Updated animations. Disabled player controller during death. Generally cleaned code.
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||||||
|
m_TransitionDuration: 0
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|
m_TransitionOffset: 0
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||||||
|
m_ExitTime: 1
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||||||
|
m_HasExitTime: 1
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||||||
|
m_HasFixedDuration: 1
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|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
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|
m_CanTransitionToSelf: 1
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||||||
|
--- !u!1107 &7260327451793377849
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|
AnimatorStateMachine:
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|
serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Base Layer
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m_ChildStates:
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m_State: {fileID: -3291724757439480876}
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m_Position: {x: -100, y: 260, z: 0}
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m_Position: {x: 200, y: 260, z: 0}
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m_State: {fileID: 8039668491600310597}
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m_Position: {x: 30, y: 170, z: 0}
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m_State: {fileID: 3341922562928796631}
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m_Position: {x: 50, y: 350, z: 0}
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m_State: {fileID: -2362328116766892452}
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m_Position: {x: 85, y: 415, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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|
m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 8039668491600310597}
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--- !u!1102 &8039668491600310597
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AnimatorState:
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|
serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New State
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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|
- {fileID: 5517717011629803724}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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|
m_IKOnFeet: 0
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|
m_WriteDefaultValues: 1
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|
m_Mirror: 0
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|
m_SpeedParameterActive: 0
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|
m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 0}
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m_Motion: {fileID: 0}
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m_Tag:
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m_Tag:
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m_SpeedParameter:
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m_SpeedParameter:
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m_MirrorParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: RawImage
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serializedVersion: 5
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|
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m_AnimatorParameters: []
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m_AnimatorLayers:
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|
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- serializedVersion: 5
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m_Name: Base Layer
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m_StateMachine: {fileID: 7260327451793377849}
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m_Mask: {fileID: 0}
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m_Motions: []
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m_Behaviours: []
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m_BlendingMode: 0
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m_SyncedLayerIndex: -1
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m_DefaultWeight: 0
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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--- !u!1107 &7260327451793377849
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|
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AnimatorStateMachine:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Base Layer
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -3291724757439480876}
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m_Position: {x: 40, y: 230, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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|
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m_StateMachineTransitions: {}
|
|
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m_StateMachineBehaviours: []
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|
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -3291724757439480876}
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||||||
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|
|
@ -1879,6 +1879,7 @@ MonoBehaviour:
|
||||||
animator: {fileID: 597246038}
|
animator: {fileID: 597246038}
|
||||||
fadeScreen: {fileID: 2047982323}
|
fadeScreen: {fileID: 2047982323}
|
||||||
respawnManager: {fileID: 254941228}
|
respawnManager: {fileID: 254941228}
|
||||||
|
_playerInput: {fileID: 597246034}
|
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--- !u!65 &861196245
|
--- !u!65 &861196245
|
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BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
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@ -2822,23 +2823,25 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
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m_SizeDelta: {x: 100, y: 100}
|
m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!111 &2047982325
|
--- !u!95 &2047982325
|
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Animation:
|
Animator:
|
||||||
|
serializedVersion: 3
|
||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2047982323}
|
m_GameObject: {fileID: 2047982323}
|
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m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 3
|
m_Avatar: {fileID: 0}
|
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m_Animation: {fileID: 7400000, guid: 0147fa7bffe280f489a93a60dd794a57, type: 2}
|
m_Controller: {fileID: 9100000, guid: 7c0792564e8a1bb45a90af39ed7b2a70, type: 2}
|
||||||
m_Animations:
|
m_CullingMode: 0
|
||||||
- {fileID: 7400000, guid: 0147fa7bffe280f489a93a60dd794a57, type: 2}
|
m_UpdateMode: 0
|
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- {fileID: 7400000, guid: d34e1056e38f87244b2215fec863782f, type: 2}
|
m_ApplyRootMotion: 0
|
||||||
m_WrapMode: 0
|
m_LinearVelocityBlending: 0
|
||||||
m_PlayAutomatically: 0
|
m_WarningMessage:
|
||||||
m_AnimatePhysics: 0
|
m_HasTransformHierarchy: 1
|
||||||
m_CullingType: 0
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
|
m_KeepAnimatorControllerStateOnDisable: 0
|
||||||
--- !u!114 &2047982326
|
--- !u!114 &2047982326
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -12,6 +12,7 @@ public class SafeZone : MonoBehaviour
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
|
// Check to see if other collider is Player. If true set player to other game object.
