revival/game/Assets/Scripts/Death & Respawn/PlayerDeath.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Ktyl.Util;
public class PlayerDeath : MonoBehaviour
{
[SerializeField] private SerialVector3 _respawnPosition;
[SerializeField] private GameEvent _playerDeath;
[SerializeField] private GameEvent _playerRespawn;
public void Respawn()
{
StartCoroutine(RespawnPlayerCR());
}
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// raise death/respawn events with a given intermediate delay
public IEnumerator RespawnPlayerCR()
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{
_playerDeath.Raise();
yield return new WaitForSeconds(1.5f);
// move player to respawn position
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transform.position = _respawnPosition;
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// need to wait a bit for the respawn to actually work?? >:v
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yield return new WaitForSeconds(0.5f);
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_playerRespawn.Raise();
}
}