22 lines
		
	
	
		
			432 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			22 lines
		
	
	
		
			432 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System.Collections; | ||
|  | using System.Collections.Generic; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | [CreateAssetMenu(menuName = "KernelPanic/Rendering/Glitch Buffers")] | ||
|  | public class GlitchBuffers : ScriptableObject | ||
|  | { | ||
|  |     // put normals and shit in here? | ||
|  |      | ||
|  |     // Start is called before the first frame update | ||
|  |     void Start() | ||
|  |     { | ||
|  |          | ||
|  |     } | ||
|  | 
 | ||
|  |     // Update is called once per frame | ||
|  |     void Update() | ||
|  |     { | ||
|  |          | ||
|  |     } | ||
|  | } |