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objectReference: {fileID: 0} - target: {fileID: 8781564213167799764, guid: b3a3678d38e60164dbd4f343e28f69e1, type: 3} propertyPath: m_LocalPosition.x - value: -326.63632 + value: -3.399994 objectReference: {fileID: 0} - target: {fileID: 8781564213167799764, guid: b3a3678d38e60164dbd4f343e28f69e1, type: 3} propertyPath: m_LocalPosition.y - value: -138.7844 + value: 0.5 objectReference: {fileID: 0} - target: {fileID: 8781564213167799764, guid: b3a3678d38e60164dbd4f343e28f69e1, type: 3} propertyPath: m_LocalPosition.z - value: -15.361179 + value: 38.53155 objectReference: {fileID: 0} - target: {fileID: 8781564213167799764, guid: b3a3678d38e60164dbd4f343e28f69e1, type: 3} propertyPath: m_LocalRotation.w diff --git a/game/Assets/Scripts/Artefacts/Artefact.cs b/game/Assets/Scripts/Artefacts/Artefact.cs index 0aaf749..47617ae 100644 --- a/game/Assets/Scripts/Artefacts/Artefact.cs +++ b/game/Assets/Scripts/Artefacts/Artefact.cs @@ -4,12 +4,11 @@ using UnityEngine; public class Artefact : ScriptableObject { - [SerializeField] private PlayerPower _power; public int artefactID => _artefactID; [SerializeField] private int _artefactID; - public string artefactDialogue => _artefactDialogue; - [SerializeField] private string _artefactDialogue; + public string dialogueKey => _dialogueKey; + [SerializeField] private string _dialogueKey; public string Name => _name; [SerializeField] private string _name; @@ -19,9 +18,7 @@ public class Artefact : ScriptableObject public bool canInteract => _canInteract; private bool _canInteract = false; - public virtual void PowerUnlock() + public virtual void Pickup() { - _power.Unlock(); } - } \ No newline at end of file diff --git a/game/Assets/Scripts/Artefacts/ArtefactControl.cs b/game/Assets/Scripts/Artefacts/ArtefactControl.cs index 8bc87d9..3fbd31f 100644 --- a/game/Assets/Scripts/Artefacts/ArtefactControl.cs +++ b/game/Assets/Scripts/Artefacts/ArtefactControl.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using Ktyl.Util; +using UnityEngine.Events; public class ArtefactControl : MonoBehaviour { @@ -14,15 +15,15 @@ public class ArtefactControl : MonoBehaviour [SerializeField] private Artefact _data; public int artefactID => _artefactID; private int _artefactID; - private string _artefactDialogue; [SerializeField] private SerialInt _nearbyArtefactID; - protected virtual void Awake() + [SerializeField] private ArtefactSystem _artefacts; + + protected virtual void Start() { - _artefactID = _data.artefactID; - _artefactDialogue = _data.artefactDialogue; - _show = _data.show; - _canInteract = _data.canInteract; + _artefactID = data.artefactID; + _show = data.show; + _canInteract = data.canInteract; EventHandler.current.onArtefactTriggerEnter += NearArtefact; EventHandler.current.onArtefactTriggerExit += AwayArtefact; @@ -56,18 +57,14 @@ public class ArtefactControl : MonoBehaviour { if (_canInteract == true) { - ArtefactInventory.addA(_data); - //debug ArtefactInventory - //foreach (var x in ArtefactInventory.artefactList) - //{ - // Debug.Log(x.ToString()); - //} - + // artefact system informs other systems about found artefact + _artefacts.FindArtefact(data); } - //here put 'show artifact dialogue' + if (this.gameObject != null) { - _data.PowerUnlock(); + data.Pickup(); + _nearbyArtefactID.Value = -1; _canInteract = false; EventHandler.current.ArtefactUI(); diff --git a/game/Assets/Scripts/Artefacts/ArtefactInventory.cs b/game/Assets/Scripts/Artefacts/ArtefactInventory.cs index a078eed..7c479c3 100644 --- a/game/Assets/Scripts/Artefacts/ArtefactInventory.cs +++ b/game/Assets/Scripts/Artefacts/ArtefactInventory.cs @@ -3,28 +3,23 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Inventory")] public class ArtefactInventory : ScriptableObject { - public static List artefactList = new List(); - private static bool exists = false; - + private readonly List artefactList = new List(); - public static void addA(Artefact a) + public void addA(Artefact a) { //check if duplicate in the list - exists = false; foreach (Artefact x in artefactList) { if (x.artefactID == a.artefactID) - exists = true; + { + Debug.LogError($"{a} already exists in inventory", this); + return; + } } - if ( exists == false) - { - artefactList.Add(a); - } - + artefactList.Add(a); } - - } diff --git a/game/Assets/Scripts/Artefacts/ArtefactSystem.cs b/game/Assets/Scripts/Artefacts/ArtefactSystem.cs new file mode 100644 index 0000000..d9c2cc6 --- /dev/null +++ b/game/Assets/Scripts/Artefacts/ArtefactSystem.cs @@ -0,0 +1,17 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Artefact System")] +public class ArtefactSystem : ScriptableObject +{ + [SerializeField] private DialogueSystem _dialogue; + [SerializeField] private ArtefactInventory _inventory; + + public void FindArtefact(Artefact artefact) + { + _inventory.addA(artefact); + + _dialogue.PlayLine(artefact.dialogueKey); + } +} diff --git a/game/Assets/Scripts/Artefacts/ArtefactSystem.cs.meta b/game/Assets/Scripts/Artefacts/ArtefactSystem.cs.meta new file mode 100644 index 0000000..96a1050 --- /dev/null +++ b/game/Assets/Scripts/Artefacts/ArtefactSystem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d089d711384390948a578301b55b65f9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Artefacts/Physical/PhysicalArtefact.cs b/game/Assets/Scripts/Artefacts/PhysicalArtefact.cs similarity index 80% rename from game/Assets/Scripts/Artefacts/Physical/PhysicalArtefact.cs rename to game/Assets/Scripts/Artefacts/PhysicalArtefact.cs index 82c6292..41c271e 100644 --- a/game/Assets/Scripts/Artefacts/Physical/PhysicalArtefact.cs +++ b/game/Assets/Scripts/Artefacts/PhysicalArtefact.cs @@ -5,8 +5,4 @@ using UnityEngine; [CreateAssetMenu(fileName = "New Physical Artefact", menuName = "Artefact/PhysicalArtefact")] public class PhysicalArtefact : Artefact { - public override void PowerUnlock() - { - - } } diff --git a/game/Assets/Scripts/Artefacts/Physical/PhysicalArtefact.cs.meta b/game/Assets/Scripts/Artefacts/PhysicalArtefact.cs.meta similarity index 100% rename from game/Assets/Scripts/Artefacts/Physical/PhysicalArtefact.cs.meta rename to game/Assets/Scripts/Artefacts/PhysicalArtefact.cs.meta diff --git a/game/Assets/Scripts/Artefacts/Power/PowerArtefact.cs b/game/Assets/Scripts/Artefacts/PowerArtefact.cs similarity index 57% rename from game/Assets/Scripts/Artefacts/Power/PowerArtefact.cs rename to game/Assets/Scripts/Artefacts/PowerArtefact.cs index 3901fef..f80bc36 100644 --- a/game/Assets/Scripts/Artefacts/Power/PowerArtefact.cs +++ b/game/Assets/Scripts/Artefacts/PowerArtefact.cs @@ -5,5 +5,12 @@ using UnityEngine; [CreateAssetMenu(fileName = "New Power Artefact", menuName = "Artefact/PowerArtefact")] public class PowerArtefact : Artefact { - + [SerializeField] private PlayerPower _power; + + public override void Pickup() + { + base.Pickup(); + + _power.Unlock(); + } } diff --git a/game/Assets/Scripts/Artefacts/Power/PowerArtefact.cs.meta b/game/Assets/Scripts/Artefacts/PowerArtefact.cs.meta similarity index 100% rename from game/Assets/Scripts/Artefacts/Power/PowerArtefact.cs.meta rename to game/Assets/Scripts/Artefacts/PowerArtefact.cs.meta diff --git a/game/Assets/Scripts/Artefacts/Written/WrittenArtefact.cs b/game/Assets/Scripts/Artefacts/WrittenArtefact.cs similarity index 80% rename from game/Assets/Scripts/Artefacts/Written/WrittenArtefact.cs rename to game/Assets/Scripts/Artefacts/WrittenArtefact.cs index b56847d..4bcc7c3 100644 --- a/game/Assets/Scripts/Artefacts/Written/WrittenArtefact.cs +++ b/game/Assets/Scripts/Artefacts/WrittenArtefact.cs @@ -5,8 +5,4 @@ using UnityEngine; [CreateAssetMenu(fileName = "New Written Artefact", menuName = "Artefact/WrittenArtefact")] public class WrittenArtefact : Artefact { - public override void PowerUnlock() - { - - } } diff --git a/game/Assets/Scripts/Artefacts/Written/WrittenArtefact.cs.meta b/game/Assets/Scripts/Artefacts/WrittenArtefact.cs.meta similarity index 100% rename from game/Assets/Scripts/Artefacts/Written/WrittenArtefact.cs.meta rename to game/Assets/Scripts/Artefacts/WrittenArtefact.cs.meta diff --git a/game/Assets/Scripts/Dialogue/DialogueDatabase.cs b/game/Assets/Scripts/Dialogue/DialogueDatabase.cs index b127959..9b5447d 100644 --- a/game/Assets/Scripts/Dialogue/DialogueDatabase.cs +++ b/game/Assets/Scripts/Dialogue/DialogueDatabase.cs @@ -68,6 +68,12 @@ public static partial class DialogueDatabase var lines = 0; foreach (var row in values) { + if (row.Count != 2) + { + Debug.Log($":: skipping non-matching line: {lines}: {(row.Count == 0 ? "empty" : string.Join(",", row))}"); + continue; + } + sb.AppendLine($"{row[0]}{SPLIT_CHAR}{row[1]}"); lines++; } diff --git a/game/Assets/Scripts/Dialogue/DialogueSystem.cs b/game/Assets/Scripts/Dialogue/DialogueSystem.cs index c1ea9b2..57105ea 100644 --- a/game/Assets/Scripts/Dialogue/DialogueSystem.cs +++ b/game/Assets/Scripts/Dialogue/DialogueSystem.