Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HideandLockCursor : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,11 @@
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--- !u!1 &937985419
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m_ObjectHideFlags: 0
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m_Name: CursorScript
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m_ObjectHideFlags: 0
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