revival/.gitlab-ci.yml

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stages:
- build
- cleanup-build
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- deploy
variables:
GIT_STRATEGY: fetch
UNITY_VERSION: 2020.2.2f1
SRC_DIR: ./game
BUILD_DIR: ./game/Build
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DEV_BRANCH: main
PROD_BRANCH: release
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build:
stage: build
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variables:
# instance the build job to avoid multiple jobs running in the same project folder
GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-build-$CI_PIPELINE_ID
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script:
- echo "cloned to $GIT_CLONE_PATH"
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- chmod +x ./ci/build.sh
- ./ci/build.sh $UNITY_VERSION
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artifacts:
name: $CI_PROJECT_NAME-$CI_PIPELINE_ID
paths:
- $BUILD_DIR
# remove the directory created by the build job. in a separate job
cleanup-build:
stage: cleanup-build
variables:
CLEANUP_PATH: $CI_BUILDS_DIR/$CI_RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-build-$CI_PIPELINE_ID
script:
- echo "cleaning up build directory"
- rm -r $CLEANUP_PATH $CLEANUP_PATH.tmp
dependencies:
- build
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when: always
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# deploy to internal testing track
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deploy-dev:
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stage: deploy
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rules:
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- if: $CI_COMMIT_BRANCH == $DEV_BRANCH
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variables:
ITCH_USER: "cyndrdev"
ITCH_GAME: "revival-internal-track"
ITCH_TRACK: "windows-unstable"
script:
- chmod +x ./ci/deploy.sh
- ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK
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dependencies:
- build
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# deploy to production
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deploy-release:
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stage: deploy
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rules:
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- if: $CI_COMMIT_BRANCH == $PROD_BRANCH
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variables:
ITCH_USER: "cyndrdev"
ITCH_GAME: "revival"
ITCH_TRACK: "windows"
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script:
- chmod +x ./ci/deploy.sh
- ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK
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dependencies:
- build