add gloves lol

This commit is contained in:
Cat Flynn 2021-04-16 19:30:49 +01:00
parent 9912ed67db
commit 120e7574d0
31 changed files with 1627 additions and 60 deletions

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View File

@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Ktyl.Util;
using UnityEngine; using UnityEngine;
public class Artefact : ScriptableObject public class Artefact : ScriptableObject
@ -19,6 +20,9 @@ public class Artefact : ScriptableObject
public GameObject Prefab => _prefab; public GameObject Prefab => _prefab;
[SerializeField] private GameObject _prefab; [SerializeField] private GameObject _prefab;
public GameEvent OnFound => _onFound;
[SerializeField] private GameEvent _onFound;
public bool show => _show; public bool show => _show;
private bool _show = false; private bool _show = false;
public bool canInteract => _canInteract; public bool canInteract => _canInteract;

View File

@ -44,8 +44,11 @@ public class ArtefactSystem : ScriptableObject
public void FindArtefact(Artefact artefact) public void FindArtefact(Artefact artefact)
{ {
_inventory.addA(artefact); _inventory.addA(artefact);
// _dialogue.PlayLine(artefact.dialogueKey); if (artefact.OnFound)
{
artefact.OnFound.Raise();
}
} }
private void OnDisable() private void OnDisable()

View File

@ -0,0 +1,8 @@
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View File

@ -0,0 +1,62 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using NaughtyAttributes.Test;
using UnityEngine;
public class Glove : MonoBehaviour
{
[SerializeField] private GameObject[] _cylinders;
[SerializeField] private Transform _graphics;
private TrailRenderer[] _trails;
private Renderer[] _renderers;
// TODO: refactor to settings object
[SerializeField] private float _baseTrailTime;
[SerializeField] private float _blinkTrailTime;
[SerializeField] private float _pulseTime;
[SerializeField] private Material _trailMat;
[SerializeField] private float _emissionScale;
[SerializeField] private float _rotationSpeed;
[SerializeField] private float _scaleFactor;
private const string EMISSION_COLOR = "_EmissionColor";
private void Start()
{
_trails = GetComponentsInChildren<TrailRenderer>();
_renderers = GetComponentsInChildren<Renderer>();
foreach (var trail in _trails)
{
trail.time = _baseTrailTime;
}
}
private void LateUpdate()
{
_graphics.Rotate(Vector3.up * (Time.deltaTime * _rotationSpeed));
}
public void Pulse()
{
_graphics.transform.localScale = Vector3.one * _scaleFactor;
_graphics.DOScale(Vector3.one, _pulseTime);
foreach (var trail in _trails)
{
trail.time = _blinkTrailTime;
trail.DOTime(_baseTrailTime, _pulseTime);
}
var baseEmission = _trailMat.GetColor(EMISSION_COLOR);
var pulseEmission = baseEmission * _emissionScale;
foreach (var renderer in _renderers)
{
renderer.material.SetColor(EMISSION_COLOR, pulseEmission);
renderer.material.DOColor(baseEmission, _pulseTime);
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -3,6 +3,7 @@ using UnityEngine;
using NaughtyAttributes; using NaughtyAttributes;
using Ktyl.Util; using Ktyl.Util;
using System.Collections; using System.Collections;
using FMODUnity;
using UnityEngine.UI; using UnityEngine.UI;
public class PlayerController : MonoBehaviour public class PlayerController : MonoBehaviour
@ -96,6 +97,14 @@ public class PlayerController : MonoBehaviour
[FMODUnity.EventRef] [FMODUnity.EventRef]
private string _freezeSfx; private string _freezeSfx;
[SerializeField]
[FMODUnity.EventRef]
private string _blinkSfx;
[SerializeField]
[FMODUnity.EventRef]
private string _boostSfx;
private enum JumpState private enum JumpState
{ {
None, None,
@ -175,6 +184,7 @@ public class PlayerController : MonoBehaviour
Vector2 blinkDirection = Vector2.up.Rotate( -_lookAngle ); Vector2 blinkDirection = Vector2.up.Rotate( -_lookAngle );
_overrideDelta += blinkDirection * _movementSettings.BlinkDistance; _overrideDelta += blinkDirection * _movementSettings.BlinkDistance;
_surfVelocity += blinkDirection * _movementSettings.BlinkVelocity; _surfVelocity += blinkDirection * _movementSettings.BlinkVelocity;
FMODUnity.RuntimeManager.PlayOneShot( _blinkSfx );
} }
} }
@ -187,7 +197,6 @@ public class PlayerController : MonoBehaviour
objectTimeScale.Value = 0f; objectTimeScale.Value = 0f;
_freezeVfx.SetActive( true ); _freezeVfx.SetActive( true );
FMODUnity.RuntimeManager.PlayOneShot( _freezeSfx ); FMODUnity.RuntimeManager.PlayOneShot( _freezeSfx );
Debug.Log( "[PlayerController] time frozen" );
} }
if ( _powers.Freeze.timeSinceConsume > frozenTime && TimeIsFrozen ) if ( _powers.Freeze.timeSinceConsume > frozenTime && TimeIsFrozen )
@ -195,7 +204,7 @@ public class PlayerController : MonoBehaviour
UnfreezeTime(); UnfreezeTime();
_dialogueSystem.PlayLine( _freezeFirstUseDialogueKey, true ); _dialogueSystem.PlayLine( _freezeFirstUseDialogueKey, true );
_freezeVfx.SetActive( false ); _freezeVfx.SetActive( false );
Debug.Log( "[PlayerController] time unfrozen" ); // TODO: unfreeze sfx?
} }
} }
@ -249,6 +258,8 @@ public class PlayerController : MonoBehaviour
{ {
_yVelocity = _movementSettings.MinBoostVelocity; _yVelocity = _movementSettings.MinBoostVelocity;
} }
RuntimeManager.PlayOneShot(_boostSfx);
} }
break; break;

View File

@ -1,6 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Ktyl.Util;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
@ -32,6 +33,8 @@ public class PlayerPower : ScriptableObject
private UnityEvent _onUnlock = new UnityEvent(); private UnityEvent _onUnlock = new UnityEvent();
public UnityEvent OnUnlock => _onUnlock; public UnityEvent OnUnlock => _onUnlock;
[SerializeField] private GameEvent _onConsume;
public void UpdatePower( float deltaTime, bool cheat, bool grounded) public void UpdatePower( float deltaTime, bool cheat, bool grounded)
{ {
@ -56,7 +59,10 @@ public class PlayerPower : ScriptableObject
public bool CanConsume => IsUnlocked && !_consumed; public bool CanConsume => IsUnlocked && !_consumed;
public void Consume() public void Consume()
=> _consumed = true; {
_onConsume.Raise();
_consumed = true;
}
public void Reset() public void Reset()
{ {

View File

@ -16,3 +16,4 @@ MonoBehaviour:
_regenerateInAir: 0 _regenerateInAir: 0
_regenerateTime: 1.5 _regenerateTime: 1.5
_timeSinceConsume: 0 _timeSinceConsume: 0
_onConsume: {fileID: 11400000, guid: 5c6ce6fa194cce44180b50e30fda2fb7, type: 2}

View File

@ -12,4 +12,8 @@ MonoBehaviour:
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m_Name: Boost m_Name: Boost
m_EditorClassIdentifier: m_EditorClassIdentifier:
_name: _regenerateOnGround: 0
_regenerateInAir: 0
_regenerateTime: 0
_timeSinceConsume: 0
_onConsume: {fileID: 11400000, guid: 827596241b0a09040a751e15f1ea2505, type: 2}

View File

@ -16,3 +16,4 @@ MonoBehaviour:
_regenerateInAir: 1 _regenerateInAir: 1
_regenerateTime: 7 _regenerateTime: 7
_timeSinceConsume: 0 _timeSinceConsume: 0
_onConsume: {fileID: 11400000, guid: 59d69c62286018b4ca2d89fa75d4c68a, type: 2}