||
|
@ -55,7 +55,6 @@ public class FallawayFloor : MonoBehaviour
|
|||
if (!_triggered && other.CompareTag("Player"))
|
||||
{
|
||||
Fall();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,64 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
[RequireComponent(typeof(BoxCollider))]
|
||||
public class Killbox : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private bool _instakill = false;
|
||||
|
||||
private BoxCollider _box;
|
||||
private PlayerDeath _player;
|
||||
|
||||
[SerializeField] private UnityEvent _playerEnter;
|
||||
[SerializeField] private UnityEvent _playerExit;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_box = GetComponent<BoxCollider>();
|
||||
_box.isTrigger = true;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.TryGetComponent(out PlayerDeath pd) && !_player)
|
||||
{
|
||||
_player = pd;
|
||||
|
||||
if (_instakill)
|
||||
{
|
||||
KillPlayer();
|
||||
return;
|
||||
}
|
||||
|
||||
_playerEnter.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.TryGetComponent(out PlayerDeath pd) && _player)
|
||||
{
|
||||
if (pd == _player)
|
||||
{
|
||||
_player = null;
|
||||
_playerExit.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($":thonk:", this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void KillPlayer()
|
||||
{
|
||||
// can't kill out of bounds player
|
||||
if (!_player) return;
|
||||
|
||||
_player.Respawn();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 057a6d45d8ae84046ba8843eb3ba4260
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3,28 +3,29 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using Ktyl.Util;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
|
||||
public class TrapSettings : ScriptableObject
|
||||
{
|
||||
public float SafeTime => _safeTime;
|
||||
[Header("General")]
|
||||
// how long the player has currently been safe for. -1 while the player is not
|
||||
// in a safe zone
|
||||
[SerializeField] private SerialFloat _safeTime;
|
||||
|
||||
public float ObjectTimeScale => _objectTimeScale;
|
||||
[SerializeField] private SerialFloat _objectTimeScale;
|
||||
|
||||
[Serializable]
|
||||
public struct FallawayFloorSettings
|
||||
{
|
||||
// how long the trap takes to reset while the player is in a safe zone
|
||||
public float SafeResetTime => _safeResetTime;
|
||||
[SerializeField] private float _safeResetTime;
|
||||
|
||||
public string FMODEvent => _fmodEvent;
|
||||
[SerializeField] private string _fmodEvent;
|
||||
|
||||
[Header("Platform respawning")]
|
||||
// how long it takes for falling platforms to respawn while the player is safe
|
||||
[SerializeField] private SerialFloat _respawnTime;
|
||||
// how long the player has currently been safe for. -1 while the player is not
|
||||
// in a safe zone
|
||||
[SerializeField] private SerialFloat _safeTime;
|
||||
public bool CanRespawn => _safeTime > _respawnTime;
|
||||
|
||||
public float ShakeStrength => _shakeStrength;
|
||||
[Header("Animation")]
|
||||
|
@ -35,11 +36,12 @@ public class TrapSettings : ScriptableObject
|
|||
}
|
||||
public FallawayFloorSettings FallawayFloor => _fallawayFloor;
|
||||
[SerializeField] private FallawayFloorSettings _fallawayFloor;
|
||||
|
||||
|
||||
[Serializable]
|
||||
public struct ArrowWallSettings
|
||||
{
|
||||
public float delay;
|
||||
public float SafeResetTime => _safeResetTime;
|
||||
[SerializeField] private float _safeResetTime;
|
||||
}
|
||||
|
||||
public ArrowWallSettings ArrowWall => _arrowWall;
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class HoverSelect : MonoBehaviour, IPointerEnterHandler
|
||||
{
|
||||
private Selectable _selectable;
|
||||
private void OnEnable()
|
||||
{
|
||||
_selectable = GetComponent<Selectable>();
|
||||
}
|
||||
|
||||
public void OnPointerEnter( PointerEventData eventData )
|
||||
=> _selectable.Select();
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1c3c1a165a7a070469c9513e8e909641
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,74 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using FMODUnity;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class NoisyUIElement : MonoBehaviour, ISelectHandler, ISubmitHandler, IPointerClickHandler, IMoveHandler
|
||||
{
|
||||
[SerializeField]
|
||||
[EventRef]
|
||||
private string ClickSfx;
|
||||
|
||||
[SerializeField]
|
||||
[EventRef]
|
||||
private string BloopSfx;
|
||||
|
||||
[SerializeField]
|
||||
private bool _clickHorizontal;
|
||||
|
||||
[SerializeField]
|
||||
private bool _clickVertical;
|
||||
|
||||
private void PlayClickSfx()
|
||||
{
|
||||
if ( !string.IsNullOrEmpty( ClickSfx ) )
|
||||
{
|
||||
RuntimeManager.PlayOneShot( ClickSfx );
|
||||
}
|
||||
}
|
||||
|
||||
private void PlayBloopSfx()
|
||||
{
|
||||
if ( !string.IsNullOrEmpty( BloopSfx ) )
|
||||
{
|
||||
RuntimeManager.PlayOneShot( BloopSfx );
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSelect( BaseEventData eventData )
|
||||
=> PlayClickSfx();
|
||||
|
||||
public void OnSubmit( BaseEventData eventData )
|
||||
=> PlayBloopSfx();
|
||||
|
||||
public void OnPointerClick( PointerEventData eventData )
|
||||
=> PlayBloopSfx();
|
||||
|
||||
public void OnDrag( PointerEventData eventData )
|
||||
=> PlayBloopSfx();
|
||||
|
||||
public void OnMove( AxisEventData eventData )
|
||||
{
|
||||
switch ( eventData.moveDir )
|
||||
{
|
||||
case MoveDirection.Left:
|
||||
case MoveDirection.Right:
|
||||
if ( _clickHorizontal )
|
||||
{
|
||||
PlayClickSfx();
|
||||
}
|
||||
break;
|
||||
|
||||
case MoveDirection.Up:
|
||||
case MoveDirection.Down:
|
||||
if ( _clickVertical )
|
||||
{
|
||||
PlayClickSfx();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d209d509b2c03e94fb475ce8e7f86ebf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,12 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Preselect : MonoBehaviour
|
||||
{
|
||||
public void OnEnable()
|
||||
{
|
||||
GetComponent<Selectable>().Select();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 210d2b74f27ec564fa8ea35b50639d31
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue