update player prefab
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@ -17,7 +17,7 @@ GameObject:
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@ -421,7 +437,7 @@ MeshRenderer:
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@ -503,7 +519,7 @@ MeshRenderer:
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@ -550,6 +566,25 @@ SphereCollider:
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@ -643,3 +678,70 @@ Light:
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@ -0,0 +1,15 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerAnimationController : MonoBehaviour
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{
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[SerializeField] private Animator _animator;
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[SerializeField] private CharacterController _controller;
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private void Update()
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{
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_animator.SetBool("Is Walking", _controller.velocity.magnitude > 0.01f);
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}
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}
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@ -0,0 +1,11 @@
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