22 lines
432 B
C#
22 lines
432 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "KernelPanic/Rendering/Glitch Buffers")]
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public class GlitchBuffers : ScriptableObject
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{
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// put normals and shit in here?
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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