Merge branch 'feature/menus' into 'main'

Feature/menus

See merge request kernel-panic/revival!37
This commit is contained in:
Cat Flynn 2021-03-09 13:51:50 +00:00
commit 091b078713
78 changed files with 7207 additions and 1940 deletions

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@ -0,0 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FMOD;
using FMOD.Studio;
using FMODUnity;
[RequireComponent(typeof(FMODUnity.StudioBankLoader))]
public class AudioManager : MonoBehaviour
{
[System.Serializable]
private struct AdjustableAudioBus
{
public string BusName;
public PlayerPrefValue PlayerPref;
public void Initialise()
{
var bus = FMODUnity.RuntimeManager.GetBus( $"bus:/{BusName}" );
PlayerPref.OnFloatSet.AddListener( (vol) => bus.setVolume(vol) );
bus.setVolume( PlayerPref.GetFloat( 1.0f ) );
}
}
[SerializeField]
[EventRef]
private string _musicId;
[SerializeField]
private AdjustableAudioBus _musicBus;
[SerializeField]
private AdjustableAudioBus _sfxBus;
[SerializeField]
private AdjustableAudioBus _voBus;
[SerializeField]
private AdjustableAudioBus _uiBus;
public AudioManager Instance { get; private set; }
private EventInstance _musicInstance;
void Awake()
{
if ( Instance != null )
{
Destroy( gameObject );
return;
}
Instance = this;
GetComponent<StudioBankLoader>().enabled = true;
_musicInstance = RuntimeManager.CreateInstance( _musicId );
_musicInstance.start();
_musicBus.Initialise();
_sfxBus.Initialise();
_voBus.Initialise();
_uiBus.Initialise();
}
}

View File

@ -1,21 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FMOD;
using FMOD.Studio;
using FMODUnity;
public class MusicManager : MonoBehaviour
{
[SerializeField]
[EventRef]
private string _musicId;
private EventInstance _musicInstance;
void Start()
{
_musicInstance = RuntimeManager.CreateInstance( _musicId );
_musicInstance.start();
}
}

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@ -39,4 +39,9 @@ public abstract class SceneLoader : MonoBehaviour
_toLoad = scene;
}
public void Quit()
{
Application.Quit();
}
}

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using System.Collections.Generic;
using UnityEngine;
public class GraphicsSettings : MonoBehaviour
{
private static Resolution[] _resolutions;
public static Resolution[] RESOLUTIONS
{
get
{
if ( _resolutions != null )
{
return _resolutions;
}
var resList = new List<Resolution>();
Resolution last = new Resolution();
foreach (var res in Screen.resolutions)
{
if ( res.height != last.height || res.height != last.height )
{
resList.Add(res);
last = res;
}
}
_resolutions = resList.ToArray();
return _resolutions;
}
}
private Resolution _currentResolution;
private FullScreenMode _fullscreenMode;
[SerializeField]
private PlayerPrefValue _resolutionPlayerPref;
[SerializeField]
private PlayerPrefValue _fullscreenPlayerPref;
private const FullScreenMode FULLSCREEN = FullScreenMode.FullScreenWindow;
private const FullScreenMode WINDOWED = FullScreenMode.Windowed;
private void Awake()
{
_currentResolution = RESOLUTIONS[ _resolutionPlayerPref.GetInt( RESOLUTIONS.Length - 1 ) ];
_fullscreenMode
= ( _fullscreenPlayerPref.GetInt( 1 ) > 0 )
? FULLSCREEN
: WINDOWED;
UpdateGraphics();
_resolutionPlayerPref.OnIntSet.AddListener(SetResolution);
_fullscreenPlayerPref.OnIntSet.AddListener( ( value ) => { SetFullscreen( value > 0 ); } );
}
private void SetResolution( int value )
{
_currentResolution = RESOLUTIONS[ value ];
UpdateGraphics();
}
private void SetFullscreen( bool value )
{
_fullscreenMode
= value
? FULLSCREEN
: WINDOWED;
UpdateGraphics();
}
private void UpdateGraphics()
{
Screen.SetResolution(
_currentResolution.width,
_currentResolution.height,
_fullscreenMode
);
}
}

