Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen.

This commit is contained in:
Programmer-DField 2021-03-15 12:27:02 +00:00
parent d299976da2
commit 148f153ea5
3 changed files with 75 additions and 2 deletions

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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HideandLockCursor : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
}
}

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