revival/game/Assets/Scripts/Dialogue/DialogueBuildProcessor.cs

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2021-02-15 14:42:14 +01:00
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.Compilation;
using UnityEngine;
public class DialogueBuildProcessor : IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
Debug.Log(":: begin dialogue import");
if (DialogueDatabase.Import() != 0) throw new BuildFailedException(":: dialogue import failed");
Debug.Log(":: dialogue import complete");
}
public void OnPostprocessBuild(BuildReport report)
{
Debug.Log($"DialogueBuildProcessor.OnPostprocessBuild for target {report.summary.platform} at path {report.summary.outputPath}");
// copy dialogue csv to build _Data folder
var dir = Path.GetDirectoryName(report.summary.outputPath);
if (dir == null) throw new BuildFailedException("no build directory");
var dataDir = Directory
.GetDirectories(dir)
.Single(p => p.EndsWith("_Data"));
var buildPath = Path.Combine(dataDir, DialogueDatabase.DIALOGUE_FILENAME);
File.Copy(DialogueDatabase.EDITOR_DialogueFile, buildPath);
Debug.Log($":: copied dialogue file {DialogueDatabase.EDITOR_DialogueFile} to output folder {buildPath}");
}
}
#endif