Merge branch 'main' into RollingBoulder
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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|
heightScale: 0.25
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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grayScaleToAlpha: 0
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|
generateCubemap: 6
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|
cubemapConvolution: 1
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|
seamlessCubemap: 1
|
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|
textureFormat: 1
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|
maxTextureSize: 2048
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|
textureSettings:
|
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|
serializedVersion: 2
|
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|
filterMode: 2
|
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|
aniso: 0
|
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|
mipBias: 0
|
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|
wrapU: 1
|
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|
wrapV: 1
|
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|
wrapW: 1
|
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|
nPOTScale: 1
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|
lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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|
spritePivot: {x: 0.5, y: 0.5}
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|
spritePixelsToUnits: 100
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|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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|
spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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|
alphaIsTransparency: 0
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|
spriteTessellationDetail: -1
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|
textureType: 0
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|
textureShape: 2
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singleChannelComponent: 0
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|
flipbookRows: 1
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textureFormatSet: 0
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ignorePngGamma: 0
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|
applyGammaDecoding: 0
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|
platformSettings:
|
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|
- serializedVersion: 3
|
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|
buildTarget: DefaultTexturePlatform
|
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|
maxTextureSize: 2048
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|
resizeAlgorithm: 0
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|
textureFormat: -1
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textureCompression: 1
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compressionQuality: 100
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|
crunchedCompression: 0
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|
allowsAlphaSplitting: 0
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|
overridden: 0
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|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
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|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
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|
maxTextureSize: 8192
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|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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|
textureCompression: 1
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compressionQuality: 50
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|
crunchedCompression: 0
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|
allowsAlphaSplitting: 0
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|
overridden: 0
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|
androidETC2FallbackOverride: 0
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||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
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|
- serializedVersion: 3
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|
buildTarget: iPhone
|
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|
maxTextureSize: 8192
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||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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|
textureCompression: 1
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|
compressionQuality: 50
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crunchedCompression: 0
|
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|
allowsAlphaSplitting: 0
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|
overridden: 0
|
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|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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||||||
|
textureCompression: 1
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|
compressionQuality: 50
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|
crunchedCompression: 0
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|
allowsAlphaSplitting: 0
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|
overridden: 0
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|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
|
- serializedVersion: 3
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||||||
|
buildTarget: Windows Store Apps
