2021-01-29 18:35:49 +01:00
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stages:
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- build
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- deploy
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variables:
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GIT_STRATEGY: fetch
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UNITY_VERSION: 2020.2.2f1
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SRC_DIR: ./game
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BUILD_DIR: ./game/Build
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2021-01-29 19:46:49 +01:00
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DEV_BRANCH: feature/cd
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2021-02-01 14:30:56 +01:00
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PROD_BRANCH: feature/cd-2
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2021-01-29 18:35:49 +01:00
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build:
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stage: build
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2021-02-01 14:30:56 +01:00
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variables:
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# instance
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GIT_CLONE_PATH: $CI_BUILDS_DIR/$RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-$CI_JOB_ID
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2021-01-29 18:35:49 +01:00
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script:
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2021-02-01 12:20:34 +01:00
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- echo "cloned to $GIT_CLONE_PATH"
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2021-01-29 18:35:49 +01:00
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- chmod +x ./ci/build.sh
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- ./ci/build.sh $UNITY_VERSION
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2021-02-01 14:30:56 +01:00
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after_script:
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- rm -r $GIT_CLONE_PATH
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2021-01-29 18:35:49 +01:00
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artifacts:
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name: $CI_PROJECT_NAME-$CI_PIPELINE_ID
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paths:
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- $BUILD_DIR
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2021-02-01 14:30:56 +01:00
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# deploy to internal testing track
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2021-01-29 19:36:11 +01:00
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deploy-dev:
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2021-01-29 19:46:49 +01:00
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stage: deploy
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2021-01-29 19:15:09 +01:00
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rules:
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2021-01-29 19:46:49 +01:00
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- if: $CI_COMMIT_BRANCH == $DEV_BRANCH
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2021-01-29 18:35:49 +01:00
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variables:
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ITCH_USER: "cyndrdev"
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ITCH_GAME: "revival-internal-track"
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ITCH_TRACK: "windows-unstable"
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script:
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- chmod +x ./ci/deploy.sh
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- ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK
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2021-01-29 19:26:10 +01:00
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dependencies:
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- build
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2021-01-29 19:15:09 +01:00
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2021-02-01 14:30:56 +01:00
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# deploy to production
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2021-01-29 19:36:11 +01:00
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deploy-release:
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2021-01-29 19:46:49 +01:00
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stage: deploy
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2021-01-29 19:15:09 +01:00
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rules:
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2021-02-01 14:30:56 +01:00
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- if: $CI_COMMIT_TAG && $CI_COMMIT_BRANCH == $PROD_BRANCH
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2021-01-29 19:15:09 +01:00
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variables:
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ITCH_USER: "cyndrdev"
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ITCH_GAME: "revival"
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ITCH_TRACK: "windows"
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2021-01-29 19:43:23 +01:00
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script:
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2021-01-29 19:15:09 +01:00
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- echo "deploy release :bolb:"
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2021-01-29 19:26:10 +01:00
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dependencies:
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- build
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