Merge branch 'feature/checkpoints' into 'main'
Checkpoints See merge request kernel-panic/revival!9
This commit is contained in:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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public class SafeZone : MonoBehaviour
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{
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private GameObject player;
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private bool isSafe = false;
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[SerializeField] private RespawnManager _respawnManager;
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private void OnTriggerEnter(Collider other)
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{
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// Check to see if other collider is Player. If true set player to other game object.
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if (other.gameObject.name == "Player")
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{
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isSafe = true;
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player = other.gameObject;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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// Check if other game object is Player.
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if (other.gameObject.name == "Player")
|
||||
{
|
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isSafe = false;
|
||||
}
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||||
}
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private void FixedUpdate()
|
||||
{
|
||||
// Sets the respawn point to the current player position as long as they are within a safe zone.
|
||||
if (isSafe)
|
||||
{
|
||||
SetRespawnPoint(player.transform.position);
|
||||
}
|
||||
}
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||||
|
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private void SetRespawnPoint(Vector3 _respawnPoint)
|
||||
{
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||||
// Sets respawn point inside the respawn manager.
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||||
_respawnManager.SetRespawnPoint(_respawnPoint);
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}
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}
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using System.Collections;
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.InputSystem;
|
||||
public class DeathZone : MonoBehaviour
|
||||
{
|
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public Animator animator;
|
||||
public GameObject fadeScreen;
|
||||
|
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private GameObject player;
|
||||
|
||||
[SerializeField] private RespawnManager respawnManager;
|
||||
[SerializeField] private PlayerInput _playerInput;
|
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private void OnTriggerEnter(Collider other)
|
||||
{
|
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// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
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if (other.gameObject.name == "Player")
|
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{
|
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player = other.gameObject;
|
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StartCoroutine(RespawnPlayer());
|
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}
|
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}
|
||||
|
||||
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
|
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IEnumerator RespawnPlayer()
|
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{
|
||||
animator.SetTrigger("IsDead");
|
||||
_playerInput.enabled = false;
|
||||
yield return new WaitForSeconds(0.5f);
|
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|
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fadeScreen.GetComponent<Animator>().SetTrigger("fadeToBlack");
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yield return new WaitForSeconds(1.5f);
|
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|
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player.transform.position = respawnManager.GetRespawnPoint();
|
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fadeScreen.GetComponent<Animator>().SetTrigger("fadeToClear");
|
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yield return new WaitForSeconds(0.5f);
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_playerInput.enabled = true;
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yield return null;
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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|
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public class RespawnManager : MonoBehaviour
|
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{
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private Vector3 respawnPoint;
|
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|
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// Set respawn point in Respawn Manager.
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public void SetRespawnPoint(Vector3 _respawnPoint)
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{
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respawnPoint = _respawnPoint;
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}
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// Return the respawn point.
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public Vector3 GetRespawnPoint()
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{
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return respawnPoint;
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}
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// Show current respawn point in log. This can be deleted at later stage.
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private void Update()
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{
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Debug.Log(respawnPoint);
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}
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"com.unity.ide.visualstudio": "2.0.5",
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@ -84,6 +84,15 @@
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.polybrush": {
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"version": "1.0.2",
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"url": "https://packages.unity.com"
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"type": "UnityEngine.Polybrush.BrushMirror, Unity.Polybrush, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "Brush.MirrorAxis",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Polybrush.MirrorCoordinateSpace, Unity.Polybrush, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "Brush.MirrorSpace",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Polybrush.PolyDirection, Unity.Polybrush, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "RaiseLowerBrush.Direction",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "RaiseLowerBrush.Strength",
|
||||
"value": "{\"m_Value\":5.0}"
|
||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "Brush.VertexBillboardSize",
|
||||
"value": "{\"m_Value\":2.0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "Brush.BrushColor",
|
||||
"value": "{\"m_Value\":{\"r\":0.0,\"g\":0.800000011920929,\"b\":1.0,\"a\":1.0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "Brush.BrushColorGradient",
|
||||
"value": "{\"m_Value\":{\"serializedVersion\":\"2\",\"key0\":{\"r\":0.22699999809265138,\"g\":1.0,\"b\":0.22699999809265138,\"a\":1.0},\"key1\":{\"r\":1.0,\"g\":1.0,\"b\":1.0,\"a\":0.2587999999523163},\"key2\":{\"r\":0.0,\"g\":0.0,\"b\":0.0,\"a\":0.0},\"key3\":{\"r\":0.0,\"g\":0.0,\"b\":0.0,\"a\":0.0},\"key4\":{\"r\":0.0,\"g\":0.0,\"b\":0.0,\"a\":0.0},\"key5\":{\"r\":0.0,\"g\":0.0,\"b\":0.0,\"a\":0.0},\"key6\":{\"r\":0.0,\"g\":0.0,\"b\":0.0,\"a\":0.0},\"key7\":{\"r\":0.0,\"g\":0.0,\"b\":0.0,\"a\":0.0},\"ctime0\":0,\"ctime1\":65535,\"ctime2\":0,\"ctime3\":0,\"ctime4\":0,\"ctime5\":0,\"ctime6\":0,\"ctime7\":0,\"atime0\":0,\"atime1\":65535,\"atime2\":0,\"atime3\":0,\"atime4\":0,\"atime5\":0,\"atime6\":0,\"atime7\":0,\"m_Mode\":0,\"m_NumColorKeys\":2,\"m_NumAlphaKeys\":2}}"
|
||||
},
|
||||
{
|
||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "GI.WorkflowMode",
|
||||
"value": "{\"m_Value\":1}"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
|
@ -151,7 +151,7 @@
|
|||
{
|
||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.selectMode",
|
||||
"value": "{\"m_Value\":8}"
|
||||
"value": "{\"m_Value\":136}"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -0,0 +1,167 @@
|
|||
{
|
||||
"templatePinStates": [],
|
||||
"dependencyTypeInfos": [
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.AnimationClip",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.Animations.AnimatorController",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.AnimatorOverrideController",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.Audio.AudioMixerController",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ComputeShader",
|
||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Cubemap",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.GameObject",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.LightingDataAsset",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": false
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.LightingSettings",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Material",
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||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
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||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.MonoScript",
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||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
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||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.PhysicMaterial",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.PhysicsMaterial2D",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.SceneAsset",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": false
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Shader",
|
||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ShaderVariantCollection",
|
||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture",
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"ignore": false,
|
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"defaultInstantiationMode": 0,
|
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"supportsModification": true
|
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},
|
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{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture2D",
|
||||
"ignore": false,
|
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"defaultInstantiationMode": 0,
|
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"supportsModification": true
|
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},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||
"ignore": false,
|
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"defaultInstantiationMode": 0,
|
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"supportsModification": true
|
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}
|
||||
],
|
||||
"defaultDependencyTypeInfo": {
|
||||
"userAdded": false,
|
||||
"type": "<default_scene_template_dependencies>",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 1,
|
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"supportsModification": true
|
||||
},
|
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"newSceneOverride": 0
|
||||
}
|
|
@ -3,12 +3,13 @@
|
|||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- GM
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Checkpoint
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
|
|
Loading…
Reference in New Issue