46 lines
863 B
C#
46 lines
863 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventHandler : MonoBehaviour
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{
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public static EventHandler current;
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private void Awake()
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{
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current = this;
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}
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public event Action<int> onArtefactTriggerEnter;
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public void ArtefactTriggerEnter(int id)
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{
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if (onArtefactTriggerEnter != null)
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{
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onArtefactTriggerEnter(id);
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}
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}
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public event Action<int> onArtefactTriggerExit;
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public void ArtefactTriggerExit(int id)
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{
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if (onArtefactTriggerExit != null)
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{
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onArtefactTriggerExit(id);
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}
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}
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public event Action<int> onArtefactPickUp;
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public void ArtefactPickUp(int id)
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{
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if (onArtefactPickUp != null)
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{
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onArtefactPickUp(id);
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}
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}
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}
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