Merge branch 'feature/checkpoints' into 'main'
Checkpoints See merge request kernel-panic/revival!9
This commit is contained in:
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@ -0,0 +1,46 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
public class SafeZone : MonoBehaviour
|
||||||
|
{
|
||||||
|
private GameObject player;
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||||||
|
private bool isSafe = false;
|
||||||
|
|
||||||
|
[SerializeField] private RespawnManager _respawnManager;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
// Check to see if other collider is Player. If true set player to other game object.
|
||||||
|
if (other.gameObject.name == "Player")
|
||||||
|
{
|
||||||
|
isSafe = true;
|
||||||
|
player = other.gameObject;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
// Check if other game object is Player.
|
||||||
|
if (other.gameObject.name == "Player")
|
||||||
|
{
|
||||||
|
isSafe = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
// Sets the respawn point to the current player position as long as they are within a safe zone.
|
||||||
|
if (isSafe)
|
||||||
|
{
|
||||||
|
SetRespawnPoint(player.transform.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetRespawnPoint(Vector3 _respawnPoint)
|
||||||
|
{
|
||||||
|
// Sets respawn point inside the respawn manager.
|
||||||
|
_respawnManager.SetRespawnPoint(_respawnPoint);
|
||||||
|
}
|
||||||
|
}
|
|
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@ -0,0 +1,41 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
public class DeathZone : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Animator animator;
|
||||||
|
public GameObject fadeScreen;
|
||||||
|
|
||||||
|
private GameObject player;
|
||||||
|
|
||||||
|
[SerializeField] private RespawnManager respawnManager;
|
||||||
|
[SerializeField] private PlayerInput _playerInput;
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
||||||
|
if (other.gameObject.name == "Player")
|
||||||
|
{
|
||||||
|
player = other.gameObject;
|
||||||
|
StartCoroutine(RespawnPlayer());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
|
||||||
|
IEnumerator RespawnPlayer()
|
||||||
|
{
|
||||||
|
animator.SetTrigger("IsDead");
|
||||||
|
_playerInput.enabled = false;
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
|
||||||
|
fadeScreen.GetComponent<Animator>().SetTrigger("fadeToBlack");
|
||||||
|
yield return new WaitForSeconds(1.5f);
|
||||||
|
|
||||||
|
player.transform.position = respawnManager.GetRespawnPoint();
|
||||||
|
fadeScreen.GetComponent<Animator>().SetTrigger("fadeToClear");
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
|
||||||
|
_playerInput.enabled = true;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
|
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@ -0,0 +1,26 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RespawnManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Vector3 respawnPoint;
|
||||||
|
|
||||||
|
// Set respawn point in Respawn Manager.
|
||||||
|
public void SetRespawnPoint(Vector3 _respawnPoint)
|
||||||
|
{
|
||||||
|
respawnPoint = _respawnPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return the respawn point.
|
||||||
|
public Vector3 GetRespawnPoint()
|
||||||
|
{
|
||||||
|
return respawnPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Show current respawn point in log. This can be deleted at later stage.
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
Debug.Log(respawnPoint);
|
||||||
|
}
|
||||||
|
}
|
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|
@ -7,6 +7,7 @@
|
||||||
"com.unity.ide.visualstudio": "2.0.5",
|
"com.unity.ide.visualstudio": "2.0.5",
|
||||||
"com.unity.ide.vscode": "1.2.3",
|
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|
||||||
"com.unity.inputsystem": "1.0.2",
|
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|
||||||
|
"com.unity.polybrush": "1.0.2",
|
||||||
"com.unity.probuilder": "4.4.0",
|
"com.unity.probuilder": "4.4.0",
|
||||||
"com.unity.render-pipelines.universal": "10.2.2",
|
"com.unity.render-pipelines.universal": "10.2.2",
|
||||||
"com.unity.test-framework": "1.1.20",
|
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|
||||||
|
|
|
@ -84,6 +84,15 @@
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
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|
||||||
|
"version": "1.0.2",
|
||||||
|
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|
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"source": "registry",
|
||||||
|
"dependencies": {
|
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|
"com.unity.settings-manager": "1.0.3"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.probuilder": {
|
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|
||||||
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|
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|
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@ -0,0 +1,93 @@
|
||||||
|
{
|
||||||
|
"m_Name": "Settings",
|
||||||
|
"m_Path": "ProjectSettings/Packages/com.unity.polybrush/Settings.json",
|
||||||
|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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{
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{
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||||||
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"value": "{\"m_Value\":0}"
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"key": "Brush.MirrorSpace",
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"value": "{\"m_Value\":0}"
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{
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"type": "UnityEngine.Polybrush.PolyDirection, Unity.Polybrush, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "RaiseLowerBrush.Direction",
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"value": "{\"m_Value\":0}"
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{
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"key": "RaiseLowerBrush.Strength",
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"value": "{\"m_Value\":5.0}"
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"value": "{\"m_Value\":2.0}"
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||||||
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},
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{
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||||||
|
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|
}
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|
@ -151,7 +151,7 @@
|
||||||
{
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|
|
|
@ -0,0 +1,167 @@
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@ -1,43 +1,44 @@
|
||||||
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|
%YAML 1.1
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||||||
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|
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--- !u!78 &1
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layers:
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|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
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|
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|
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|
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|
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|
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Loading…
Reference in New Issue