|
||||||
if (other.gameObject.name == "Player")
|
if (other.gameObject.name == "Player")
|
||||||
{
|
{
|
||||||
isSafe = true;
|
isSafe = true;
|
||||||
|
@ -21,6 +22,7 @@ public class SafeZone : MonoBehaviour
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
|
// Check if other game object is Player.
|
||||||
if (other.gameObject.name == "Player")
|
if (other.gameObject.name == "Player")
|
||||||
{
|
{
|
||||||
isSafe = false;
|
isSafe = false;
|
||||||
|
@ -29,6 +31,7 @@ public class SafeZone : MonoBehaviour
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
// Sets the respawn point to the current player position as long as they are within a safe zone.
|
||||||
if (isSafe)
|
if (isSafe)
|
||||||
{
|
{
|
||||||
SetRespawnPoint(player.transform.position);
|
SetRespawnPoint(player.transform.position);
|
||||||
|
@ -37,6 +40,7 @@ public class SafeZone : MonoBehaviour
|
||||||
|
|
||||||
private void SetRespawnPoint(Vector3 _respawnPoint)
|
private void SetRespawnPoint(Vector3 _respawnPoint)
|
||||||
{
|
{
|
||||||
_respawnManager.setRespawnPoint(_respawnPoint);
|
// Sets respawn point inside the respawn manager.
|
||||||
|
_respawnManager.SetRespawnPoint(_respawnPoint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
public class DeathZone : MonoBehaviour
|
public class DeathZone : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Animator animator;
|
public Animator animator;
|
||||||
|
@ -10,28 +10,32 @@ public class DeathZone : MonoBehaviour
|
||||||
private GameObject player;
|
private GameObject player;
|
||||||
|
|
||||||
[SerializeField] private RespawnManager respawnManager;
|
[SerializeField] private RespawnManager respawnManager;
|
||||||
|
[SerializeField] private PlayerInput _playerInput;
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
|
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
||||||
if (other.gameObject.name == "Player")
|
if (other.gameObject.name == "Player")
|
||||||
{
|
{
|
||||||
player = other.gameObject;
|
player = other.gameObject;
|
||||||
StartCoroutine(respawnPlayer());
|
StartCoroutine(RespawnPlayer());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator respawnPlayer()
|
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
|
||||||
|
IEnumerator RespawnPlayer()
|
||||||
{
|
{
|
||||||
animator.SetTrigger("IsDead");
|
animator.SetTrigger("IsDead");
|
||||||
yield return new WaitForSeconds(2);
|
_playerInput.enabled = false;
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
|
||||||
fadeScreen.GetComponent<Animation>().Play("fadeAnim");
|
fadeScreen.GetComponent<Animator>().SetTrigger("fadeToBlack");
|
||||||
//yield return new WaitForSeconds(0.5f);
|
yield return new WaitForSeconds(1.5f);
|
||||||
|
|
||||||
player.transform.position = respawnManager.getRespawnPoint();
|
player.transform.position = respawnManager.GetRespawnPoint();
|
||||||
yield return new WaitForSeconds(2);
|
fadeScreen.GetComponent<Animator>().SetTrigger("fadeToClear");
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
|
||||||
fadeScreen.GetComponent<Animation>().Play("fadeInAnim");
|
_playerInput.enabled = true;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -6,16 +6,19 @@ public class RespawnManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Vector3 respawnPoint;
|
private Vector3 respawnPoint;
|
||||||
|
|
||||||
public void setRespawnPoint(Vector3 _respawnPoint)
|
// Set respawn point in Respawn Manager.
|
||||||
|
public void SetRespawnPoint(Vector3 _respawnPoint)
|
||||||
{
|
{
|
||||||
respawnPoint = _respawnPoint;
|
respawnPoint = _respawnPoint;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3 getRespawnPoint()
|
// Return the respawn point.
|
||||||
|
public Vector3 GetRespawnPoint()
|
||||||
{
|
{
|
||||||
return respawnPoint;
|
return respawnPoint;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Show current respawn point in log. This can be deleted at later stage.
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
Debug.Log(respawnPoint);
|
Debug.Log(respawnPoint);
|
Loading…
Reference in New Issue