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private GameObject _player; + [SerializeField] private CinemachineFreeLook _camera; + [SerializeField] private Baz _baz; + [SerializeField] private GameObject _statue; + [SerializeField] private Flickers _flickers; + + private WaitForSeconds _bazPauseForEffect; + private WaitForSeconds _bazWalk; + + private void Awake() + { + _bazPauseForEffect = new WaitForSeconds(_baz.pauseTime); + _bazWalk = new WaitForSeconds(_baz.door.AnimTime); + } + + public void Trigger() + { + StartCoroutine(BazCR()); + } + + private IEnumerator BazCR() + { + // TODO: disable player movement/abilities + var input = _player.GetComponent(); + input.enabled = false; + + // _camera.LookAt = _baz.scaleTarget; + // _camera.Follow = _baz.scaleTarget; + + var elapsed = 0f; + while (elapsed < _flickers.period) + { + elapsed += Time.deltaTime; + + var t = Time.time * _flickers.intensity; + var p = Mathf.PerlinNoise(t, Mathf.Sin(t)); + + _statue.SetActive(p > elapsed/_flickers.period); + _baz.graphics.SetActive(!_statue.activeSelf); + + yield return null; + } + + // there is no xandar only baz + _statue.SetActive(false); + _baz.graphics.SetActive(true); + + // wait a couple of moments + yield return _bazPauseForEffect; + + // baz float-walks to the player + _baz.door.Open(); + _baz.anim.SetBool("moving", true); + + var ogScale = _baz.scaleTarget.localScale; + _baz.scaleTarget.DOScale(ogScale * _baz.scaleFactor, _baz.door.AnimTime); + + yield return _bazWalk; + + _baz.anim.SetBool("moving", false); + + var pos = _baz.scaleTarget.position; + var playerPos = _player.transform.position; + pos.y = playerPos.y + _baz.hoverHeight; + _baz.scaleTarget.position = pos; + _baz.scaleTarget.LookAt(playerPos + _baz.hoverHeight * Vector3.up); + + // roll credits! + } +} diff --git a/game/Assets/Scripts/Dialogue/BazFinalSequence.cs.meta b/game/Assets/Scripts/Dialogue/BazFinalSequence.cs.meta new file mode 100644 index 0000000..e353eb6 --- /dev/null +++ b/game/Assets/Scripts/Dialogue/BazFinalSequence.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4b1ec3fc4de43d84da9c90d47090a526 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/PressurePlate/Door.cs b/game/Assets/Scripts/PressurePlate/Door.cs index 029fc03..24b951f 100644 --- a/game/Assets/Scripts/PressurePlate/Door.cs +++ b/game/Assets/Scripts/PressurePlate/Door.cs @@ -1,18 +1,16 @@ using System; using System.Collections; using System.Collections.Generic; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; using DG.Tweening; using UnityEditor; using UnityEngine; -using UnityEngine.Windows.WebCam; public class Door : MonoBehaviour { [SerializeField] private Transform _graphics; [SerializeField] private Transform _endpoint; [SerializeField] private float _animTime = 1.2f; + public float AnimTime => _animTime; // private bool _opened = false; private Vector3 _initialPos;