57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public struct BufferedInput
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{
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public BufferedInput( float bufferTime )
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{
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_bufferTime = bufferTime;
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_value = false;
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_timeSincePress = 0f;
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_timeSinceRelease = 0f;
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}
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private float _bufferTime;
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private bool _value;
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private float _timeSinceRelease;
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private float _timeSincePress;
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public void Set( bool newValue )
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{
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if ( newValue && !_value )
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{
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_timeSincePress = 0f;
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_timeSinceRelease = 0f;
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}
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_value = newValue;
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}
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public void Update( float deltaTime )
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{
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if ( !_value )
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{
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_timeSinceRelease += deltaTime;
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}
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_timeSincePress += deltaTime;
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}
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public bool GetValue()
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{
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return _value || _timeSinceRelease <= _bufferTime;
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}
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public bool GetDown()
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{
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return _value && _timeSincePress <= _bufferTime;
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}
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public bool GetRelease()
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{
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return !_value && _timeSinceRelease < _bufferTime;
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}
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}
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