10 lines
286 B
C#
10 lines
286 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "PlayerMovementSettings.asset", menuName = "KernelPanic/Player/MovementSettings")]
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public class PlayerMovementSettings : ScriptableObject
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{
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public float BaseMovementSpeed;
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}
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