From 2e2eb5938b9687103c97e62acaa5a404e116699b Mon Sep 17 00:00:00 2001 From: Cat Flynn Date: Mon, 17 May 2021 23:37:20 +0100 Subject: [PATCH 1/2] bunch of final level design --- .../dan/baz/PlayerAnimController.controller | 8 +- game/Assets/Data/Events/Baz Final.asset | 15 + game/Assets/Data/Events/Baz Final.asset.meta | 8 + .../Materials/Glitch/Glitch_Blend_Mat.mat | 2 +- game/Assets/Materials/Glog.mat | 125 + game/Assets/Materials/Glog.mat.meta | 8 + .../Glitch Fall Tunnel.prefab | 0 .../Glitch Fall Tunnel.prefab.meta | 0 .../Prefabs/Glitch/Glitch Platform.prefab | 1965 + .../Glitch/Glitch Platform.prefab.meta | 7 + .../Glitch/Small Glitch Platform.prefab | 2264 + .../Glitch/Small Glitch Platform.prefab.meta | 7 + .../Puzzles/FinalLevel/FinalLevel.prefab | 138309 +++++++++++++-- .../Prefabs/Traps/FallawayGlitchColumn.prefab | 712 + .../Traps/FallawayGlitchColumn.prefab.meta | 7 + .../Traps/FallawayGlitchPlatform.prefab | 133 + .../Traps/FallawayGlitchPlatform.prefab.meta | 7 + game/Assets/Prefabs/Zones/Safe Zone.prefab | 15 - game/Assets/Scenes/FinalLevel.meta | 8 + game/Assets/Scenes/FinalLevel.unity | 3209 +- .../Scenes/FinalLevel/LightingData.asset | Bin 0 -> 18208 bytes .../Scenes/FinalLevel/LightingData.asset.meta | 8 + .../Scenes/FinalLevel/ReflectionProbe-0.exr | Bin 0 -> 133554 bytes .../FinalLevel/ReflectionProbe-0.exr.meta | 144 + .../Scripts/Dialogue/BazFinalSequence.cs | 100 + .../Scripts/Dialogue/BazFinalSequence.cs.meta | 11 + game/Assets/Scripts/PressurePlate/Door.cs | 4 +- 27 files changed, 133235 insertions(+), 13841 deletions(-) create mode 100644 game/Assets/Data/Events/Baz Final.asset create mode 100644 game/Assets/Data/Events/Baz Final.asset.meta create mode 100644 game/Assets/Materials/Glog.mat create mode 100644 game/Assets/Materials/Glog.mat.meta rename game/Assets/Prefabs/{Environment => Glitch}/Glitch Fall Tunnel.prefab (100%) rename game/Assets/Prefabs/{Environment => Glitch}/Glitch Fall Tunnel.prefab.meta (100%) create mode 100644 game/Assets/Prefabs/Glitch/Glitch Platform.prefab create mode 100644 game/Assets/Prefabs/Glitch/Glitch Platform.prefab.meta create mode 100644 game/Assets/Prefabs/Glitch/Small Glitch Platform.prefab create mode 100644 game/Assets/Prefabs/Glitch/Small Glitch Platform.prefab.meta create mode 100644 game/Assets/Prefabs/Traps/FallawayGlitchColumn.prefab create mode 100644 game/Assets/Prefabs/Traps/FallawayGlitchColumn.prefab.meta create mode 100644 game/Assets/Prefabs/Traps/FallawayGlitchPlatform.prefab create mode 100644 game/Assets/Prefabs/Traps/FallawayGlitchPlatform.prefab.meta create mode 100644 game/Assets/Scenes/FinalLevel.meta create mode 100644 game/Assets/Scenes/FinalLevel/LightingData.asset create mode 100644 game/Assets/Scenes/FinalLevel/LightingData.asset.meta create mode 100644 game/Assets/Scenes/FinalLevel/ReflectionProbe-0.exr create mode 100644 game/Assets/Scenes/FinalLevel/ReflectionProbe-0.exr.meta create mode 100644 game/Assets/Scripts/Dialogue/BazFinalSequence.cs 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overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Dialogue/BazFinalSequence.cs b/game/Assets/Scripts/Dialogue/BazFinalSequence.cs new file mode 100644 index 0000000..d84599d --- /dev/null +++ b/game/Assets/Scripts/Dialogue/BazFinalSequence.cs @@ -0,0 +1,100 @@ +using System; +using System.Collections; +using Cinemachine; +using DG.Tweening; +using Google.Apis.Util; +using UnityEngine; +using UnityEngine.InputSystem; + +public class BazFinalSequence : MonoBehaviour +{ + [Serializable] + private struct Baz + { + public Door door; + public Animator anim; + public float pauseTime; + public float scaleFactor; + + public GameObject graphics; + public Transform scaleTarget; + public float hoverHeight; + } + + [Serializable] + private struct Flickers + { + public float intensity; + public float period; + } + + [SerializeField] private GameObject _player; + [SerializeField] private CinemachineFreeLook _camera; + [SerializeField] private Baz _baz; + [SerializeField] private GameObject _statue; + [SerializeField] private Flickers _flickers; + + private WaitForSeconds _bazPauseForEffect; + private WaitForSeconds _bazWalk; + + private void Awake() + { + _bazPauseForEffect = new WaitForSeconds(_baz.pauseTime); + _bazWalk = new WaitForSeconds(_baz.door.AnimTime); + } + + public void Trigger() + { + StartCoroutine(BazCR()); + } + + private IEnumerator BazCR() + { + // TODO: disable player movement/abilities + var input = _player.GetComponent(); + input.enabled = false; + + // _camera.LookAt = _baz.scaleTarget; + // _camera.Follow = _baz.scaleTarget; + + var elapsed = 0f; + while (elapsed < _flickers.period) + { + elapsed += Time.deltaTime; + + var t = Time.time * _flickers.intensity; + var p = Mathf.PerlinNoise(t, Mathf.Sin(t)); + + _statue.SetActive(p > elapsed/_flickers.period); + _baz.graphics.SetActive(!