revival/game/Assets/Scripts/UI/ArtefactInteractUI.cs

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
public class ArtefactInteractUI : MonoBehaviour
{
[SerializeField] private TMP_Text _text;
[SerializeField] private DialogueSettings _settings;
private string _gamepadText;
private string _keyboardText;
public PlayerInput Input { get; set; }
void Awake()
{
_gamepadText = _text.text.Replace("[INTERACT]", $"<sprite index={_settings.GamepadInputPrompts.interact}>");
_keyboardText = _text.text.Replace("[INTERACT]", $"<sprite index={_settings.KeyboardInputPrompts.interact}>");
}
private void OnDisable()
{
Input = null;
}
private void LateUpdate()
{
switch (Input.currentControlScheme)
{
case InputSchemes.PCMR:
_text.text = _keyboardText;
break;
case InputSchemes.GAMEPAD:
_text.text = _gamepadText;
break;
}
}
}