using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[ExecuteAlways]
public class GraphicsInit : MonoBehaviour
{
    private RenderTexture _glitchRT;
    
    private const string _GlitchTex = "_GlitchTex";
    
    void Awake()
    {
        // _glitchRT = new RenderTexture(Screen.width, Screen.height, 24, RenderTextureFormat.ARGB32);
        // _glitchRT.name = _GlitchTex;
        // _glitchRT.enableRandomWrite = true;
        // _glitchRT.Create();
        //
        // Shader.SetGlobalTexture(_GlitchTex, _glitchRT);
        //
        // Graphics.ClearRandomWriteTargets();
        // Graphics.SetRandomWriteTarget(1, _glitchRT);
    }
}
