fixed camera rotation issues'
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368b03f848
commit
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@ -203,9 +203,9 @@ MonoBehaviour:
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m_ActionName: CoreMap/Move[/Keyboard/w,/Keyboard/s,/Keyboard/a,/Keyboard/d,/XInputControllerWindows/leftStick]
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -2003,93 +2003,13 @@ PrefabInstance:
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@ -13,6 +13,9 @@ public class PlayerInputHandler : MonoBehaviour
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[SerializeField]
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private PlayerInputSettings _inputSettings;
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[SerializeField]
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private Camera _camera;
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public class PlayerInputState
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{
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public BufferedInput Jump;
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@ -55,6 +58,9 @@ public class PlayerInputHandler : MonoBehaviour
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private void FixedUpdate()
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{
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_state.Update( Time.fixedDeltaTime );
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float cameraRotation = _camera.transform.rotation.eulerAngles.y;
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_state.Move.SetAngle(-cameraRotation);
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}
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public void SetCameraRotation(float angle)
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