revival/game/Assets/Scripts/Camera/CameraSettings.cs

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2021-01-27 13:06:17 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "CameraSettings.asset", menuName = "KernelPanic/Camera/Settings")]
public class CameraSettings : ScriptableObject
{
[Header("Speed")]
public float LookSpeed;
[Header("Constraints")]
public float LookDistance;
public float LookYMin;
public float LookYMax;
}