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using TMPro;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(TMP_Dropdown))]
public class PlayerPrefDropdown : MonoBehaviour
{
private TMP_Dropdown _dropdown;
[SerializeField]
private PlayerPrefValue _playerPref;
private void Awake()
{
_dropdown = GetComponent<TMP_Dropdown>();
_dropdown.onValueChanged.AddListener( _playerPref.SetInt );
}
private void OnEnable()
{
int value = _playerPref.GetInt();
_dropdown.SetValueWithoutNotify( value );
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}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Slider))]
public class PlayerPrefSlider : MonoBehaviour
{
private Slider _slider;
[SerializeField]
private float _defaultValue;
[SerializeField]
private PlayerPrefValue _playerPref;
private void Awake()
{
_slider = GetComponent<Slider>();
_slider.onValueChanged.AddListener( _playerPref.SetFloat );
}
private void OnEnable()
{
float value = _playerPref.GetFloat(_defaultValue);
_slider.SetValueWithoutNotify( value );
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Toggle))]
public class PlayerPrefToggle : MonoBehaviour
{
private Toggle _toggle;
[SerializeField]
private PlayerPrefValue _playerPref;
[SerializeField]
private bool _defaultValue;
private void Awake()
{
_toggle = GetComponent<Toggle>();
_toggle.onValueChanged.AddListener( ( ticked ) => _playerPref.SetInt( ticked ? 1 : 0 ) );
}
private void OnEnable()
{
bool value = _playerPref.HasValue ? _playerPref.GetInt() > 0 : _defaultValue;
_toggle.isOn = value;
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using System.CodeDom;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
[CreateAssetMenu(fileName = "PPValue.asset", menuName = "KernelPanic/PlayerPrefValue")]
public class PlayerPrefValue : ScriptableObject
{
[SerializeField]
private string KeyName;
void Awake()
{
OnStringSet = new UnityEvent<string>();
OnIntSet = new UnityEvent<int>();
OnFloatSet = new UnityEvent<float>();
}
public UnityEvent<string> OnStringSet { get; private set; }
public UnityEvent<int> OnIntSet { get; private set; }
public UnityEvent<float> OnFloatSet { get; private set; }
public bool HasValue
=> PlayerPrefs.HasKey( KeyName );
public int GetInt( int defaultValue = int.MaxValue )
=> PlayerPrefs.GetInt( KeyName, defaultValue );
public string GetString( string defaultValue = null )
=> PlayerPrefs.GetString( KeyName, defaultValue );
public float GetFloat( float defaultValue = float.NaN )
=> PlayerPrefs.GetFloat( KeyName, defaultValue );
public void SetInt( int value )
{
PlayerPrefs.SetInt( KeyName, value );
OnIntSet.Invoke( value );
}
public void SetFloat( float value )
{
PlayerPrefs.SetFloat( KeyName, value );
OnFloatSet.Invoke( value );
}
public void SetString( string value )
{
PlayerPrefs.SetString( KeyName, value );
OnStringSet.Invoke( value );
}
public static void Save()
=> PlayerPrefs.Save();
}

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using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(TMP_Dropdown))]
public class ResolutionPicker : MonoBehaviour
{
private void Awake()
{
var dropdown = GetComponent<TMP_Dropdown>();
var resolutions = Screen.resolutions;
dropdown.options.Clear();
var options = new List<TMP_Dropdown.OptionData>();
foreach (var res in GraphicsSettings.RESOLUTIONS)
{
var data = new TMP_Dropdown.OptionData
{
image = null,
text = $"{res.width} x {res.height}"
};
options.Add(data);
}
dropdown.AddOptions( options );
dropdown.value = resolutions.Length - 1;
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