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using FMOD.Studio; using UnityEngine; #if UNITY_EDITOR using UnityEditor; @@ -29,7 +30,17 @@ public partial class DialogueSystem : ScriptableObject { // retrieve cached key var fmodKey = _fmodKeyCache[key]; - var eventDescription = FMODUnity.RuntimeManager.GetEventDescription(fmodKey); + + EventDescription? eventDescription = null; + + try + { + eventDescription = FMODUnity.RuntimeManager.GetEventDescription(fmodKey); + } + catch (FMODUnity.EventNotFoundException e) + { + Debug.LogWarning($"no FMOD event {fmodKey}"); + } DialogueLine dl; dl.text = DialogueDatabase.ReadDialogue(key); @@ -37,12 +48,12 @@ public partial class DialogueSystem : ScriptableObject dl.duration = _settings.HideAfter; // read audio data out of FMOD, check if event exists - if (eventDescription.isValid()) + if (eventDescription.HasValue) { // assign values and play audio // get dialogue line duration from FMOD - eventDescription.getLength(out int ms); + eventDescription.Value.getLength(out int ms); // get length gives us a value in milliseconds so it needs to be converted to seconds // before assignment @@ -51,11 +62,6 @@ public partial class DialogueSystem : ScriptableObject // event is valid FMODUnity.RuntimeManager.PlayOneShot(fmodKey); } - else - { - // no event available boooooooo - Debug.LogError($"FMOD event desc for key {fmodKey} is not valid", this); - } onDialogueLine?.Invoke(this, dl); } diff --git a/game/Assets/Scripts/Util/Events.meta b/game/Assets/Scripts/Util/Events.meta new file mode 100644 index 0000000..c41daef --- /dev/null +++ b/game/Assets/Scripts/Util/Events.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 63db837647a10954ea169d14e0ceedce +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/Events/GameEvent.cs b/game/Assets/Scripts/Util/Events/GameEvent.cs new file mode 100644 index 0000000..af84a74 --- /dev/null +++ b/game/Assets/Scripts/Util/Events/GameEvent.cs @@ -0,0 +1,80 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Ktyl.Util +{ + [CreateAssetMenu(menuName = "ktyl/Events/Game Event")] + public class GameEvent : ScriptableObject + { + [SerializeField] private bool _logRaised; + + protected readonly List _listeners = new List(); + + public virtual void Raise() + { + if (_logRaised) + { + Debug.Log($"raised {this}", this); + } + + for (int i = 0; i < _listeners.Count; i++) + { + _listeners[i].OnEventRaised(); + } + } + + public void Register(GameEventListener listener) + { + if (_listeners.Contains(listener)) + { + Debug.LogError($"{listener} already registered", this); + return; + } + + _listeners.Add(listener); + } + + public void Unregister(GameEventListener listener) + { + if (!_listeners.Contains(listener)) + { + Debug.LogError($"{listener} not already registered"); + return; + } + + _listeners.Remove(listener); + } + } + + #region Editor + #if UNITY_EDITOR + + [CustomEditor(typeof(GameEvent), true)] + public class GameEventEditor : Editor + { + private GameEvent _event; + + private void OnEnable() + { + _event = target as GameEvent; + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + + if (GUILayout.Button("Raise")) + { + _event.Raise(); + } + } + } + + #endif + #endregion +} \ No newline at end of file diff --git a/game/Assets/Scripts/Util/Events/GameEvent.cs.meta b/game/Assets/Scripts/Util/Events/GameEvent.cs.meta new file mode 100644 index 0000000..37dbb6e --- /dev/null +++ b/game/Assets/Scripts/Util/Events/GameEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3a977303773797047b37664649362484 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/Events/GameEventListener.cs b/game/Assets/Scripts/Util/Events/GameEventListener.cs new file mode 100644 index 0000000..3c64600 --- /dev/null +++ b/game/Assets/Scripts/Util/Events/GameEventListener.cs @@ -0,0 +1,29 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +namespace Ktyl.Util +{ + public class GameEventListener : MonoBehaviour + { + [SerializeField] private GameEvent _event; + [SerializeField] private UnityEvent _response; + + private void OnEnable() + { + _event.Register(this); + } + + private void OnDisable() + { + _event.Unregister(this); + } + + public void OnEventRaised() + { + _response.Invoke(); + } + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Util/Events/GameEventListener.cs.meta b/game/Assets/Scripts/Util/Events/GameEventListener.cs.meta new file mode 100644 index 0000000..1eb64a7 --- /dev/null +++ b/game/Assets/Scripts/Util/Events/GameEventListener.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0a5de09a27d949d4db67034f55c57e6b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: