revival/game/Assets/Scripts/Util/SerialVector3.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
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namespace Ktyl.Util
{
[CreateAssetMenu(menuName = "ktyl/Util/V3")]
public class SerialVector3 : SerialVar<Vector3>
{
}
#region Editor
#if UNITY_EDITOR
[CustomEditor(typeof(SerialVector3))]
public class SerialVector3Editor : SerialVarEditor<Vector3>
{
}
#endif
#endregion
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}