|
||||||
|
maxTextureSize: 8192
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||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
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||||||
|
compressionQuality: 50
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||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
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|
overridden: 0
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|
androidETC2FallbackOverride: 0
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||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
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|
spriteSheet:
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|
serializedVersion: 2
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|
sprites: []
|
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|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
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|
internalID: 0
|
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|
vertices: []
|
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|
indices:
|
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|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
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|
pSDShowRemoveMatteOption: 0
|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -3,50 +3,57 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(BoxCollider))]
|
|
||||||
public class ArrowWall : MonoBehaviour
|
public class ArrowWall : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
// delay between trap triggering and firing
|
||||||
|
[SerializeField] private float _delay = 1.0f;
|
||||||
[SerializeField] private TrapSettings _settings;
|
[SerializeField] private TrapSettings _settings;
|
||||||
[SerializeField] private ParticleSystem _particles;
|
|
||||||
|
|
||||||
private float _killTimer = -1;
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
[SerializeField] private ParticleSystem _particles;
|
||||||
|
[SerializeField] private Killbox _killbox;
|
||||||
|
|
||||||
|
private float? _triggered = null;
|
||||||
|
|
||||||
|
public void Trigger()
|
||||||
{
|
{
|
||||||
if (!other.TryGetComponent(out PlayerDeath _)) return;
|
|
||||||
|
|
||||||
// TODO: pressure plate 'click' sound
|
// TODO: pressure plate 'click' sound
|
||||||
|
|
||||||
// set kill timer to zero, start counting
|
// set triggered time
|
||||||
_killTimer = 0;
|
_triggered = Time.time;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerStay(Collider other)
|
private void Update()
|
||||||
{
|
{
|
||||||
// bail if the other thing cant die
|
if (!_triggered.HasValue) return;
|
||||||
if (!other.TryGetComponent(out PlayerDeath playerDeath)) return;
|
|
||||||
|
|
||||||
// TODO: implications for time freeze
|
|
||||||
_killTimer += Time.deltaTime;
|
|
||||||
|
|
||||||
if (_killTimer > _settings.ArrowWall.delay)
|
var elapsed = Time.time - _triggered.Value;
|
||||||
|
|
||||||
|
// TODO: implications for time freeze
|
||||||
|
if (elapsed > _delay)
|
||||||
{
|
{
|
||||||
// TODO: arrow whoosh noises
|
// TODO: arrow whoosh noises
|
||||||
// reset
|
|
||||||
|
|
||||||
_particles.Play();
|
_particles.Play();
|
||||||
|
|
||||||
// kill player
|
// kill player
|
||||||
playerDeath.Respawn();
|
_killbox.KillPlayer();
|
||||||
|
|
||||||
_killTimer = -1;
|
Reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void LateUpdate()
|
||||||
{
|
{
|
||||||
if (!other.TryGetComponent(out PlayerDeath _)) return;
|
if (!_triggered.HasValue) return;
|
||||||
|
|
||||||
_killTimer = -1;
|
if (_settings.SafeTime > _settings.ArrowWall.SafeResetTime)
|
||||||
|
{
|
||||||
|
Reset();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
_triggered = null;
|
||||||
|
}
|
||||||
|
}
|
|
@ -38,7 +38,7 @@ public class FallawayFloor : MonoBehaviour
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_settings.FallawayFloor.CanRespawn)
|
if (_settings.SafeTime > _settings.FallawayFloor.SafeResetTime)
|
||||||
{
|
{
|
||||||
Reset();
|
Reset();
|
||||||
|
|
||||||
|
@ -55,7 +55,6 @@ public class FallawayFloor : MonoBehaviour
|
||||||
if (!_triggered && other.CompareTag("Player"))
|
if (!_triggered && other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
Fall();
|
Fall();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,64 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
|
public class Killbox : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private bool _instakill = false;
|
||||||
|
|
||||||
|
private BoxCollider _box;
|
||||||
|
private PlayerDeath _player;
|
||||||
|
|
||||||
|
[SerializeField] private UnityEvent _playerEnter;
|
||||||
|
[SerializeField] private UnityEvent _playerExit;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_box = GetComponent<BoxCollider>();
|
||||||
|
_box.isTrigger = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.TryGetComponent(out PlayerDeath pd) && !_player)
|
||||||
|
{
|
||||||
|
_player = pd;
|
||||||
|
|
||||||
|
if (_instakill)
|
||||||
|
{
|
||||||
|
KillPlayer();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_playerEnter.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (other.TryGetComponent(out PlayerDeath pd) && _player)
|
||||||
|
{
|
||||||
|
if (pd == _player)
|
||||||
|
{
|
||||||
|
_player = null;
|
||||||
|
_playerExit.Invoke();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError($":thonk:", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void KillPlayer()
|
||||||
|
{
|
||||||
|
// can't kill out of bounds player
|
||||||
|
if (!_player) return;
|
||||||
|
|
||||||
|
_player.Respawn();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 057a6d45d8ae84046ba8843eb3ba4260