_statue.activeSelf); + + yield return null; + } + + // there is no xandar only baz + _statue.SetActive(false); + _baz.graphics.SetActive(true); + + // wait a couple of moments + yield return _bazPauseForEffect; + + // baz float-walks to the player + _baz.door.Open(); + _baz.anim.SetBool("moving", true); + + var ogScale = _baz.scaleTarget.localScale; + _baz.scaleTarget.DOScale(ogScale * _baz.scaleFactor, _baz.door.AnimTime); + + yield return _bazWalk; + + _baz.anim.SetBool("moving", false); + + var pos = _baz.scaleTarget.position; + var playerPos = _player.transform.position; + pos.y = playerPos.y + _baz.hoverHeight; + _baz.scaleTarget.position = pos; + _baz.scaleTarget.LookAt(playerPos + _baz.hoverHeight * Vector3.up); + + // roll credits! + } +} diff --git a/game/Assets/Scripts/Dialogue/BazFinalSequence.cs.meta b/game/Assets/Scripts/Dialogue/BazFinalSequence.cs.meta new file mode 100644 index 0000000..e353eb6 --- /dev/null +++ b/game/Assets/Scripts/Dialogue/BazFinalSequence.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4b1ec3fc4de43d84da9c90d47090a526 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/PressurePlate/Door.cs b/game/Assets/Scripts/PressurePlate/Door.cs index 029fc03..24b951f 100644 --- a/game/Assets/Scripts/PressurePlate/Door.cs +++ b/game/Assets/Scripts/PressurePlate/Door.cs @@ -1,18 +1,16 @@ using System; using System.Collections; using System.Collections.Generic; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; using DG.Tweening; using UnityEditor; using UnityEngine; -using UnityEngine.Windows.WebCam; public class Door : MonoBehaviour { [SerializeField] private Transform _graphics; [SerializeField] private Transform _endpoint; [SerializeField] private float _animTime = 1.2f; + public float AnimTime => _animTime; // private bool _opened = false; private Vector3 _initialPos; From 7c243432d3efcf442a47fa91e255c31e3d9ee7fa Mon Sep 17 00:00:00 2001 From: Cat Flynn Date: Tue, 18 May 2021 00:28:05 +0100 Subject: [PATCH 2/2] assign player references in scene --- game/Assets/Scenes/Main.unity | 32 ++++++++++++++++++++++++++++---- 1 file changed, 28 insertions(+), 4 deletions(-) diff --git a/game/Assets/Scenes/Main.unity b/game/Assets/Scenes/Main.unity index 11fc16e..c12098f 100644 --- a/game/Assets/Scenes/Main.unity +++ b/game/Assets/Scenes/Main.unity @@ -1152,6 +1152,14 @@ PrefabInstance: propertyPath: m_Name value: FinalLevel objectReference: {fileID: 0} + - target: {fileID: 8970661641880688120, guid: 1e0e2f5e5749a93499760c30aa5325ec, type: 3} + propertyPath: _camera + value: + objectReference: {fileID: 2069078697} + - target: {fileID: 8970661641880688120, guid: 1e0e2f5e5749a93499760c30aa5325ec, type: 3} + propertyPath: _player + value: + objectReference: {fileID: 2069078698} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 1e0e2f5e5749a93499760c30aa5325ec, type: 3} --- !u!4 &1854234303 stripped @@ -1534,19 +1542,19 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3} propertyPath: m_LocalRotation.w - value: 0.90820515 + value: 0.9082052 objectReference: {fileID: 0} - target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3} propertyPath: m_LocalRotation.x - value: -0.41790092 + value: -0.41790095 objectReference: {fileID: 0} - target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3} propertyPath: m_LocalRotation.y - value: -0.02264132 + value: -0.022641327 objectReference: {fileID: 0} - target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3} propertyPath: m_LocalRotation.z - value: -0.0030938052 + value: -0.003093807 objectReference: {fileID: 0} - target: {fileID: 4676633832858914731, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3} propertyPath: m_LocalPosition.x @@ -1666,6 +1674,22 @@ PrefabInstance: objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3} +--- !u!114 &2069078697 stripped +MonoBehaviour: + m_CorrespondingSourceObject: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3} + m_PrefabInstance: {fileID: 2069078696} + 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