update player prefab
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parent
dba218cc7e
commit
143b3c2a7e
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@ -17,7 +17,7 @@ GameObject:
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@ -96,6 +96,7 @@ GameObject:
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@ -315,6 +316,20 @@ MonoBehaviour:
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m_Name:
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m_ObjectHideFlags: 0
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@ -397,12 +412,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 13726837642651461}
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m_GameObject: {fileID: 13726837642651461}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0.85, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.8, y: 0.85, z: 0.8}
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m_LocalScale: {x: 0.8, y: 0.85, z: 0.8}
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m_Children:
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m_Children:
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- {fileID: 3910566560202895193}
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m_Father: {fileID: 13726836969441544}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -421,7 +437,7 @@ MeshRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 13726837642651461}
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m_GameObject: {fileID: 13726837642651461}
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m_Enabled: 1
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m_Enabled: 0
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m_CastShadows: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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@ -503,7 +519,7 @@ MeshRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1703779518772407877}
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m_GameObject: {fileID: 1703779518772407877}
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m_Enabled: 1
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m_Enabled: 0
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m_CastShadows: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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@ -550,6 +566,25 @@ SphereCollider:
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serializedVersion: 2
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serializedVersion: 2
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m_Radius: 0.38
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m_Radius: 0.38
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m_Center: {x: 0, y: 0, z: 0}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!95 &2255102273586669739
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Animator:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2542515566603360209}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 1b223a4181bb94640936f28ce880ce7b, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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--- !u!1 &2625718689509414053
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--- !u!1 &2625718689509414053
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GameObject:
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@ -643,3 +678,70 @@ Light:
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m_UseViewFrustumForShadowCasterCull: 1
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m_UseViewFrustumForShadowCasterCull: 1
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m_ShadowRadius: 0
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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m_ShadowAngle: 0
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--- !u!1001 &3425477616327879296
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PrefabInstance:
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serializedVersion: 2
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m_Modification:
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--- !u!1 &2542515566603360209 stripped
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--- !u!4 &2883153423186464107 stripped
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@ -0,0 +1,15 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerAnimationController : MonoBehaviour
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{
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[SerializeField] private Animator _animator;
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[SerializeField] private CharacterController _controller;
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private void Update()
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{
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_animator.SetBool("Is Walking", _controller.velocity.magnitude > 0.01f);
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}
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}
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@ -0,0 +1,11 @@
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icon: {instanceID: 0}
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assetBundleVariant:
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