45 lines
888 B
C#
45 lines
888 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteAlways]
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public class CollisionGraphics : MonoBehaviour
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{
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[SerializeField] private bool _showWhenEditing;
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[SerializeField] private bool _showWhenPlaying;
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private void OnEnable()
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{
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UpdateGraphics();
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}
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private void OnValidate()
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{
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UpdateGraphics();
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void UpdateGraphics()
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{
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foreach (var renderer in GetComponentsInChildren<Renderer>())
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{
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renderer.enabled = Application.isPlaying
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? _showWhenPlaying
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: _showWhenEditing;
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}
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}
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}
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