backend for playerpref audio

This commit is contained in:
cyndrdev 2021-03-08 15:13:19 +00:00
parent 2b3a950208
commit 1d06cf5fb4
48 changed files with 2110 additions and 1945 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FMOD;
using FMOD.Studio;
using FMODUnity;
[RequireComponent(typeof(FMODUnity.StudioBankLoader))]
public class AudioManager : MonoBehaviour
{
[System.Serializable]
private struct AdjustableAudioBus
{
public string BusName;
public PlayerPrefValue PlayerPref;
public void Initialise()
{
var bus = FMODUnity.RuntimeManager.GetBus( $"bus:/{BusName}" );
PlayerPref.OnFloatSet.AddListener( (vol) => bus.setVolume(vol) );
bus.setVolume( PlayerPref.GetFloat( 1.0f ) );
}
}
[SerializeField]
[EventRef]
private string _musicId;
[SerializeField]
private AdjustableAudioBus _musicBus;
[SerializeField]
private AdjustableAudioBus _sfxBus;
[SerializeField]
private AdjustableAudioBus _voBus;
[SerializeField]
private AdjustableAudioBus _uiBus;
public AudioManager Instance { get; private set; }
private EventInstance _musicInstance;
void Awake()
{
if ( Instance != null )
{
Destroy( gameObject );
return;
}
Instance = this;
GetComponent<StudioBankLoader>().enabled = true;
_musicInstance = RuntimeManager.CreateInstance( _musicId );
_musicInstance.start();
_musicBus.Initialise();
_sfxBus.Initialise();
_voBus.Initialise();
_uiBus.Initialise();
}
}

View File

@ -1,21 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FMOD;
using FMOD.Studio;
using FMODUnity;
public class MusicManager : MonoBehaviour
{
[SerializeField]
[EventRef]
private string _musicId;
private EventInstance _musicInstance;
void Start()
{
_musicInstance = RuntimeManager.CreateInstance( _musicId );
_musicInstance.start();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerPrefSlider : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.CodeDom;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
[CreateAssetMenu(fileName = "PPValue.asset", menuName = "kernelpanic/PlayerPrefValue")]
public class PlayerPrefValue : ScriptableObject
{
[SerializeField]
private string KeyName;
void Awake()
{
OnStringSet = new UnityEvent<string>();
OnIntSet = new UnityEvent<int>();
OnFloatSet = new UnityEvent<float>();
}
public UnityEvent<string> OnStringSet { get; private set; }
public UnityEvent<int> OnIntSet { get; private set; }
public UnityEvent<float> OnFloatSet { get; private set; }
public bool HasValue
=> PlayerPrefs.HasKey( KeyName );
public int GetInt( int defaultValue = int.MaxValue )
=> PlayerPrefs.GetInt( KeyName, defaultValue );
public string GetString( string defaultValue = null )
=> PlayerPrefs.GetString( KeyName, defaultValue );
public float GetFloat( float defaultValue = float.NaN )
=> PlayerPrefs.GetFloat( KeyName, defaultValue );
public void SetInt( int value )
{
PlayerPrefs.SetInt( KeyName, value );
OnIntSet.Invoke( value );
}
public void SetFloat( float value )
{
PlayerPrefs.SetFloat( KeyName, value );
OnFloatSet.Invoke( value );
}
public void SetString( string value )
{
PlayerPrefs.SetString( KeyName, value );
OnStringSet.Invoke( value );
}
public static void Save()
=> PlayerPrefs.Save();
}

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</property> <destination>{c8b28687-4f38-43f8-ae3a-64c9dcfbfee0}</destination>
<relationship name="automatableObject"> </relationship>
<destination>{c8b28687-4f38-43f8-ae3a-64c9dcfbfee0}</destination> </object>
</relationship> <object class="SnapshotProperty" id="{530d9144-c75d-426f-9f11-cd4ad2cb575e}">
</object> <property name="propertyName">
<object class="SnapshotProperty" id="{530d9144-c75d-426f-9f11-cd4ad2cb575e}"> <value>volume</value>
<property name="propertyName"> </property>
<value>volume</value> <property name="value">
</property> <value>-10</value>
<property name="value"> </property>
<value>-10</value> <relationship name="automatableObject">
</property> <destination>{d9982c58-a056-4e6c-b8e3-883854b4bffb}</destination>
<relationship name="automatableObject"> </relationship>
<destination>{d9982c58-a056-4e6c-b8e3-883854b4bffb}</destination> </object>
</relationship> <object class="SnapshotTrack" id="{f31d42fe-a3a3-4565-9422-71f7f41957cb}">
</object> <relationship name="mixerStrip">
<object class="SnapshotProperty" id="{62ea555b-cf83-4025-8acc-00166bb6da7b}"> <destination>{7e33a2b3-db05-4b7a-ba1e-e862f2bfde36}</destination>
<property name="propertyName"> </relationship>
<value>volume</value> </object>
</property> <object class="SnapshotTrack" id="{4f30c88c-9291-4e4b-916a-9dfd04515a34}">
<property name="value"> <relationship name="mixerStrip">
<value>-10</value> <destination>{d9982c58-a056-4e6c-b8e3-883854b4bffb}</destination>
</property> </relationship>
<relationship name="automatableObject"> </object>
<destination>{dd124d8d-1ccd-4871-a160-5024e3e3f116}</destination> <object class="ADSRModulator" id="{f9706402-9dc7-4082-b21a-37febd1d1dbb}">
</relationship> <property name="nameOfPropertyBeingModulated">
</object> <value>snapshotIntensity</value>
<object class="SnapshotTrack" id="{f31d42fe-a3a3-4565-9422-71f7f41957cb}"> </property>
<relationship name="mixerStrip"> <property name="attackTime">
<destination>{7e33a2b3-db05-4b7a-ba1e-e862f2bfde36}</destination> <value>3000</value>
</relationship> </property>
</object> <property name="peakValue">
<object class="SnapshotTrack" id="{4f30c88c-9291-4e4b-916a-9dfd04515a34}"> <value>100</value>
<relationship name="mixerStrip"> </property>
<destination>{d9982c58-a056-4e6c-b8e3-883854b4bffb}</destination> <property name="sustainValue">
</relationship> <value>100</value>
</object> </property>
<object class="SnapshotTrack" id="{f8397de9-67ed-4e0d-991b-e26e87e3f801}"> <property name="releaseTime">
<relationship name="mixerStrip"> <value>3000</value>
<destination>{dd124d8d-1ccd-4871-a160-5024e3e3f116}</destination> </property>
</relationship> </object>
</object>
<object class="ADSRModulator" id="{f9706402-9dc7-4082-b21a-37febd1d1dbb}">
<property name="nameOfPropertyBeingModulated">
<value>snapshotIntensity</value>
</property>
<property name="attackTime">
<value>3000</value>
</property>
<property name="peakValue">
<value>100</value>
</property>
<property name="sustainValue">
<value>100</value>
</property>
<property name="releaseTime">
<value>3000</value>
</property>
</object>
</objects> </objects>