revival/game/Assets/Scripts/Camera/TargetRecentering.cs

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2021-04-15 20:32:09 +02:00
using System;
using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(CinemachineFreeLook))]
public class TargetRecentering : MonoBehaviour
{
[SerializeField] [Range(0, 1)] private float _inputMagnitude = 0.1f;
[SerializeField] private InputActionReference _moveInput;
private CinemachineFreeLook _freeLook;
private void Start()
{
_freeLook = GetComponent<CinemachineFreeLook>();
}
private void Update()
{
// if there is any horizontal movement input...
var input = _moveInput.action.ReadValue<Vector2>();
var result = Mathf.Abs(input.x) > Mathf.Abs(input.y) && input.magnitude > _inputMagnitude;
// ...enable target recentering in order to turn the camera with the player
_freeLook.m_RecenterToTargetHeading.m_enabled = result;
}
}