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -3,28 +3,29 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using Ktyl.Util;
|
using Ktyl.Util;
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
|
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
|
||||||
public class TrapSettings : ScriptableObject
|
public class TrapSettings : ScriptableObject
|
||||||
{
|
{
|
||||||
|
public float SafeTime => _safeTime;
|
||||||
|
[Header("General")]
|
||||||
|
// how long the player has currently been safe for. -1 while the player is not
|
||||||
|
// in a safe zone
|
||||||
|
[SerializeField] private SerialFloat _safeTime;
|
||||||
|
|
||||||
public float ObjectTimeScale => _objectTimeScale;
|
public float ObjectTimeScale => _objectTimeScale;
|
||||||
[SerializeField] private SerialFloat _objectTimeScale;
|
[SerializeField] private SerialFloat _objectTimeScale;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public struct FallawayFloorSettings
|
public struct FallawayFloorSettings
|
||||||
{
|
{
|
||||||
|
// how long the trap takes to reset while the player is in a safe zone
|
||||||
|
public float SafeResetTime => _safeResetTime;
|
||||||
|
[SerializeField] private float _safeResetTime;
|
||||||
|
|
||||||
public string FMODEvent => _fmodEvent;
|
public string FMODEvent => _fmodEvent;
|
||||||
[SerializeField] private string _fmodEvent;
|
[SerializeField] private string _fmodEvent;
|
||||||
|
|
||||||
[Header("Platform respawning")]
|
|
||||||
// how long it takes for falling platforms to respawn while the player is safe
|
|
||||||
[SerializeField] private SerialFloat _respawnTime;
|
|
||||||
// how long the player has currently been safe for. -1 while the player is not
|
|
||||||
// in a safe zone
|
|
||||||
[SerializeField] private SerialFloat _safeTime;
|
|
||||||
public bool CanRespawn => _safeTime > _respawnTime;
|
|
||||||
|
|
||||||
public float ShakeStrength => _shakeStrength;
|
public float ShakeStrength => _shakeStrength;
|
||||||
[Header("Animation")]
|
[Header("Animation")]
|
||||||
|
@ -35,11 +36,12 @@ public class TrapSettings : ScriptableObject
|
||||||
}
|
}
|
||||||
public FallawayFloorSettings FallawayFloor => _fallawayFloor;
|
public FallawayFloorSettings FallawayFloor => _fallawayFloor;
|
||||||
[SerializeField] private FallawayFloorSettings _fallawayFloor;
|
[SerializeField] private FallawayFloorSettings _fallawayFloor;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public struct ArrowWallSettings
|
public struct ArrowWallSettings
|
||||||
{
|
{
|
||||||
public float delay;
|
public float SafeResetTime => _safeResetTime;
|
||||||
|
[SerializeField] private float _safeResetTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ArrowWallSettings ArrowWall => _arrowWall;
|
public ArrowWallSettings ArrowWall => _arrowWall;
|
||||||
|
|
|
@ -0,0 +1,18 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class HoverSelect : MonoBehaviour, IPointerEnterHandler
|
||||||
|
{
|
||||||
|
private Selectable _selectable;
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_selectable = GetComponent<Selectable>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerEnter( PointerEventData eventData )
|
||||||
|
=> _selectable.Select();
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1c3c1a165a7a070469c9513e8e909641
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,74 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using FMODUnity;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class NoisyUIElement : MonoBehaviour, ISelectHandler, ISubmitHandler, IPointerClickHandler, IMoveHandler
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
[EventRef]
|
||||||
|
private string ClickSfx;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[EventRef]
|
||||||
|
private string BloopSfx;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private bool _clickHorizontal;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private bool _clickVertical;
|
||||||
|
|
||||||
|
private void PlayClickSfx()
|
||||||
|
{
|
||||||
|
if ( !string.IsNullOrEmpty( ClickSfx ) )
|
||||||
|
{
|
||||||
|
RuntimeManager.PlayOneShot( ClickSfx );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlayBloopSfx()
|
||||||
|
{
|
||||||
|
if ( !string.IsNullOrEmpty( BloopSfx ) )
|
||||||
|
{
|
||||||
|
RuntimeManager.PlayOneShot( BloopSfx );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSelect( BaseEventData eventData )
|
||||||
|
=> PlayClickSfx();
|
||||||
|
|
||||||
|
public void OnSubmit( BaseEventData eventData )
|
||||||
|
=> PlayBloopSfx();
|
||||||
|
|
||||||
|
public void OnPointerClick( PointerEventData eventData )
|
||||||
|
=> PlayBloopSfx();
|
||||||
|
|
||||||
|
public void OnDrag( PointerEventData eventData )
|
||||||
|
=> PlayBloopSfx();
|
||||||
|
|
||||||
|
public void OnMove( AxisEventData eventData )
|
||||||
|
{
|
||||||
|
switch ( eventData.moveDir )
|
||||||
|
{
|
||||||
|
case MoveDirection.Left:
|
||||||
|
case MoveDirection.Right:
|
||||||
|
if ( _clickHorizontal )
|
||||||
|
{
|
||||||
|
PlayClickSfx();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case MoveDirection.Up:
|
||||||
|
case MoveDirection.Down:
|
||||||
|
if ( _clickVertical )
|
||||||
|
{
|
||||||
|
PlayClickSfx();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d209d509b2c03e94fb475ce8e7f86ebf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,12 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Preselect : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void OnEnable()
|
||||||
|
{
|
||||||
|
GetComponent<Selectable>().Select();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 210d2b74f27ec564fa8ea35b50639d31
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue