revival/.gitlab-ci.yml

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stages:
- build
- deploy
variables:
GIT_STRATEGY: fetch
UNITY_VERSION: 2020.2.2f1
SRC_DIR: ./game
BUILD_DIR: ./game/Build
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DEV_BRANCH: feature/cd
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PROD_BRANCH: feature/cd-2
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build:
stage: build
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variables:
# instance
GIT_CLONE_PATH: $CI_BUILDS_DIR/$RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-$CI_JOB_ID
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script:
- echo "cloned to $GIT_CLONE_PATH"
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- chmod +x ./ci/build.sh
- ./ci/build.sh $UNITY_VERSION
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after_script:
- rm -r $GIT_CLONE_PATH
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artifacts:
name: $CI_PROJECT_NAME-$CI_PIPELINE_ID
paths:
- $BUILD_DIR
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# deploy to internal testing track
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deploy-dev:
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stage: deploy
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rules:
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- if: $CI_COMMIT_BRANCH == $DEV_BRANCH
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variables:
ITCH_USER: "cyndrdev"
ITCH_GAME: "revival-internal-track"
ITCH_TRACK: "windows-unstable"
script:
- chmod +x ./ci/deploy.sh
- ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK
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dependencies:
- build
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# deploy to production
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deploy-release:
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stage: deploy
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rules:
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- if: $CI_COMMIT_TAG && $CI_COMMIT_BRANCH == $PROD_BRANCH
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variables:
ITCH_USER: "cyndrdev"
ITCH_GAME: "revival"
ITCH_TRACK: "windows"
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script:
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- echo "deploy release :bolb:"
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dependencies:
- build